Architect Archive

Thread: The Guide to Crafting Stations!!

Pawlin
Fri Apr 22, 2005 3:17 pm
#14






Wookiemonster1 wrote:
I have a question about the making of the control units and power conditioners using a factory. I have tried all combinations of private weapon, food and chemical, structure, toolkits and stations and cannot get my option to experiment or make schematics for these items. I am not sure whether it is a bug or how exactly im supposed to be able to make a schematic for them or experiment on them. Please any help is appreciated.

WM






Are you a Master Artisan? You get those schematics with the Master Artisan box.


If you are an MA, then you just need to use a weapon, droid, general tool at a private WDG station and then you use the equipment factory to produce them.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Tue Apr 26, 2005 12:47 am
#15

44.317863 on Tempest, although a polymer with 1 more point higher in OQ just hit raising polymer for 990 to 991 OQ. Not sure if it will make a difference but gonna test after the CU as grinding is my life till then.


Fivo Asia



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ther34p
Tue May 31, 2005 1:10 am
#16

You do not need to be MASTER artisan. Artisan exp points are all in the 44xx trees.



Just call me reap
CL80 BioEngineer
Pawlin
Tue May 31, 2005 5:55 pm
#17






ther34p wrote:
You do not need to be MASTER artisan. Artisan exp points are all in the 44xx trees.






To experiment the final station you don't need to be a master artisan and you get 10 artisan experimentation points at 44xx artisan.


But to make the optional electronic sub components to get the highest rating station that does require a master artisan because those schematics are in the master artisan box.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Flatfingers
Thu Jun 02, 2005 1:32 pm
#18

One otherminor suggestionfor this very useful post: You don't need to be a Master Droid Engineer to make that cursed Droid Storage Compartment -- Novice DE is all you need.


I bump into this all the time as a Master Artisan trying to make Vehicle Customization Kits, which also require that blankety-blank Droid Storage Compartment. To save time, I keep the Novice DE skillbox -- kind of a pain, as I could use those "elite novice" skill points elsewhere, but so it goes.


--Flatfingers

Pawlin
Thu Jun 02, 2005 5:15 pm
#19

To experiment the droid storage compartments higher you do need to have master DE. You can make them as a novice but their quality will be low. Initially the DSCs used artisan points but that was changed a while ago so that they now use DE experimentation points.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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