Architect Archive

Thread: Architect Revamp Proposal 1.1 (Updated)

Braydin
Mon Dec 27, 2004 9:28 am
#1






With the new devs being added, specifically to concentrate on the crafting and non combat professions, I started thinking. What are the things I would like to see out of our profession? I decided to break this down to the 4 columns; Furniture, Civic Structures, Installations and Housing. Also I added a few items that I have seen posted around the boards, because they were just damn nifty.


Furniture


  1. New Permanent non looted schematics.

  2. New Permanent quested schemaics.

  3. Colorization (yeah we all want this in some form or another)

  4. Remove Experimentation, what's it really good for in furniture anyway, or add a decay over time based on the furnitures quality (Personally I prefer total removal of exdperimentation. I really dont want my furniture to decay, even though I could make more money if it did.. its just silly really.

  5. Lamp repair kits, How many SWG players does it take to screw in a light bulb anyway LOL

Civic Structures.



  1. Theater (make it so that furniture can be placed on and around the stage and seating area (one way to do this would to techincally make this Inside by adding the walls in as an invisible texture)

  2. Reduce Lot count on cantina, theater, and hospital to 4 lots (more of this will be discussed in Housing)

  3. Add a Starport as a player crafted and placeable item. Would require a RIS like quest and Master Architect to build. Master Politician and an approiate quest to place (think act of congress here lol) City level would ave to be metro, and losing the Starport for any reason would me you would have to repeate the quest to get rights to place a new one. Starport Schematic would be a permanent one once you have completed the quest and would be very expensive to make and maintain.

  4. Apartment Complexes- Takes 7 lots (like a PA) and has 7 rooms each with 75 item limits. Each Apartment has a terminal and can be used as a Residence. Maybe make the ability to place a master merchant skill.

  5. Shopping Malls -Master Architect Craftable, Master Merchant placeable. It would have stalls (stores) where each crafter could place vendors and decorate with a few items.

  6. Roads - You know concrete places to drive on, cant be built on top of, require Construction 2 or 3 to make. These would really help with city layout!

  7. Walls.

Installations: Harvesters



  1. Add "Advanced" Components much like is in the Medical Crafting line. These would Increase BER and Storage, but require atleast one very specific resource.. i.e Duranium Steel.

  2. Allow sacrificing of one max bubble in one stat to add it to another. i.e Removing a grey bubble in hopper size to experiment with the extraction rate.. thus adding one potential bubble there.

Installations: Factories



  1. Add experimentation to Increase production speed

  2. Add experimentation to increase storage capacity

  3. Add experimentation to incrrease efficiency (Reduces power and Maint.)

Basically though if you make your factory faster it will be at the cost of the efficiency rating (Run Hot .. techies think over clocking your CPU) Making it hold more would likly slow it down a little as you must have removed parts or restriced some movement of parts to gain that little extra space.


4. Storage Facilities - BasicallyFactories with all mech removed, needs 0 power and alot less maintence. Contains only a 200 (experimentable) item output hopper. Takes up 1 lot, BUT you may onlyhave1 placed at a time.


Housing:



  1. Additional housing styles in the 3 Planitary varieties. Basically 4 small types (like corellian already has) , 3 mediums and 3 large varieties. One of which would be a quested schematic for Master Architects only.

  2. DecreaseLarge houses to 4 lots.

  3. Increase medium houses to 3 lots.

  4. Remove the 250 item capand go straight 75 items per lot.

  5. Add multiple Terminals to the PA hall, allowing admin and entry access to specific rooms, as well as the over all admin in the main room (Individul room admins would only have the ability to manuiplate objects in THEIR room and not be able to access the treasury ect. But could be required to pay maintenance (a portion of the over all hall maintenance.) and would be restricted to 75 items per room (subtracted from the 375 items allowed in the entire building) This would utilize the rooms in a PA hall which basically remain empty normally, and would help PA leaders abate the personal costs of running a PA.

  6. Remove Experimentation or make it add/subtract from maintenance values. A well constructed house would cost less to maintain than one thrown together with paper mache and toothpicks)

  7. Houses with Roof top patios (PA Halls Included) shouldallow for furniture placement up there.

  8. Signs with not only a title but text when you "Read" them (All you would see is the title before you read them)

Deeds:


Have the deeds for structures be miniture versions of the item, not some flat feng shui sand box looking thing. (kinda like ya did for DE's with droids)


Factional Crafting:


This goes not only for Architects but here is our part.


Factioned crafters would be able to make faction specific structures; bases, covert scanners, turrents ect.


