Architect Archive

Thread: Things Master Architects wish they knew at Novice Architect

GarenTore
Wed May 05, 2004 4:05 pm
#27






Cafa wrote:





GarenTore wrote:





Azrael101 wrote:

Architecture is really the mining profession...








Meh. You want a Mining profession? Take a hold of Weaponsmithing at some stage, count up the total number of named/sepcific resources required.





No, that's prospecting! Tell me how hard it is when the material to makeTEN WALLS would make 100 guns mate.


10 wall = 70k


100 guns = well over 1 million


Fivo Asia








Your missing the point. To make those hundred guns you need so many different types of specific materials, its almost crazy. And then, when that one particular specified material spawns, and its got the arsest stats youve ever seen, you end up with poor quality end products.



My point was Architecture is not the Mining profession.



Dont even get me started on the fact you dont get crit fails on your buildings.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


novaxalon
Wed May 05, 2004 6:57 pm
#28

The thing I wish I knew? I wish I knew how to properly use factories.I wasted SO many resources trying to figure out those damn things. It REALLY sucked when I was on a tight budget (ie I had JUST enough resources). If a component requires subcomponents (like power cores require generator turbines), ALL those subcomponents ALSO need to be factory-made (and if you are, say, making 4 power cores, you need to have enough resources for 6 turbines (1 for a schematic, 4 for the turbines to be used in the power cores, 1 for the power core schematic) and 5 power cores (1 schematic, 4 identical). Simply making them with the same material doesn't count (I was so very pissed that when I made something (I think it was those turbines) all with the same material thinking they'd work and they didn't...lol).



Also, this isn't architect-specific, but get yourself a swoop. I like swoops, because they're the fastest way of checking harvesters in the field, as well as being a quick method for getting around town when doing missions. That's a third thing: At the beginning of architect (unless perhaps if you did it the "proper" way of selling small things over time) after a holo-like grind (I'm guilty of gungans, all those little critters are extinct because of me) you will be POOR AS HELL. Harvesters take LOTS of cash to run, and until you sell a few large things (like large houses and guild halls), you won't have much money to put into the harvs that are our lifelines. As such, find a good mission run. I've found a good run that if you take 2 delivery missions that are worth close to 900 (I do mine on either Corelliaor Naboo, don't quite remember the cities), do that for a while and you can make a good amount (more so now that the transport times are 5 minutes instead of 10), do that for a few hours and you can run your harvs for a few more days.


But despite waiting for the big orders, do more of the smaller stuff, you'll make the money that keeps you afloatwith these (the money that makes you prosperare the large orders).


Oh, and get yourself a good supportive PA.I joined one and basically immediately upon my startingthe arch grind, 2 of themlent me their harvs to getALL that material, and the citybuys much of their stuff from me, even at my higher-than-usual prices.A PA where you are their architect is a good thing (money money money, hehehe).





Venessi Arestar - Master Weaponsmith (finally 12 pt.) / Master Pistoleer
Janrus Lorkiya - Master Merchant / too lazy to do more

Weapons shop located south of Coronet at -60 -5803
Grincho
Wed May 05, 2004 9:05 pm
#29

Ok, I have another question for you guys, kind of mid stream but keep the ideas rolling in:


If I am going to make, say...clothing and armor crafting stations in a factory...do I have to have all of the sub components made up already for the number of station I am going to make and throw them into the input hopper, or does the factory make those subcomponents with the materials in the hopper anyways?


I really do appreciate all of the input so far...keep it coming.



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Meplorium
Wed May 05, 2004 11:35 pm
#30

The electronics are made in an equipment factory and are pulled from crates by the structure factory.



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novaxalon
Thu May 06, 2004 7:48 pm
#31

What he said. The factory only looks at the so-called top-level ingredients (my terminology). That means if the schematic calls for a generator turbine, it needs a generator turbine and not the ingredients for one. It'd make it quite a bit simpler if it made the components for you (well, maybe) :/



Venessi Arestar - Master Weaponsmith (finally 12 pt.) / Master Pistoleer
Janrus Lorkiya - Master Merchant / too lazy to do more

Weapons shop located south of Coronet at -60 -5803
Nifty1
Fri May 07, 2004 2:07 am
#32

Since I love my fellow architects I'll share my secret for keeping a fleet of harvs fed full of credits. Surveying missions. Sure they don't look very appealing at first, but with a little ingenuity you can make upwards of 30k credits in a hour or so. All it takes is a little planning and patience. Okay, you need to pick you a town and terminal to start with and make yourself a waypoint. Then drive yourself just over 1000 meters away which is the threshold for finding a usuable sample. Now start surveying, find you a spot of something at 70% or higher. Ferrous, Non-ferrous, Inert petrochems, Radioactives, and probably a couple other things, pull up as survey missions, so find one and make you a waypoint, make sure you are more than 1024m from where the terminal is. Now drive back to the terminal and start scrolling through missions until you can pull two missions for the type of resource you found. Just keep the payoff in the 1500 cred range and you are driving back and forth for 3k a pop. It's quick, it's fast, and it can run up your account in just about an hour. And it's more money than most of us crafters can pull for any destroy missions anyway, and less time than delivers plus more money.



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GarenTore
Fri May 07, 2004 2:55 am
#33

Ahh, back in the day, it used to be 2500cred Gnort missions. Yeah, thats right, 2500 a piece. Two of those, 450-700mtrs to run, and a quick 5k later, back to town to start again. I was crafting DH17 pistols for guild mates that could take out a Gnort lair in 3 shots.



