Architect Archive

Thread: Architect FS Grind

Nidafell
Sun Sep 12, 2004 12:36 pm
#27






Nadiel26 wrote:

you also have to take into consideration a pure crafter can't even do all the required badges to become FS so i know i dont have to worry about exp probs







Totally false , im force sensitive with : master merchant / master artisan / master architect / marksman pistol 3


I have done all badges alone , without buff , without armor , but with a combat probot




_______________________________________

Nida'fell // Kauri
Nephtys // Master Architect // Shadowfire
_______________________________________
Quurnon
Mon Sep 13, 2004 11:28 am
#28




RocketM wrote:

Last time I looked I only got 10 lot spaces. If I mined with 10 lots instead of 98 lots it'd take 9.8 times as long, or 176.4 days per branch.






Um I thought you had until the end of the current village cycle to unlock the branch you are working on. That's what 3 weeks? 21 days?


176.4 != 21 days. Maybe I'm missing something here, I'm not glowie yet but that seems to me itsimpossible for an architect to unlock unless he starts farming stuff just for jedi process now. So much for actually being an architect to make stuff. I'm already exp capped on my structure exp so I can't stock up more exp now for later. If I start farming resources now using my6 lots available, 10 if I take down my factory and my house I figure I will have the resources in what...a year or so. That doesn't mention the 3 weeks for each villiage cycle.


Like I said maybe I'm missing something but the way I'm seeing it currently if you want to be an architect your not going to have a jedi.


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Please do a little research on the subject matter before saying something is impossible. You have 3 weeks to unlock a tree. That is very different than completing all the skill boxes of that tree. To unlock a tree all you need to do is the quest associated with the tree. You have 3 weeks to do a quest, once it is unlocked you can grind out that exp at your liesure. However I do agree that crafters got shafted with the FS exp costs.



Psyon Kal'Dun
Vendor 1614, -5238 outside of coronet

http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=37343

We need to start getting people posting on the forums. It is the only way the devs will understand that something is wrong with the game and get it fixed.
They say not many people are unhappy, they say that because everyone is playing the game rather than posting about problems.
We need to drastically increase the % of posters on this forum or they will continue to take forever to fix the problems.
EdOWar
Tue Sep 14, 2004 11:30 am
#29






NewEco wrote:
Actually you forgot one big question in this discussion ....

WHAT ARE THE FS CRAFTING SKILLS FOR ??????

beside becoming a jedi



who needs more assembly ? not proven that it really works ... even if does, who needs that ?

force experimentation does not work as expected, i.e. it does not give 2 more experimentation points. solid data on what it does not is available, but what does it really do ? Mysterious ....

does force repair really work ? I doubt it ?

what on earth is crafting technique ??



Try to get some info from the devs .... lol ... they wont give it, because they know that the whole thing is just a hoax




The word on the Weaponsmith boards from those that got a free unlock in Force Experimentation is that nearly every experimentation attempt is an amazing success. They say it's roughly the equivelant of having a '13th' experimentation point (assuming you're already a 12-point smith, I guess). How good this would be for Architects, I don't know. But it's pretty good for WS, and for AS, Chef and Med-crafters as well, I'd bet.


Slim Vargo, Corbantis


NewEco
Tue Sep 14, 2004 12:19 pm
#30

Actually you forgot one big question in this discussion ....

WHAT ARE THE FS CRAFTING SKILLS FOR ??????

beside becoming a jedi



who needs more assembly ? not proven that it really works ... even if does, who needs that ?

force experimentation does not work as expected, i.e. it does not give 2 more experimentation points. solid data on what it does not is available, but what does it really do ? Mysterious ....

does force repair really work ? I doubt it ?

what on earth is crafting technique ??



Try to get some info from the devs .... lol ... they wont give it, because they know that the whole thing is just a hoax



___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
LadyIllyria
Wed Sep 15, 2004 3:09 am
#31






Nadiel26 wrote:

you also have to take into consideration a pure crafter can't even do all the required badges to become FS so i know i dont have to worry about exp probs







I'll second this as untrue.


Master Artisan, Master Architect, Master Merchant, Politician


POI badges solo'd. Jabba's palace solo'd with a combat droid and buffs. Warren solo'd with no help. Corvette was a guild event, but as I generally run it with my combat alt as navigator/intelligence officer, I ended up taking this role with my non-combat alt too. Did most of the'mission objectives'for the Destroy by myself with 20 minutes to spare (never mind that half the time was a sprint from the cloning area after being killed yet again, it's still doable). No buffs, no armour, no weapons.I did most of the Imperial theme park solo'd too when my escort had to go eat dinner. If I had thought of getting buffed and picking up a combat droid, I could have solo'd it.


Anyone wants any help doing this, I can help if your on Bria or Kauri. If you pay for my travel fees, I can be your guide on other servers. Power to the crafters! The pen is mightier than the sword and all that.


And yes, the ratios are way out of proportion for Architects. Honestly, I don't care if a grinder wants to grind using statues, by all means, please do so. I have some ore and gemstone I'll sell them do at the standard 3cpu. ::looks at her stockpiles of gemstone and ore:: Scratch that, just gemstone. I need the ore. Can't part with the ore, nope. I have harvesters and buildings to build.


Mistress Kyphi Makarha


RotorofCorRng
Wed Sep 15, 2004 4:17 am
#32


You know what su....err is not good?


I traded my second 240k of structures xp and still havent unlocked thecraftingtree .

Message Edited by RotorofCorRng on 09-15-2004 06:22 AM



Rotor - Will cease to exist May 3rd.
Shepherd77
Thu Sep 16, 2004 2:28 am
#33

Gungan Statue Grind - mathmatical conclusion

Bottom line first:

# gungan statues to
master all FS crafting
boxes including novice = 33000

# gungan statues to
master one branch = 8166.66

Assumptions:
1 gungan statue = 3000 resources
1 build = 5250 Struct XP (in practice mode)
1 build = 150 FS Craft XP (when converted 35:1)

1 FS crafting branch FS XP required = 1,225,000
All FS boxes & novice FS XP required = 4,950,000

Therefore:
1 unit resource = .05 FS Craft XP
1 FS Craft XP = 20 units of resources

4.95 mil FS XP requires 99 mil resources
99 mil / 3000 = 33,000 total gungan statues

1.225 mil FS XP requires 24.5 mil resources
24.5 mil / 3000 = 8166.66 gungan statues
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