These would:



  1. Be placeable only by a member of the crafters faction (unlike the Faction point purchased ones)

  2. Give the crafter a TEF (Normal 5 min one)

Other Professions would gain similiar stuff, Armorsmiths (Armor...DUH!), Tailors (Uniforms), Weaponsmiths (mines)


In additon other buildings like PA halls, Civic Structures ect would be able to be crafted in such a way as to disallow members of the opposing faction, as a trade off any person entering a "known hideout, safehouse, or official building" would immediately be known as a member of the cooresponding faction and therefore recieve a TEF upon leaving"...Nuetrals would not be allowed to enter "Factional Facilities"


Skills:



  1. Add an "Extra Lot +1"Skill mod to one of the trees.. Say Constuction (Furniture is mentioned below/) That will allow an architect some extra space, as we generally have the highest resource usage per item (with the exception of shipwright (They should get the same modifer)) This would total up to 5 extra lots at the Master level.

  2. Either make the item complexity mods work or tell me why they do nothing for me if they already work.

Other ideas.. each catagory would have a RIS like quest.. but each architect could only do one of these quests in his lifetime (a speciality if you will) Thus giving more variety to our profession. Add a title above master for each speciality (Furniture, Civic Structures, Installations, and Housing)



  1. Furniture: Master Woodworker (I know this one title is lame but I can't think of one for this.) This person has completed the quest and can now make a new line of furniture, or is the only one that can colorize furniture.

  2. Civic Structures: Urban Planner - Can make the star port civic structure

  3. Installations: Industral Designer or Industrialist - Can make superb harvesters, and high speed factories.

  4. Housing: Residential Engineer - Can make the "Mansion" class of housing (Large Houses that must be quested to gain the schematics. One fo reach planet. Possibly done like the Firespray schematic but permanent.)

Braydin
Mon Dec 27, 2004 9:32 am
#2

This postAlso contains some nifty ideas, espically the apartment complex, which i accidently left out of the above post.



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

BigfootKC
Mon Dec 27, 2004 3:27 pm
#3


Other ideas.. each catagory would have a RIS like quest.. but each architect could only do one of these quests in his lifetime (a speciality if you will) Thus giving more variety to our profession. Add a title above master for each speciality (Furniture, Civic Structures, Installations, and Housing)


i like the fact in SWG that nothing is permanent. Maybe the skill would require a long and hard quest like the RIS but it could be surrendered and youd have to do it all over to get another speciality.



  1. Furniture: Master Woodworker (I know this one title is lame but I can't think of one for this.) This person has completed the quest and can now make a new line of furniture, or is the only one that can colorize furniture.

  2. Civic Structures: Urban Planner - Can make the star port civic structure

  3. Installations: Industral Designer or Industrialist - Can make superb harvesters, and high speed factories.

  4. Housing: Residential Engineer - Can make the "Mansion" class of housing (Large Houses that must be quested to gain the schematics. One fo reach planet. Possibly done like the Firespray schematic but permanent.)

very nice thread though... this might be implenented after the CU, id wager it would go live a couple o days before hell freezes over, but still all in good time.




Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
linusboarder
Wed Dec 29, 2004 8:01 am
#4

Excellent post.

I disagree with making Arch more complicated though. As a casual player it's nice to have a profession where i don't have to be camping the best spawns all the time in order to make money, it's nice that i can be a casual player and make all the best stuff, i wouldn't want this with every profession, but to have it on one is very nice.

I also wish they'd give crafter's a reason to be factionally aligned. I wish Arch (and all crafter's really) to have factional craftable items. Arch's could craft factional base's (like the on'es that are out there now) and also maybe a factional guild hall, city hall, and other civic structure's.

Also it would be nice to have corellia have it's own houseing style, not share with generic.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Braydin
Wed Dec 29, 2004 3:21 pm
#5

With the changes to where each named planet style can be placed, It wouldnt hurt my feelings if Generic was removed from the list totally. I can understand your point of view about not making it more complicated, most of what I proposed would not make you camp spawns. It was generally quest based and specific components, like Duranium Steel, or Tattoine Fiberplast.. stuff like that. Yeah it might take you a bit longer to complete the quests and stuff, but it likely took you longer to master. its always going to take the casual player longer to make the best of the best, no matter what profession it is, or even what game.


Faction: Yes Please! heres some ideas on that:


Bases: Yes we could craft those

Guild and City Halls.. Could add a factional banner to them, but that would make them only placeable and transferrable to a member of the approiate faction. As in order to create an IMP one, I would have to be IMP. These structures would not allow entrance by a member of the opposite faction, OR could have Turrents and Defenses posted that must be destroyed before they can be entered. Might put some WAR into the GCW if your factional city could be taken over!



