Architect Archive
Thread: Vendor Changes on TC 660 Items MAX for all 6 vendors
Iannyen
Sat Aug 07, 2004 5:24 am
#14
My solution to this is easy.
I'll free up some database room for them, in the form of 6 fully stocked vendors, 2 houses, 3 factories, many harvesters, and around 120 furniture items.. Not to mention 4 characters.
Plus, I'll be saving $15 a month.
antares_Kauri
Sat Aug 07, 2004 6:46 am
#15
Terrible terrible numbers...extremely low to the point of unuseable. 
antares
master pikeman
TriggerHappy223
Sat Aug 07, 2004 7:02 am
#16
radientsams wrote:
The low limits on the vendors suck, but i'd wish everybody would stop complaining about "Having" to learn merchant.
A bunch of you'll (not everybody) are complaining that you don't have the SP to learn merchant and now you don't know what you'll do with vendors. Well right now you are taking advantange of a bug in the game, that has allowed you to have vendors and not have the required skills.
You are a crafter not a merchant. These are two different professions, just because you grinding up a crafting tree doesn't entitle you to drop vendors and advertise.
And give a little credit to the Devs, not everything that goes on TC comes up live. Yes they kinda miscalculated the limits but i still have faith (don't know why) that they will fix it before it goes live.
Agreed. Maybe now merchant will actually be a class that can be played rather then just something crafters just pick up and then drop once their vendors are place.
Atcok
P.S. I do think the limits are way too low for a master. Personally I think 1.5K total(250 per vendor) would be more reasonable, at least from this architects perspective.
PrincessThea
Sat Aug 07, 2004 7:19 am
#17
ok probably a dumb example, but its kind of like telling all combat characters they will hit 70% less than then used to.And it will take them 70% longer to kill enemies. Do you think they would stand for that?
Well the merchant item limitidea is the equivelant of overall sales and growth stuntof all crafters/merchants. Are we going to stand for that??
NO
I plan on protesting on these forums until my fingers bleed, and I encourage everbody else to do the same. Please speak up and often!
Prinethea, Master Architect, Master Artisan, Merchant 4-4-4-4
OHafi
Sat Aug 07, 2004 7:54 am
#18
I think this is a HORRIBLE Idea. Yeah, Empty vendors SHOULD be wiped, I agree. But what about us who work all day gathering resources, crafting those darned BER13's, houses, clothes, furniture, tools...110 items? I scoff at you, Devs. And the fact that no decent Architect can craft anything without Master Artisan as well....and then our ONLY other proffession can be merchant? I get killed by freaking nightspiders going to my harvestors nearly every day because I cannot even heal myself, or defend myself from a one hit kill thug. I don't know why they want to fix something that AINT broke. The economy needs stocked vendors to keep the prices reasonable. If I have to stand in theed or coronet to sell my goods because I cannot put them on a vendor, I'm giving up, or raising prices seriously. Not to mention that I frequently have to fill orders of over 50 pieces at a time when people want me to deco their new house. Why can't you add furniture colorization kits, or new plants or more workable pieces instead of taking away our livelihood? I see no SOE person has answered this thread, probably because they don't care about crafters, never really have. They made this game for the warriors... Oh but WAIT! *heavy sarcasm* Isn't it a MMORPG..which is SUPPOSED to mean..Massive multi-player online ROLEPLAYING Game. Only those of us who want to roleplay CRAFTERS...are not supported...
Khristen
Sat Aug 07, 2004 9:46 am
#19
Pawlin wrote:
Its not good for crafters. Its not good for customers. What is it good for? Before they "fix it", could they maybe tell us what the problem is? Why do they need to limit items on vendors? What will that help?
This is the exact same question I asked on the merchant forums and will continue to ask until there's an answer. If anyone knows the reasoning behind this, I really want to know. I certaintly can't figure it out.
All the other changes for merchant are great: removing empty vendors from the global advertizing, removing vendors from people who do not have the skill to hold them, abandoned vendors being purged from the system. These fixes alone will make a tremendous positive impact for players and database.
But then they have to haul out the nerf bat and pummel the crafters to death?
It is rare that I can't be positive about changes/nerfs/fixes/whatever you want to call them. I just don't see the reasoning behind this one. It's not like merchants were overpowerful. The legitimate merchants--the ones not using the plop and drop exploit (plopping a vendor and then dropping the skill) and not affected bythe other changes that are being done--aren't the ones using vendors for storage. They aren't the ones that make players spend hours travelling from empty vendor to empty vendor. The legitimate merchants and crafters are the ones that have stocked vendors for player convienience...and to make money from something other than combat.
