Architect Archive

Thread: item limits for decortating should be increased, Why ?? even SOE goes over house item count limits!!

ravingbantha
Fri Jan 07, 2005 9:13 am
#14






Dvnce wrote:

Storage is a big issue and part of the problem are the workarounds that are being used to circumvent the storage issue. Until we deal with the workarounds it will be hard to get storage addressed.


Instead of the work arounds I am pushing for realistic options that make sense and can be introduced in a way that wont impact the data base as severe as the workaround


like a warehouse so people dont have to use factories for storage.


I also am fighting to deal with the reasons that make people lean toward using vendors for storage.. by making it easier to organize our inventory by allowing stack sizes to be increased and same serialed items to be restacked.


So It is possible to see the end result there are a few details that have to be worked around. And unfortunatly that is an element that many people fail to see. when the unendtended workaround gets removed Nerf is cried which sends SOE back to relook at the situation and play the numbers and make sure its worth taking the risk and thus delaying even longer obtaining the end result that everyone wants. hehe little rant there hehe


But I will definatly use this as a little trump card when I can best use it






Why not ignore the workarounds? Resolve the issue at hand and the workarounds will work themselves out. If I could store all my stuff without dealing with extra structurs and a storage vendor... belive me I would in a heartbeat, in fact I'd have all my stuff redone the day it wnet live and my storage facilities pulled down right away. It would free up lots and Vendor Space that I will most definatly be needing now that I'm going into Armorsmithing.


Your right, if you work around the workarounds, then you piss off alot of players with legit storage issue.... however if you offer a viable alternate solution, give players a month or two to get resituated then "Nerf" the original workarounds... no one will care... well except for analy retentive and the lazy.
ravingbantha
Fri Jan 07, 2005 9:54 am
#15






Dvnce wrote:



It doesnt work that way. because you will always have a good chunk of people that will do it if it can be done. You fix what we are wanting fixed and leave the workarounds it doesnt just double the load on the data base it multiplies.


Plus though I am strongly for making storage make more sense I do agree in the fact that more storage should come at a cost. Meaning People should have to make a choice on whether it makes sense for them to hold onto more stuff or if they need to get rid of somehting to make room. People are packrats by nature just open up the floodgates on more storage slots and majority of people will fill them.. and most of it will be junk... ( You know how many Cdef weapons I have and I know I am not the only one that doesnt just auto delete them when i get them most people wait till they are filled up then delete them..







I agree that people need to choose between having a little of everything or reduced storage needs... however what I was suggesting is not to do nothing about the workarounds, but instead of "Nerf before fix" why not fix the storage issue first, giving players a new oppertunity...THEN fix the workarounds so that their no longer useable. That way when Factories can no longer be used for storage and so on and so on, there will be a far less outcry.


A few months ago I was a packrat, I liked haveing all the stupid little pointless stuff on display (even had a small house full of Small Balls just for fun). But now I'm doing away with that, however the problem I'm facing is a issue where I'm having to juggle between vendor space being used for storage and vendor space being used for sales. I have alot of stuff in storage for later sales (ease of restock) and I have alot of subcomponents in storage to meet and orders that pop up. Now if Crates could be combined to make 1 super crate, then sweet your just resolved my issue and the issue of dozens of people out there, increase resource stack size.... boom even more space freed. Those 2 resolutions right there would resolve the storage issue for most crafters. And you'll see hundreds of factories and houses comming down. After that's implimented then you'll have less of an issue with server storage, and then you can impliment the workarounds workaround.


Otherwise you'll face anoter volly of upset people and several cancelled accounts, becuase their tired of "all this crap"
GummiShooter
Fri Jan 07, 2005 1:58 pm
#16






Dvnce wrote:

Storage is a big issue and part of the problem are the workarounds that are being used to circumvent the storage issue. Until we deal with the workarounds it will be hard to get storage addressed.


Instead of the work arounds I am pushing for realistic options that make sense and can be introduced in a way that wont impact the data base as severe as the workaround


like a warehouse so people dont have to use factories for storage.


I also am fighting to deal with the reasons that make people lean toward using vendors for storage.. by making it easier to organize our inventory by allowing stack sizes to be increased and same serialed items to be restacked.


