Architect Archive
Thread: Top 5 List Candidate: Bugs
GogoDodo wrote:
Crafting stations take artisan experimentation points not structure ones.
Moxxinal wrote:
- /move forward command seems to be broken *sometimes* (I get the "that object is not in the building" notice)
I have also gotten the bug so I can't move things backwards. So it's sort of a crap shoot with that. However I don't know if this is a current bug or just an old one that has survived for awhile since homes aren't really a throw away item to most people. Probably worth an honorable mention at least.
- When multiple items are dropped in one spot. You cannot pick one back up immediately. You must first move it so it no longer touching anything, then you can it up.
- Can't see object? display bug occurs in player housing all the time. For example, with a table in front of a vendor, you'll get cannot see object when clicking on the vendor.
Inconsistencies, which because they are inconsistent, feel like bugs:
- Large houses use 6 lots but provide only 250 items of storage. Similiarly PA halls with 7/9 lots and only 250 items of storage.
- Structure Factories take up 2 lots.
- Harvester schematics are all over the place with regard to wall requirements.
- Wind harvs experiment, but Solar and Fusion do not.
My #1 priority would be the power bug. If that is indeed fixed, my #2 priority would be the non-crating ore mining units, which is an inconsistency, since turbo fluid drilling pumps do crate.
1 bug 1 suggestion 1 in between
you can experiment a wind generator up to BER 9, yet all other 'personal' harvestors max at 4.
Are moisture and medium minerals suppose to only take structure modules and not walls?
Can we have furniture be rotatable in 3 dimensions? It would be incredibly cool to walk into a seedy cantina and see chairs tipped over, tables on their sides, anddrinks spilled.
G
...... I had more... but I'm getting hungry.. and I forgot a few...
#1=Harvester Power Bug.
#2=Harvester Animation Bug.
#3=Master Armoir Bug.
#4=Crapshoot here, but I would say OMUs not crating.
#5=Crapshoot here also, but I would say Lamps not lighting?
My rough draft list of bugs:
- Items disappearing in houses (mainly inside containers that sometimes come up empty)
- /move forward/back often times not working at all. When I use this command, usually EITHER forward OR back will work, but not both.
- Item count on /structurestatus window for houses often misreports if you have craft stations in the house
- Harvestor status window updating accurately (this is much more important than the animation bug, but both are a nuisance)
- Factory hopper inventory is majorly screwed. When you put a bag inside there, the total # of items in factory does not update correctly. And when you put items in from your inventory, it doesn't update right away unless you close the windows and reopen them.
- Factories either eating resources, or making extra prototypes from "phantom" resources
Of all these, I'd have to say the top two would be:
- Items disappearing in houses (mainly inside contianers that sometimes come up empty)
- Harvestor status window updating accurately