Architect Archive
Thread: Prices of Harvesters
Medium minerals and moisture as well as solarI do for 9k.
The rest of the mediums I do at 25k.
Large harvs at 80k/70k
And fusions at 90k/80k.
the slightly lower prices are for those ordering more than one at a time. I don't, as a rule, charge for expermintation.
80-100k for heavy harvies. I don't charge for 10kgh either since it could all break with the next patch. It is practically criminal to sell 10kgh harvies without warning the buyer that they could all go to 7kgh next patch.
As far as prices being too low or too high, there isn't such a "global" value. Everything is driven off of local economy. If you aren't getting any business, then maybe your prices are too high or customers can't find you. If you are getting more business than you can handle, then maybe you can increase your price.
If an architect tells you your prices are too low, just ignore him. After all, what he might tell you and tell someone else in a quote can be two totally different things. I know architects who whine endlessly about lowballers and their own lack of business. They never consider that half their problem might be that they are never logged in or that they take two weeks for simple orders.
Torlack exactly right, never let another architect tell you what your prices should be.
You proces should reflect the market conditions on your planet\server, you set prices that work for your business and your customers, and dont listen to anyone else, not even me.
yeah Torlack, thats good advice.... I never listen to Dayln and my business is doing quite well thank you ![]()
j/k Dayln
Ropock have I ever told you what your prices should be?
If I ever did tell you, I would ask you to sell everything for 1 million cr each of coruse ![]()
Architects, in general, base all of their prices on the resources used because we have been forced to price based on the profit margin for so long. STOP DOING THAT!
If you can sell a Spec Rate 7 Heavy Harv for 100k, you can sell a Spec Rate 7 MEDIUM Harv for more. I know the resources involved aren't even really comparable, but you are selling a profit based on its VALUE, not on its cost to make! A spec7 medium uses less power and maintnance than a heavy harvester! It is a more valuable product! This is not some crazy, hair-brained idea. Is a 50-150 2.0 spd Scout Blaster worth more than a 30-70, 4.5 speed DX2? Heck yes it is.
Start pricing based on value in addition to cost to make! Don't sell yourself short, get what your products are WORTH, not what they cost you build.
ps I sell Spec 7 Meds for 150k and before GreenMarine announced that he was going to screw with harvesting rates, I was doing a brisk business at that rate.
Should I post Posi? Should I burst his bubble and tell him what I base my prices on? Even if he hates me now I would be his arch-enemy if I told him that ![]()
You can guess by looking at businesses in the real world. Dare I say.... What does Wal Mart base thier prices on? ![]()
Come now, you read the other thread... Like I said before, Wal-Mart is low margin, high volume. You are low volume, low margin. These are not comparable models.
Actually, if you want to get even more complicated... Wal-Mart is medium margin, high volume. They can outprice everyone and still make similar margins because they have the most efficient inventory and supply handling ever conceived or created. They also save massive money by paying their employees peanuts while inspiring their loyalty with bizarre, yet fascinating cult-like rituals and idealogy. The November (I think)issue of Playboy (don't snicker- it remains some of the finest journalism in America despite their continually awful sports predictions) has an excellent article on Wal-Mart which you should probably read.
You are incapable of saving money with efficient supply delivery. You *can* save money with low inventory turnover if you don't use a vendor or rarely keep it stocked. Additionally, your lower overall costs should mean a lower overall cost of total items on your vendor (hence a lower maint cost). However, since I just keep a crapload of components on me and make each order as it is ordered you can't beat that either.
Further you assume that the overall SWG population will not increase, that there will be no additional demand for structures, and that market saturation is inevitable. Personally, I do not believe you are correct in those assumptions but it's likely that you are. Assuming that is the case, when market saturation occurs architects selling at 3 times your profit margin and using the same amount of resources (based on identical number of lots) will have made 3 times as much money as you. You lose.
I never said I based my model on Wal mart, I do like to use them as an example though. But they are not who I base my stratagy on.
So tell me what does Wal Mart or any sales company base thier prices on? You know the answer... so do I
p.s you dont get to set my goals, I set those, I have won every day I have been an architect at the goals I set. Perhaps you have too, I dont know what your goals are, but you ignore it evey time I tell you mine.
Sould I make a post that says it 20 times in a row so you can remember it?
They are based on real life models, real world business base their prices first on one thing... the competition. You misunderstanding the Wal mart thing is very understandable as I do have a tendency to mention them. I don’t fault you for that.
No real world business bases the price only on the perceived value ( in their own minds ) of a product, or only upon the cost of the raw materials. The price is based upon what the customer will pay, furthermore it is based upon what will make the customer come back for more. Everything else is secondary unit you get into a "not making a profit " situation. And some ( Wal Mart is one ) will even go below that and sell things for less then they bought them for.
I don’t do that, I don’t buy resources at all ( except on very rare occasions when I mis calculate harvester spread, has happened ) I make a profit on everything I sell. It may not be the profit I could make doing other things but I am not interested in the fantasy of 3 cr a unit, I expect that to fall apart shortly.
What I have working toward is a solid customer base that talks about me to their friends ( have succeed in doing that already )
Everything we make lasts forever, the first 2 months of any MMRPG is always going to be the fastest rise in player population, I believe that over 60% of all the people that will ever play SWG are playing it now. The continued rise in player population will be much slower now than it was in the past.
New players will not be much of a source of sales for the current number of architects. 3 things are about to affect sales, 2 in a positive way one in a negative way. Unfortunately the positive ones are short term and the negative one is long term.
Extractors now pull more resources, this will have a negative long term effect on sales, as now fewer architects and pump into the market place products that last forever faster. And there are more and more architects every day. Long term this will doom architect sales.
Player cities, in the short term more players will want houses as combat classes will want to declare a residence, you can bet they will mostly be small houses.
The European launch will temporary increase the influx of new players, very temporarily.
After that we will be on the long slow decline of the Architect business unless they implement decay. However I plan to make the most of it by grabbing as large a share as I can of that declining market.
As long as I am having as much fun as I am as an architect, I will keep doing it.
Why don’t you and I pull the name calling and rhetoric back a little bit so we can actually converse on the subject. You saying anyone that doesn’t think like you personally do is stupid has a tendency to make me put less credence into your posts.