PostWhenHappy
Sat Aug 07, 2004 10:02 am
#20
NOW IN STOCK!
100 PISSED OFF CUSTOMERS! Oh wait....I cant fit all those on my vendor.
The Devs have been in the china cabinet again. STOP BREAKING THINGS!
lmicheles
Sat Aug 07, 2004 10:09 am
#21
Elyssa wrote:
I posted this in the Merchant forum and now I'll do it here.
This is an OUTRAGE.
As a Master Merchant, I have more items up for sale on ONE vendor than I could have on ALL SIX!!
Do the developers even play this game?
I remember calls to "help" the merchant, I don't believe anyone ever said "merchants are too powerful, they need to be nerf'd"
Just like AFK entertainers and the hologrind, a lot of the database issues will clear up when people who don't have the skill can't have vendors anymore.
I can see setting a limit for the artisan vendor since there isn't much skill required to have it, but as you move up the merchant tree the item limit should increase exponentially until it becomes unlimited at master. In fact, I would go so far as to say spread the item limit out across the profession the way it was done with CH so there's no real advantage of running up only one tree to get more items. I've paid for this profession with skill points, please let me play it.
This game is *NOT* my full time job. For the amount of work this change would require from me, you need to pay me at least the federally mandated minimum wage. There should also be a nice benefits package included. I understand that I can't have two weeks vacation because my vendors will all implode, but I'm willing to overlook that.
I mean, do you realize that I can't stock TWO of every piece of furniture I can make in a single vendor at master??
I try to keep TEN of everything (and more of the popular items) in stock.
Click the link in my sig and let's just put an end to this now.
Indeed - I'm also a master merchant...well was, I dropped down to 4/3/3/4 to get points for other things. Even so the cap is rediculous!
I read your link and think its a good idea, but I'd wait 'til the patch/publish notes are official before cancelling. Didn't someone say they pulled the original post? Maybe next week we'll get a revamp of the cap. /fingers crossed.
lmicheles
Sat Aug 07, 2004 10:11 am
#22
Oh and PS Elyssa - I wanna make a character on your server - just to see that huge store of yours! I mean, mine is big...but I don't even come close to what you've described! LOL 
Elyssa
Sat Aug 07, 2004 11:05 am
#23
My operation is constantly expanding.
I've spent the last month getting it set back up but I'm only one person.
As I write this, there are 1890 items for sale on my furniture vendor and I'm still out of some things.
I haven't even had time to start on droids, clothing, medsor pets yet.
The point is that these limits would cripple me as things stand now.
My two-month growth plan would be rendered moot.
AlphaMaldorian
Sat Aug 07, 2004 11:06 am
#24
EnFERn0 wrote:
This is foolish.
If we think we got it bad, think about Chefs, Armor & Weapon Smiths. You have to be a Master Merchant, which means crafters will have to drop their combat profession.
With out a combat profession, game will be come a labour camp. And there will be mass quitting. Less crafters that can't keep the stocks needed will result in a massive price influx...
Bingo!!! You just hit the nail on the head.
Have everyone drop their combat professions to take up crafting/merchant professions:
Dev1: "Everyone's pissed that were not going to do the combat rebalance for another 6 months"
Dev2: "I got an idea. Let's give the players a reason NOT to want to be a combat profession"
Dev1: "Yeah, let's nerf crafters so that their business can only sell a few items to VERY small niche markets"
Dev2: "Excellent idea, let publish is next week before anyone notices. Hehe.
4Bidden
Sat Aug 07, 2004 12:05 pm
#25
The max number is way way way way way way way way to low.. If I crafted everything I'm able to, it would almost tripple the max figure they have...
Domandred
Sat Aug 07, 2004 12:06 pm
#26
660 items IF I get master merchant? I need 2 vendors only, furniture / fixtures, harvesters/ deeds. So if this is correct then I will HAVE to get master merchant either that or I am limited to what 100 items on each vendor with 2 vendors. I can't get agood selection as it is on my vendor.
Ug I ain't got the SP to get master merchant just so I can have a decent item count. This doesn't help merchants at all this nerfs them, and pretty much everyone else. Look at the BH board. They don't make or sell anything, but a DE pops in and says sorry guys not gonna make BH droids anymore cause of this nerf...
MAYBE the only good thing is that some of the people will just ditch their merchants all together (cough ex-hologrinders) and that will help everyone else out that actually plays a crafter/merchant...I don't know I'm rambling.
Oh and say goodbye to my bait and tackle shop that I had up for fun and was running weekly fishing tourneys out of...it was for fun and people liked it but I need that vendor space for more crappy furniture.