Architect Archive
Thread: New Homes and Structures!
A bunker would be cool. Just a small concrete hut with an elevator shaft leading down into a 1 or 2 level bunker. That'd be cool for discrete residences on the elite planets like Lok, Dathomir, etc.
This idea could be applyed to tatooine houses as well. In the movies/books above ground structures where primarly found in towns. Any outa towner/farmers had houses simeler to that of the Lars family. A eglo like access at ground level going down into a several layer deep bunker. Some like the Lars had an open pit in as part of the home. This allowed for natural light as well as a cooler place to hang plants. The primary pourpus for this design was to provide a better defence from tusken rading partys. A secondary reason was to cut down on matiance by haveing as much of the house out of the sandstorms as posable. Ya sandstorms those things that do a ton of damage in the books but mearly inconvience you in the game.
Ive also though about a way for the devs to add new houses for us to build. Now I dont know about you but the last thing i want is one more item in the list of thingsI can build. Its long enough already. SoI thought the devs should come up with 4-5 new structures/floor plansfor each of the current types plus 4-5 we have never seen before. (If a dev reads this, dont take the easy way out this time. Make the Corillian and genaric differnt looking this time please.) Anyway this gives us 20-25 new buildings to play with but they dont come with the profession. The coding is already in place for NPCs to sell scamatics. The faction recruters do it all the time. So we give all these new housing scamatics to the Architect trainers.Give them a credit cost based on the size of the house as well as the type. Put a limit on how many time it can be built from that scamatic (I was thinking 10 for the little ones and 1 or 2 for the never seen before ones). Finaly have them cost xp points to get. That way not just anyone can buy them. For us as architects we wont see a production cost increse. We simply pass on the added cost to the customer. They have to pay extra for a special good. For you devs, this gives the game another well needed credit sink. Yep figured you would like that. In the end all are happy.
+1 credit sink for the devs and the coding is already in place. It just needs a bit of adapting. Put your heads togeather and i bet you could have this out by plublish 8.
+20-25 new houses for the architects! And added cluter to you list for only a short time.
+Novlty items for players
Also we really need some new/more comercial buildings. The tents are nice but not always pratical. Houses just dont work cause it can be hard to tell if theres a vendor inside or not. What we need are some highly reconisable structures that are for comercial use. A long (8 tiles) thin (2 tiles) building with 6 rooms all opening to the outside would be great it would be a strip mall type building put a sign at each of the six doors and a terminal to control it in each room. Have one be a master terminal that controls the matiance and baning. Have admin be granted at each room not the whole building. This same idea could be expanded upon to creat a indoor mall (same design but put two of them side by side and run a wide hall down the middle.) Use the mall type building as a player hotel to allow renters to declare resadence in a room. Make each room hold 25-30 items for both a mall and hotel building. Level the tents placeable at efficience 4 but make these building a master merchant item.
Also I really love the house "power ups" idea. Make the houses have slots to add components. 4 in large 2 in mediums and 1 in smalls. Power up could be added storage room, biger basements, how bout a hot tub or indoor pool room? Here is an off the wall idea. alot of houses have towers or tower like areas that serve no purpuss. How bout a power up that lets you add a wind generator to the top of one of those?
Also It would be cool if there was a vestibule that could be used to connect ajcent houses. So two mediums put back to back could be connected into one. or a small and a large. Or even two or more larges if friends wanted to get togeather on it.
The power upsI know would take alot of work. I would however like to see more houses and I believe that the way I outlined would be the simplest way. I would also like to see some more comerical buildings. Mine are just suggestions but I think people will agree with them. The power ups would be great eventuly get us more buildings first. Finaly master CHs can have more pets then anyone else. Master droid engineers get simmiler profession related benifits. Merchants get more vendors. Would it not make sience to allow architects to have more structure lots. After all are trade uses more resources then any other profession. Most of us dont have the greatest fighting skills so this wouldnt sway power. It would eliminate data base issues by eliminating some lot swaping. I thin it would be benificial to every one if we (architects) could have a few more lots. For instance bare bones for an architect. 1 lot for a small house (this gives us no storage). 2 lots for 1 factory (come on who uses 1 factory?). Most of us 1 merchant tent or other store front (we dont want people tracking in and out while we work and we dont have the storage space in the small house for backstock). Thats 4 lots right there. And this a nothing most of us have at least 1 2 lot house if not 2 and most of us run 2 factories. this leaves space for 4-6 large harvesters (which isnt enough) and with that few theres no way to pay matiance on everything and make anymoney at the same time. Plus we have to buy power or else use one of are remaining lots to harvest a resource that we cant use for are trade. I beg you at novice give us 2 more lots, at construction 1-4 give us 1 extra for each level, at master give us 4 more. This gives us 20 lots total which I still dont think is truely enough but it would help. Please
Hehe you make a good point and I stand corrected. After reading another book I have found that a primiter sencer net was used to forwarn of an attack. The Cool/warm thing makes good sence too. You so have to addmit however that the sand storms are an inconvience at best. Worst thing thats ever happened to me in one was hitting a rock with my speeder. Heck even the animals dont hide when one blows in.
I hope I made a few valid points/observations though.