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

e6alfa
Wed Dec 29, 2004 9:37 pm
#6

Someone has some down time on their hands. Seriously though, I LOVE IT!! I love being an architect. The suggestions just posted would just make a life as an architect that much more enjoyable. DVNCE MAKE SURE YOU READ THIS!






Feozis - Sith (Elder Jedi)
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Braydin
Thu Dec 30, 2004 7:49 am
#7

First letme say thanks to you guys who have posted and liked this post.


I don't have too much time on my hands, just a boring job where I sit and wait for something to happen ...ALOT.. so i daydream about stuff like playing and what I wish I could do. Then I write it all up when the plan is done. I will say I do leave alot out working that way. I left out apartments, factional crafting and a few other minor things, those were thing I had intended to put in the post.





Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
Click here for my Price List
Leader of Ring of Destiny NOW RECRUITING!

SakeO
Thu Dec 30, 2004 12:20 pm
#8

If they do add some designs there are a few NPC structures and variants of existing sturcturesI would love to see. The art exists for them, just let us build and place them.


Naboo Small Round w/ no interior walls

Anchorhead Tavern style building

Large and Small Huts from The Village

Outpost Buildings (like the cloning centers on most outposts)

Observation Posts (2 story, wide panoramic windows and are generally in factioned outposts)

Watto's junk shop


SakeO
linusboarder
Fri Dec 31, 2004 8:23 am
#9

I do really like the idea of Arch Quests with special schematics. And having an area of specialization is a great idea.

If they do factional buildings, craftable only by a certain factioned Arch, they could also have arch's build Building Armor (maybe joint with an AS) to raise a building's defense. The Turrett's could be a joint project with WS's (arch's build the base's, and WS's build the gun's).

An idea i proposed a long time ago had players actually able to attack factionally crafted buildings, i think this would be a giant help to both crafter's and the combat professions. For crafter's it would make a bugger market, and it would add more content. Just an Idea.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Zeon_Zaku
Sat Jan 01, 2005 1:04 am
#10


Sounds like some cool ideas.

I'd like to see one simple building go into SWG for Architects to create... museums! These builds could have something like 500 items storage (you always need a lot of items in museums), lots of room, two or three levels, and a big dome on the top of the building with the galaxy painted on it inside. Lights should already be built in it (kinda like the Naboo houses, but more lights) so we don't have to waste space by putting in lighting.
Maybe the item storage for this should be based on how many lots you wish to use for it. By default it may take three lots, but would give you 250 item storage. If you let it take four lots, then 350 item storage, if you let it take five lots, then 450, six lots is 500. You could chose how many lots you want it to take when you click on the deed, it would bring up the drop-down menu that said "three lots", "four lots", "five lots" and "six lots". After selecting what amount of lots you're willing to use for it, you'd go to the structure placement screen.

To place this, perhaps you'd have to have all the exploration badges (45) and maybe have to do a quest or two.


And to go with these, Architects should be able to make glass cases.

Message Edited by Zeon_Zaku on 12-31-2004 12:06 PM



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havenite
Sun Jan 02, 2005 5:55 pm
#11

Nice thread,theyve done something for dancers/musicians so its time for us archtects-looted schematics dont count especially after those went live and then the DEVs realised that manufacture schematics was possible.
Dang knew i should have churned out a 1000 run of the couches and consoles before the fix



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Qlint
Tue Jan 04, 2005 5:27 pm
#12

I like some of the suggestions here, but I also see some problems with them, for instance if player cities could place starports, how long before a every city has one, the starport should only be buildable in a city of sufficient size.


Now my two suggestions: I landing platform, like the ones seen at the various in game outposts, but in a player city, it would replace the shuttle port, and allow declared residents, and only declared residents, to land and stor JTL ships in there home town.


My other, which seem almost doable now, open air market places, similar to the various in game gardens, but laid out to specifically accomadate a large number of vendors.



Qlint Iistwud (Pronounced Klint East would)
Master Artisan, Master Droid Engineer, Master Pilot
Hard Corps
StarNick
Tue Jan 04, 2005 8:33 pm
#13

Uber proposal! Btw...in Sims 2 a new feature are different colorization for the same furniture piece! Maxis was able to make this type feature in a new game faster than the SOE devs hehe....seriously, its a very nice option...and allows almost everything to be used...unlike in SWG where some furniture are just not used because they have an ugly color set or don't really match anything else...


Interior decorators can be finicky hehe... Improve one of the best home decorating aspects in any game out there!!!!



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