Architect Archive

Thread: item limits for decortating should be increased, Why ?? even SOE goes over house item count limits!!

JeCy
Sun Jan 02, 2005 2:21 pm
#1

Yup thats right,,


they have been preaching for how long that you can do a good job decorating with limits like they are now,, Well if thats the case then why did they go over 200 items in the rancher quest house just to make it look good?? Id like to hear an answere on that cuase they have been preaching alll along that its not nesseasrary.. I dont care about storage, vendors are fine for that dont ahve vendors use factories fine,, i dont care but i like many others have been saying all along that item counts on houses are not high enough to make nicely decorated in ALL the rooms,, sure you can have a few nicely decorated rooms but defiantly not all, some will be vary sparce..


Well SOE proves it in this house.. IF they say we can do it well why the heck cant they?? why you ask?? cuase it cant be done.. we all know that, we have even said we would give up lots to increase item count, they say its cuase of surver lag, or laod times,, well how come that didnt happen here when it was the first time i went in the house?? i lagg more walking in to an empty space port than i did here..


Come on mr corrispondent, i think you might have a leg, or 2 to stand on now with this little tid bit of info next time you are talking about decorating,,,


4974 -4690 come check it out foryour selves and count,, and you will see an etire room, or hall way decorations or some of both would be gone with out it and change the whole mood...


Je'Cy
TheSkankinSpiv
Sun Jan 02, 2005 2:26 pm
#2

All about hard limits in the code.



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JeCy
Sun Jan 02, 2005 2:43 pm
#3

i dont beleve that for a second... when factories, can have 100 items, on a single lot, but a 6 lot house can hold only 250 items, yet a 6 room house has the same item count as a 2 room house, and a 5 lot one room cantina has the same as a 9 lot pa,, which have now been changed to 7


there are many things that could be done. items could aucally become part of the structure and not be moviable after that, like static things, increase lot count with things like your sorusub.. and other stuff. The tools are there, its just that they dont want or care to do it.
Pawlin
Sun Jan 02, 2005 2:55 pm
#4






JeCy wrote:

...Come on mr corrispondent, i think you might have a leg, or 2 to stand on now with this little tid bit of info next time you are talking about decorating,,,





Don't blame our correspondent for this. It is not his fault and he's lobbied in the past for changes to storage.



I don't think that pointing out any apparent hypocrisy is going to get us larger house storage limits.


I agree with your concern in general. I've suggested in the past that they increase resource stack limits and make crates hold more items, that would help with general storage and eleviate any database concerns they had. But it fell on deaf ears. I had a petition thread with several pages of people voicing agreement too.


SOE has to put in a limit so they choose one. Then players find various ways around it like storing in vendors, using factories for storage, etc. /shrug





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
LaurnaRose
Sun Jan 02, 2005 4:09 pm
#5






Pawlin wrote:





JeCy wrote:

...Come on mr corrispondent, i think you might have a leg, or 2 to stand on now with this little tid bit of info next time you are talking about decorating,,,





Don't blame our correspondent for this. It is not his fault and he's lobbied in the past for changes to storage.





Im pretty sure he wasnt blaming the corr, just merely pointing out that ... "hey, here is some infor for you to use next time you lobby for this. if they push you away, shove this in their face" sort of thing ya know.


I dont understand why all crates can be 100 count. Why are some crated at 25 and some at 50. Give everything a crate limit of 100. If ppl want smaller crates ... guess what, we can split them ... duh.


I think there seriously needs to be a revamp of lot/item count for structures.


Factories can hold 100 items in their inventory. Great!! These are factories notdwellings. This is a perfect number for a factory.


ALL Small Houses/Merch Tent= 1 lot

Medium Houses = 2 lot

Med Center/Cantina/Theater (any PC style structure) =3 lot

Lg Houses =4 lot

PA =5 lot


1 Lot = 100 item count

2 Lot = 200 item count

3 Lot = 300 item count

4 Lot = 400 item count

5 Lot = 500 item count


To help eliminate ppl storing items on vendors, why not add a Structure Storage tab to the structure management terminal. Give every structure the ability to store the same amount of items it can have for decoration.


Examples:


1 Lot = 100 item count and 100 storage count

2 Lot = 200 item count and 200 storage count

ect


Or make it where the storage depends on the experimentation when making the structure not to exceed the item count of the house. Exp: A master architect could make a 100/100 small house where a Build I Arch could only make a 100/20 with the best experimentation. Let it be based on a role same as with other experimentations.



