Architect Archive
Thread: Vendor Changes on TC 660 Items MAX for all 6 vendors
Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors
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The above was posted on the In Testing board with changes to merchant. They are really taking a draconian approach to limiting the number of items.
Now, the original post was deleted from the board so I'm going to assume that they might be making more changes. Either way, thought it was a good idea to post this so everyone is aware what is happening. Be aware, voice your opinion.
In my opinion, this is a game breaker for me. Even if the number is doubled, I don't see how anyone would want to be a crafter or merchant because you'll now spend most of your gaming time stocking your merchant unless you play the game 4 hours or more a day. This is an intolerable change for me.
Well, that's my 2 cents on the subject.
MariusF wrote:
Personally I think there are some very good ideas in the revamp
BUT
The max items figure is AARRRRRGGGHHHHH
Its not a feasible figure.
Its a joke surely!
Agree - they put this in and I'll shut down - it would kill my furniture business and I'm not interested in assessing the mix left on the vendor each day and then just replacing the items that got purchased the day before.
I remember calls to "help" the merchant, I don't believe anyone ever said "merchants are too powerful, they need to be nerf'd"
Just like AFK entertainers and the hologrind, a lot of the database issues will clear up when people who don't have the skill can't have vendors anymore.
I can see setting a limit for the artisan vendor since there isn't much skill required to have it, but as you move up the merchant tree the item limit should increase exponentially until it becomes unlimited at master. In fact, I would go so far as to say spread the item limit out across the profession the way it was done with CH so there's no real advantage of running up only one tree to get more items. I've paid for this profession with skill points, please let me play it.
This game is *NOT* my full time job. For the amount of work this change would require from me, you need to pay me at least the federally mandated minimum wage. There should also be a nice benefits package included. I understand that I can't have two weeks vacation because my vendors will all implode, but I'm willing to overlook that.
Click the link in my sig and let's just put an end to this now.
Message Edited by Dvnce on 08-06-2004 10:07 PM
Message Edited by Dvnce on 08-06-2004 10:07 PM
Dvnce wrote:
Guys.. Before you stress out too much.know that this is being faught hardcore... also... It was deleted because the numbers are not set in stone yet...
Right now is not the time to get hostile ( not that anyone is... ) but now is the time to civily let your feelings be known....
rash and rude commits will not get our position heard on this... fyi..
Message Edited by Dvnce on 08-06-2004 10:07 PM
Message Edited by Dvnce on 08-06-2004 10:07 PM
Now now everytime is a good time to be hostile. ![]()
With the lastest vendor fixes on pub 9vendors are working fine for me with limitless items. Seems to be working just fine to me as is with no change needed to the limit. The other changes are excellent and welcomed though.
A huge kick in the teeth by being told I may well only be able to stock 100 items on each vendor !! LOL ! I currently stock more than 4000 items on these vendors. There is no way I am cutting down to 500 then having to craft 24/7 in order to keep a full compliment of stock.
I either give up totally or in order to be able to keep a semi decent vendor and not run out of items every 30 minutes, I raise my prices through the roof, thus screwing the already screwed economy even more.
Has anyone found a good reason for why such ridiculous limits are being proposed ?
If we think we got it bad, think about Chefs, Armor & Weapon Smiths. You have to be a Master Merchant, which means crafters will have to drop their combat profession.
With out a combat profession, game will be come a labour camp. And there will be mass quitting. Less crafters that can't keep the stocks needed will result in a massive price influx...
Sita - Master Architect / Master Artisan / Master TKA
Akeno - Master BE / Master TKA