Architect Archive
Thread: Architect Correspondent: Player City Structure Suggestions
watchkeeper wrote:
ok why can't I get to pg two on this thread?
I was having the same problem yesterday, but it's working fine now...
someone said bridges good idea
but an add to that a tool that can change the terain or add water
i want a moat g-darnit)
Man I like alot of these ideas, I came up with another one or two.lol.
I would like to be able to place crafted city banners and also maybe a city sign at the edge of town welcoming you as you enter.
I would like to see more two-story structures that allows you to walk out onto balconys. Mayor's house separate from using the City Hall as a residence.
I would like to see more beautification structures like maybe a rock water fall or a brook with a bridge to cross it.
I would like to see a structure like a fishing pier and shack to give more of a business opportunity, allowing a fishing vendor there and to make it nicer than just fishing from the bank. Also would like the ability to place a fishing pond so that the planets with few watering holes will have a spot in town to fish from.
I would like to see non-functional buildings that could be placed with in city limits that would give the city landscape some depth and would allow ppl to go up into these"high-rise" structures to admire the view.
Would also like to see some kind of diner/restaurant for Master Chefs as a place of business.
Would love to see a medic specific mission term for novice medic XP.
would still love to have new structure just for shops with lrg windows so that by passing by you can see some of the wares being sold in the shop.
Well that is it for me atm,
Fetor