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EvilSpongeBob
Wed Jan 05, 2005 5:17 pm
#6

Do not



Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
EvilSpongeBob
Wed Jan 05, 2005 5:18 pm
#7

Use Factories



Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
EvilSpongeBob
Wed Jan 05, 2005 5:27 pm
#8

Sorry for multiple posts but I REALLY wanted to get my point accross. Ask Any CSR, mod, admin, or anyone associated with SOE and they will tell you the same thing. Why? Because there is a few MAJOR issues (re. Defects!) with factories. Heck do a search in these forums and you'll see serveral posts on lost items.


I had a factory poof for 10 days, I was going to it to update maintenance, it wasn't there, according to my records I had a few days left on it. After many many useless CSR posts and responses and posts about it not being there, or being there, or not finding anything wrong in the DB, I finally received an email from a CSR saying hey, I found it and was able to "Force" it to appear. I received 2 emails 5 minutes apart at the exact same time warning me of the factory being at 0% condition. Needless to say by the time I got to the factory it"Really" poofed with all my items in it ( a few million credits worth of stuff in both hoppers). I even went on to explain this to the CSR that said he "forced" it to appear and have yet to receive a response.


Morale of the story. Even though you think you have enough maintenance in it, you don't! DO NOT USE FACTORIES FOR STORAGE. Use your vendor, put stuff in bags and sell the bags for 999million credits.



Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
Pawlin
Wed Jan 05, 2005 5:37 pm
#9






LaurnaRose wrote:





Pawlin wrote:





JeCy wrote:

...Come on mr corrispondent, i think you might have a leg, or 2 to stand on now with this little tid bit of info next time you are talking about decorating,,,





Don't blame our correspondent for this. It is not his fault and he's lobbied in the past for changes to storage.






Im pretty sure he wasnt blaming the corr, just merely pointing out that ... "hey, here is some infor for you to use next time you lobby for this. if they push you away, shove this in their face" sort of thing ya know.


...


I took the words "come on" to be more in the tone of "get off your butt" and "mr correspondent" can certainly be taken as using the title in a insincere fashion. But thats just how it came across to me. I could certainly be wrong about their intended tone. And I'm sure that pointing out apparent hypocrisy on SOE's part would not at all be a well received arguement for them to change it. I really don't think that would help the cause one bit.



I dont understand why all crates can be 100 count. Why are some crated at 25 and some at 50. Give everything a crate limit of 100. If ppl want smaller crates ... guess what, we can split them ... duh.



Yawe lobbied for thata while back. I think SOE seemed open to the idea somewhat but it never got anywhere.



....








Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ravingbantha
Thu Jan 06, 2005 10:14 am
#10

I would say that the reason the count is higher and the lag is less, is becasue the items are static and non operable, there's no coding needed to take into consideration for movement. These items are completly non functional can be picked up, rotate, or moved in any way, their mearly skins. Items' in our houses have to have coding for movement and replacement.


I don't really think upping house item count is as necessary as say allowing items stored in containers not count towards limit. These items don't load till you open the container anyway, so it should effect the house loading, in fact it would help, since the house would not have to track those items as well.
Dvnce
Thu Jan 06, 2005 4:18 pm
#11

Storage is a big issue and part of the problem are the workarounds that are being used to circumvent the storage issue. Until we deal with the workarounds it will be hard to get storage addressed.


Instead of the work arounds I am pushing for realistic options that make sense and can be introduced in a way that wont impact the data base as severe as the workaround


like a warehouse so people dont have to use factories for storage.


I also am fighting to deal with the reasons that make people lean toward using vendors for storage.. by making it easier to organize our inventory by allowing stack sizes to be increased and same serialed items to be restacked.


So It is possible to see the end result there are a few details that have to be worked around. And unfortunatly that is an element that many people fail to see. when the unendtended workaround gets removed Nerf is cried which sends SOE back to relook at the situation and play the numbers and make sure its worth taking the risk and thus delaying even longer obtaining the end result that everyone wants. hehe little rant there hehe


But I will definatly use this as a little trump card when I can best use it




Imaka QuHurl

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Heed the warning

Anthemion
Thu Jan 06, 2005 6:32 pm
#12

I agree with Dvnce 100%

Stacks all the way! allow a noob to crate the mess of wall modules with average props!

I would also suggest a two tiered system for items storage. One "fast loading" one "slow loading". Fast for decorations and inventory. Slow for "storage" type items cabinets and wearhouses etc.

Also a system of cache of item information on client system. Encrypt it and just check for data integrity. That way the client will get a fast response "most" of the time and the soe comps can update as load permits.



Looks like I had a little rant too..




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Xanatosxtreme
Thu Jan 06, 2005 7:03 pm
#13

/agreed...




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