Architect Archive

Thread: Heavy Minerals 13 or 14 which is it?

IsaacPalinander
Thu Jan 08, 2004 8:32 am
#14

I don't think we'll ever know for sure until someone can assemble one using resources with 1000 in all relevant stats.



Isaac Palinander
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Margaux Aderbrent: Master Architect/Master Armorsmith/Master Artisan
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Burzumgash
Thu Jan 08, 2004 9:23 am
#15

There are higher ones out there, I've personally seen a 29ber fusion gen.


But you can't make higher that 13/14 respectively right now.


It's not possible.


When will this discussion end???




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Apet Sulimo - Has mastered the art of not being seen
Griswel
Thu Jan 08, 2004 10:20 pm
#16

I believe that there was a period of time when TAPES RULED THE WORLD!


I know from talking to people who have themthat fusions went above 20, so it is possible that heavy minerals wentfar above 10 (back when 10 was the best for those of us who had no tapes), but only for people wearing millions of credits in skill tapes. Remember, 16 wasnormal maximumfor fusion and we know that there are 26-28BER fusions out there. This means that it is possible that there are >13BER heavy harvesters somewhere, but not many, and you certainly cannot make them now.


My advice on getting to 13BER cheaply:


Get steel and ore with average values of 910+ in UT/UT/Shock/Heat (count UT twice, divide the total by 4). Get some lube oil. Make your extraction device using the steel and lube oil, you should get 91% after two great successes. Don't bothing making any exraction unit that was based on less thantwo great successes. Then make your final harvester using these extraction units and more 910 steel and ore (and lube oil, if needed). Two great successes will give you a13BER schematic,with no points left over for hopper size (no big deal IMHO).


This lets you use steel that is only good, not great.Plus, a few hundred thousand good ore will last you for a long time.

Azmodean
Fri Jan 09, 2004 1:34 am
#17

If heavy minerals are only 13 or 14, they're not worth it. I can make medium 10's without any difficulty. A heavy 13 wouldn't be worth the additional maintenance and resources.


Before experimentation, Heavies were 7, personals were 2, and mediums were 4. So, by the same proportions, heavies *should* be 17.5 now rather than 13 or 14. But then, I just got back from a 2 month break, so I'm still trying to get some ore to make stuff.

ZenDragonMLS
Fri Jan 09, 2004 1:47 am
#18



Azmodean wrote:

If heavy minerals are only 13 or 14, they're not worth it. I can make medium 10's without any difficulty. A heavy 13 wouldn't be worth the additional maintenance and resources.






There are a couple of threads about this in the first 2 pages, I believe. Here is the brief summary:

On a 60% concentration, and assuming a resource sales price of 2.5 cpu, here is what you get from mediums and heavies on a daily basis (all costs include power and weekly redeed):

Medium - 8,640 units of resources; 2,157 credits operating cost; 19,443 credits net profit (sales - operating cost)

Heavy - 11,232 units of resources; 3,235 credits operating cost; 24,845 credits net profit

So for 2,500 more resources or 5K more profit a day most people conclude that heavies are well worth the effort. Remember too that you only have so many lots, and that a resource spawn only lasts so long.



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Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
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Bryok
Fri Jan 09, 2004 8:16 am
#19

What's the highest everyones seen for the extraction rate for harvesters?


As best as I can tell (and have seen), it's ...


Personals: 4


Mediums: 10


Heavies: 14


Anyone seen anything different?




Bryok Spottle
Kauri Galaxy
ZenDragonMLS
Fri Jan 09, 2004 10:34 am
#20

I'm sorry, but did you READ this thread (and many of the others here)?

Let me state this as an absolute - then if someone comes with proof that I'm wrong I'll publically throw ashes on myself.

As of *RIGHT NOW*, NO ONE can make BER14 heavy harvesters - period.

I don't care what your cousin's ex-girlfriend's hairdresser heard on the street. I don't care that you think that you are *so* high of a BER13 that you just gotta believe that BER14 is possible.

Just come here and say "I made a BER14 heavy harvester today. Here is what I used to make it."



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

HypeRewind
Fri Jan 09, 2004 11:24 am
#21

I used Steel which was +950 in Heat/Shock resist, and Toughness to build my Ore Mining Units, Experimented them into the High 90's, got them to BER6 each.


Final construction, used the same Steel, (don't recall what Chem I used, but I know I checked the stats on it at the time), experimented into the high 80's.. and still hit BER12.


My crafting station is +39.4, and i'm pulling Great Success on pretty much every experiment (and scrapping the ones that don't).


From what I've heard here, this should be pulling me BER13s without breaking a Sweat.


Any idea what I'm missing?




=============================
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The_Strider_Family
Fri Jan 09, 2004 11:27 am
#22

Try Lube Oil as your Chemical element.


It seems most people that are hitting BER12 when they should be hitting BER13 are doing so because they are using chemicals with UT/SR/HR stats in them. If you use Lube Oil which doesn't have any of those stats then you are completely dependent on the metals you are using and should hit it fine.


Also make sure you get all Great Successes and build yourself a nice schematic. If you get anything less, your BER seems to go down one at times.




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__________________________________________________________________________________________________________

LordAbacus
Sat Jan 10, 2004 2:58 am
#23

Perhaps we can END this discussion right now. I will PAY 5 million c for anyone that brings me a BER14 Mineral Mining Installation! I will guarantee this will never happen as they simply CANNOT be made.


ingame name: abacus Server: Flurry

Bryok
Sat Jan 10, 2004 11:03 pm
#24






Bryok wrote:

What's the highest everyones seen for the extraction rate for harvesters?


As best as I can tell (and have seen), it's ...


Personals: 4
Mediums: 10
Heavies: 14


Anyone seen anything different?







OK no one actually answered my question though...


What ARE the max extraction rates for harvesters?? As best I can tell.. (as I tread carefully)


Personals: 4
Mediums: 10
Heavies: 13 (thirteen, XIII, etc..)





Bryok Spottle
Kauri Galaxy
ZenDragonMLS
Sat Jan 10, 2004 11:07 pm
#25

OK - it is stated in *several* of the threads here, but to recap for you:

Small (personal) - the MAX is 4
Medium - the MAX is 10
Large (heavy) - the MAX is 13

and to be complete, here are the generators

Wind - the MAX is 9
Solar - the MAX is 8
Fusion - the MAX is 14

Remember - these are what we can make *right now*. So people's memories of some bygone era or weird fusions aren't very interesting any more.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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