So It is possible to see the end result there are a few details that have to be worked around. And unfortunatly that is an element that many people fail to see. when the unendtended workaround gets removed Nerf is cried which sends SOE back to relook at the situation and play the numbers and make sure its worth taking the risk and thus delaying even longer obtaining the end result that everyone wants. hehe little rant there hehe


But I will definatly use this as a little trump card when I can best use it




Yeah, the Sith resources come to mind. I think these take a fair load on the database. I'm not an expert on databases, but I think seperate items are also seperate items in the database, and a stacked item is one item with an amount attached to it. The same with deeds, or with small crates. One crate of 100 should have less load on the database than 4 crates of 25.



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
LaurnaRose
Fri Jan 07, 2005 2:06 pm
#17

my vote is for the crates of 100 and items stored in storage containers not counting toward house limits, only the storage container counts toward house limits. Storage container items dont actually need to load until the item is opened,


adding both of these would solve all of the problems for most ppl.


I still think that item storage should be 100 x lot number though. I havea medium naboo on tempest and it is maxed out with decorations and I havent even touched the upstairs walkway or rooms. I dont "store" anything in my house, not even clothes. I have a separate house I call "closet" or i put my clothes in a pack on my vendor or in my yacht, on my person, or in my bank, but never in my house.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
IcepickIIIDragonrider
Mon Jan 10, 2005 9:20 pm
#18

I just finally ran into the problem, my small house is finally full at 150 items. Now for me, I am a packrat, but a loot one at that. When i see a loot piece on the Bazzar for cheap i grab it. Even if i dont have that loot schematic yet. So i got that, plus random loot, clothes, and all my decorations, resources...but anyways. I can see how this can be a problem for many people.


Containers should hold more stuff and be limited in the amount of space they take up.


We could have modules...which could increase the storage, or other stuff....but thats too much to type now, and its been brought up before.



IcepickIII Dragonrider

Ex-architect Commando.
DarkGhost1234
Wed Jan 12, 2005 4:10 pm
#19

POWER TO THE PEOPLE!!!




).-=||=\===R===/=||=-.(
ggggggggggggg9XnllnlnlnllnW9ggggggggggggg
Xi'an Selor/Fiyo Daffar
Elder Swordsman TKM/Structures Engineer
Ace Inquesition Pilot / Noob Rebel Pilot
-SSI- Engineering Outside Theed -6555 3067

cripplestickmickII
Thu Jan 13, 2005 7:03 am
#20






Now if Crates could be combined to make 1 super crate, then sweet your just resolved my issue and the issue of dozens of people out there, increase resource stack size.... boom even more space freed.





So what youa re asking for then is say the ability to combine 5 or 10 or 100 unopened crates of 'Crafted item X' in to a pallet?


In principle I love the idea, but i am not sure how it work, wouldn't it add another level of code to the database, yes it would free up space (instead of 100 crates of 10 count walls we have 1 pallet of 100 crates of 10 count walls the database thinks it is 1 item) but the the pallet would have to be split to be used and the db would have to remmebr what went into making th pallet wouldn't it?


actually after typing all this out I thyink its a great idea still, and cant actually see that much of a problem with it - but then I am no Database analyst, only a hardworking Warehouse man in real life


ravingbantha
Thu Jan 13, 2005 9:24 am
#21

I can't imagine the coding is hard, in fact, it would free up coding space to make all crate stacks equal instead of having several different sizes. It could either be done during the schematic count stage, or simply by alloing crates to be stacked like resources... drag and drop.
Pacal
Fri Jan 21, 2005 4:43 pm
#22

Maybe each house could also store one pallet. if you wanted to store a lot of pallets. How about plugging those into "containers" just like the ones that are in space. The graphical links between space and ground would be better. It might open other doors as well. For example a shipwright could make a "smuggler hauler" if someone wanted to move a fully loaded palletized container off planet they would have to find a smuggler who had a smuggler hauler who could do a special pick up and move. Make it a TEF in space and you would have to defend it from someone who might want to loot your millions of credits worth of items. Than you would have to organize an armada to defend it. This would generate player content. Maybe the containers could only be placed in designated zones by mayors in player placed "Space Ports". The idea would to just use the items that are already used in the game and make the weak link between space and ground stronger.
Page 2 of 2