Heh, we used to do the Artisan missions too before the 1024m patch, we'd run from the terminals outside Theed Starport, straight outto the bridge, survey, get paid, and run back. It was like a stream of about 6-7 people, all waving at each other as we passed by.



Heh.





Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Anubios
Fri May 07, 2004 3:40 am
#34

Heh! Back in the old days when this was all fields! *cough*

Anyways alot of good tips I guess. but if your a TKM i'd just go run janta missions.. it's what I do.. usually 27k per mission and are killable in about 30 secs.. if you've a 3 hr buff.. 500k+ easy..

that will fund you while you are grinding.. and I'm kinda torn between saying you'd be better off in the long run making walls for XP (I did when I was skilling up) and making gungan statues.. way faster, infact a m8 did it on about 35mins running about 6-7 tools.

Anyways good luck in what you do



================================================
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VelRahn
Fri May 07, 2004 6:05 am
#35






Anubios wrote:
Heh! Back in the old days when this was all fields! *cough*

Anyways alot of good tips I guess. but if your a TKM i'd just go run janta missions.. it's what I do.. usually 27k per mission and are killable in about 30 secs.. if you've a 3 hr buff.. 500k+ easy..

that will fund you while you are grinding.. and I'm kinda torn between saying you'd be better off in the long run making walls for XP (I did when I was skilling up) and making gungan statues.. way faster, infact a m8 did it on about 35mins running about 6-7 tools.

Anyways good luck in what you do






DO NOT DOSTATUES!!! Turst me I did it both ways, once for a hologrinder I did the statues, and for my current Architect I did walls. Sure the Statues are faster, about10 times faster. But, if you play every day for 2 hrs or so, you can do the walls in about 5 days.


What I did was to sellabout 2/3 of the walls I had made to a Master Architect. That gave me a good, solid 700k cash buffer. The other 1/3 of the walls I made during the grind I saved and used to get me off the ground. And guess what? I should have kept ALL of the walls I made for myself. They ran out about 3 weeks after I mastered, and I'm wishing I had kept them all now. Having the cash was a godsend, because I'm able to use it plus the money I made from sales in that 3 weeks to buy some more ore while I'm harvesting.


2nd point: What's the need to rush? Take the week you'll use to craft the walls and start harvesting all the other material you'll need. Aluminum, Copper, Steel, high HR/SR/UT Steel, Lube Oil, etc. Take your time in the beginning and you won't notice such a lag from the time you make Master until the time that you actually start your business. Either take the time to gather the material before or while grinding, or get the Master tag and then tell customers "Sorry, I don't have the material on hand to make those 10 Fusion generators" Your call....





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Azrael101
Sat May 08, 2004 11:13 pm
#36






GarenTore wrote:





Cafa wrote:





GarenTore wrote:





Azrael101 wrote:

Architecture is really the mining profession...








Meh. You want a Mining profession? Take a hold of Weaponsmithing at some stage, count up the total number of named/sepcific resources required.





No, that's prospecting! Tell me how hard it is when the material to makeTEN WALLS would make 100 guns mate.


10 wall = 70k


100 guns = well over 1 million


Fivo Asia








Your missing the point. To make those hundred guns you need so many different types of specific materials, its almost crazy. And then, when that one particular specified material spawns, and its got the arsest stats youve ever seen, you end up with poor quality end products.



My point was Architecture is not the Mining profession.



Dont even get me started on the fact you dont get crit fails on your buildings.








Um no youre missing the point. DE is the same as Weaponsmith in specialized resources. So the same could be argued for it.


By mining profession i really mean actually mining quantity. Not prospecting/Surveying for stuff. It requires more Lots than we are allowed (which of course we start using other ppl's lot). The mining required to make 10 large houses or PAs, would make a weaponsmith rich. Unfortunately DE's got it bad, so I wont go there (just a "buy once" "low paying" profession)


PS i was a master weaponsmith. And yeah i did DE. De is far worst.

Achitcture on specialized resources would have been bloody murder, so I gues it balances out. The cost to harvest and profits gained are terrible though for architetcs.




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GNC
Sun May 09, 2004 2:50 am
#37


As a holo-architect who decided to make himself a set of BER 13 harvesters before moving on to the next profession, I am kicking my self for grinding Gungan head statues instead of walls.




Curzon


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Mehlin
Mon May 10, 2004 1:05 pm
#38

Walls...Walls...Walls.....Walls....You will learn what its like to make.....[Drum Roll] WALLS!!!!!!!!!....And after you get MA...YOU WILL USE THESE WALLS FASTER THEN YOU BLINK!!!



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Pawlin
Mon May 10, 2004 2:28 pm
#39

Here's a trick about making walls as a novice...


When you make walls individually they take up a lot of space because they are single items and not crated. Also it can be hard to sell them to master architects because of this fact and masters can make their own crated walls that are easier to handle and store.


You can however crate your walls using a factory from the structure modules that you grind by hand. Just do the following: Setup a structure factory. Grind a bunch of structure modules and throw them into the factory. Turn on the factory and out pop your crated walls. You loose the added XP from making the walls by hand but gain the ease of use of having crated walls. This does require a structure factory but you can make it yourself and will need one eventually anyway.




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