Architect Archive

Thread: Architect Revamp Proposal 1.1 (Updated)

Seriah-EH
Wed Jan 05, 2005 1:17 pm
#14

meh...i live in a guild hall......best place for displaying all my cool stuff...BUT I can only decorate one freaking room!!!! The main hall takes up ALL OF THE ITEM CAPACITY! Come on, these should have way more capacity! and I have this really big patio on top the place...but i cant place furniture on it! Giveplayers the ability and item storage to utilize these! And add us some outdorr furniture to make, and ALOT more plant types....please?




Imperial Colonel Seriah-EH Karrde

Master Architect, Master Merchant, Master Dancer

Riflewoman, Doctor, Ranger, Squad Leader, Teras Kasi

Black Epsilon Ace, Imperial Inquisition Ace

Royal Naboo Security Forces Ace, Corellian Security Force Ace

Storm Squadron Ace, Smugglers Alliance Ace


Cafa
Tue Jan 11, 2005 11:33 pm
#15






linusboarder wrote:
Excellent post.

I disagree with making Arch more complicated though. As a casual player it's nice to have a profession where i don't have to be camping the best spawns all the time in order to make money, it's nice that i can be a casual player and make all the best stuff, i wouldn't want this with every profession, but to have it on one is very nice.

I also wish they'd give crafter's a reason to be factionally aligned. I wish Arch (and all crafter's really) to have factional craftable items. Arch's could craft factional base's (like the on'es that are out there now) and also maybe a factional guild hall, city hall, and other civic structure's.

Also it would be nice to have corellia have it's own houseing style, not share with generic.




I notice you're also an armorsmith. I wonder, what are your thoughts are on the RIS quest?


To me, the RIS quest is the classic template all crafting professions should establish unique accomplishments upon.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Braydin
Wed Jan 12, 2005 1:12 am
#16

Version History.

V. 1.1

Added a few ideas. The new stuff is in Blue Text.

Fixed an error, the correction is in Green Text.



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

linusboarder
Wed Jan 12, 2005 7:00 am
#17



Cafa wrote:


linusboarder wrote:
Excellent post.

I disagree with making Arch more complicated though. As a casual player it's nice to have a profession where i don't have to be camping the best spawns all the time in order to make money, it's nice that i can be a casual player and make all the best stuff, i wouldn't want this with every profession, but to have it on one is very nice.

I also wish they'd give crafter's a reason to be factionally aligned. I wish Arch (and all crafter's really) to have factional craftable items. Arch's could craft factional base's (like the on'es that are out there now) and also maybe a factional guild hall, city hall, and other civic structure's.

Also it would be nice to have corellia have it's own houseing style, not share with generic.

I notice you're also an armorsmith. I wonder, what are your thoughts are on the RIS quest?

To me, the RIS quest is the classic template all crafting professions should establish unique accomplishments upon.

Fivo Asia






I am not RIS certified yet. I want to be someday, but i have some more pressing things to attend to first, like building my business up so i actually have some customers. Since i am a more casual player, i finally got really good resources for Ubese and Comnposite, and i want to focus on getting really good resources for Padded, Tantel, and Wookie armor next. RIS is way down on the list

I do like the idea of having crafting quests that allow certain professions to have unique skills, i just wish all those quests weren't delivery or combat quests.

I think it's difficult for me to be RIS cerified because i have no combat skills at all, so i would have to be in a group to go get certified and just stand there while others fight.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

GummiShooter
Wed Jan 12, 2005 9:24 am
#18

Nice work on this excellent proposal. I agree with almost every item, and even if only a few could be implemented, I would be more than happy.


What I would like added though, are benefits relating to the time you have been an Architect. I don't like the fact that a 2-day old Master Architect can craft the same BER13 harvesters I craft (if they have the required resources of course). Why not giveus an extra BER when you're an Architect for 3 months? Why not give us less criticals when we're 1 month, 3 months and 6 months old? Or maybe some exclusive furniture for each additional month you're an Architect? This would not only give us some incentive to stay with this profession, but (if you implement this for every profession) it would also benefit SOE as more people will stay and pay longer





Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
Braydin
Thu Jan 13, 2005 9:08 am
#19

Thanks for the positive feedback, I also notice a few post that say "i like almost every thing i see there" or something to that effect. What items do you guys not like in the above proposal and why.. I want this to be an accurate description of what us architects want. I feel that the closer this plan gets to a consensus of us, the more likely itwill be to get the devs to take notice and thus more likely to get more of it implimented.






Qlint wrote:


I like some of the suggestions here, but I also see some problems with them, for instance if player cities could place starports, how long before a every city has one, the starport should only be buildable in a city of sufficient size.






The proposal covers this, the city would have to make and attain Metro size, also the ability to place would be a master polotician, and would require "an act of congress" (Some sort of not so easy polotician quest)






Qlint wrote:

Now my two suggestions: I landing platform, like the ones seen at the various in game outposts, but in a player city, it would replace the shuttle port, and allow declared residents, and only declared residents, to land and stor JTL ships in there home town.





I like this idea alot myself! Would prefer a Star Port, but this would make an awesome comprimise with the dev's






Qlint worte:

My other, which seem almost doable now, open air market places, similar to the various in game gardens, but laid out to specifically accomadate a large number of vendors.






I missed this little gem in your post, I will add it to the proposal in version 1.2 right along with the malls, I think this would give a city a more "lived in feel" by adding outside NPCs so the streets arent so vacant.






GummiShooter wrote:

Nice work on this excellent proposal. I agree with almost every item, and even if only a few could be implemented, I would be more than happy.


What I would like added though, are benefits relating to the time you have been an Architect. I don't like the fact that a 2-day old Master Architect can craft the same BER13 harvesters I craft (if they have the required resources of course). Why not giveus an extra BER when you're an Architect for 3 months? Why not give us less criticals when we're 1 month, 3 months and 6 months old? Or maybe some exclusive furniture for each additional month you're an Architect? This would not only give us some incentive to stay with this profession, but (if you implement this for every profession) it would also benefit SOE as more people will stay and pay longer








I think Implimenting this one would be hard, but you are right having an architect that mastered yesterday being able to make the same quality of stuff as those that mastered over a year ago, does need some looking into. Thats kind of where I was going with the specialization here, it would be a "life after Master" progression. I think a good way to impliment it would be not on time but based on a point system where you got so much credit for each item you made... (like exp in a way) Since you dont get exp from a factory , you would get credit in that system from manual crafting as well as the creation of manf. schematics. I need to do more thinking on the specialization portion of this I think, lay it out in some detail. The more concise the plan is the more likely they will take notice of it.


Also a note to any devs that read this: We would love to hear your take on these Ideas as well.



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

linusboarder
Thu Jan 13, 2005 12:19 pm
#20



Braydin wrote:Also a note to any devs that read this: We would love to hear your take on these Ideas as well.




Devs don't read the Arch board... that's why they tease us with loot drops, even though many Archs don't have combat skills (like myself). So the only way i can get the loot is to buy someone's schematic off of them.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Atlantiss
Fri Jan 14, 2005 5:17 pm
#21

I'm not an architech but i do browse other profession forums on occasion and have read this post with interest. Some great ideas like the residential complex and then shopping mall are great. I've always been one for more storage in the house though and 100 items per lot would be fab instead of 75 or maybe have the furniture that holds items not count towards item storage? I'm sure that could be done as items in an input hopper don't count....
Anyway, i leave you architects to it. Have fun and I hope these ideas do pay off for you Braydin



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

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