Architect Archive

Thread: Start stocking up (TC publish 18 change expected live w/c 13 Jun)

Maasedge
Sat Jun 11, 2005 1:55 pm
#14

Is it possible that this is actually a new bug of some kind?



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

TK42I
Sat Jun 11, 2005 3:10 pm
#15






Elyssa wrote:

I figure this will backfire and ultimately hurt us.
People like decorating their houses in a specific way and once they get everything positioned they don't want to mess with it again until they decide to redecorate.


Unless there is some sort of "lightbulb" introduced into the system that lets people recharge their lights without requiring them to pick them up, people will just decide that lights are more trouble than they're worth and will stop buying them.

This was the danger of them when they were first introduced, but the fact that they never burned out unless picked up was what gave them longevity.






I agree.


My thought is they definitely had something with the original bug for lights which would work nicelyfor furniture decay. What might work is if they made furniture decay over a period of like 3 months. After that three months, if an individual picked up that furniture they couldn't put it back down. The person would have three options: Destroy it, sell it to a junk dealer, or use one of those resources recyclers. Thoughts?





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Kaomond
Sat Jun 11, 2005 11:23 pm
#16






Pawlin wrote:





Maasedge wrote:
Is it possible that this is actually a new bug of some kind?





LOL. Its SOE's new development process:


bug + bug= fixed







Actually you might not be far wrong, it may be that the original bug that stopped them from burning out in the first place was inadvertantly fixed when they bugged something else hehe

Message Edited by Kaomond on 06-12-2005 07:23 AM




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Pawlin
Sun Jun 12, 2005 12:21 am
#17






Red-Dwarf wrote:


TH missed a patch note that is potentially going to affect Architects even more than the 5 crate OMU's.


Player crafted lights that reach 0 lifespan will now become "burnt out" and no longer provide light.

...




Where is this posted? I can't find this anywhere.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Red-Dwarf
Sun Jun 12, 2005 12:24 am
#18






Elyssa wrote:

I figure this will backfire and ultimately hurt us.
People like decorating their houses in a specific way and once they get everything positioned they don't want to mess with it again until they decide to redecorate.


Unless there is some sort of "lightbulb" introduced into the system that lets people recharge their lights without requiring them to pick them up, people will just decide that lights are more trouble than they're worth and will stop buying them.

This was the danger of them when they were first introduced, but the fact that they never burned out unless picked up was what gave them longevity.




I agree with you, some form of a lightbulb/re-lighter kit would be great and would make them worthwhile, as it is I fear this will cause people to say "why bother" and use the default internal building lights and torches/streetlamps which last forever.


I hope this is a bit of code they can keep on TC and hold it there until the 'lightbulb' is ready, might be worth you or Dvnce suggesting it to the team. (Argue that they did it before with LoS / Theatre Manager quests code on TC so there should be no problem with doing it here)





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Red-Dwarf
Sun Jun 12, 2005 12:30 am
#19




Pawlin wrote:





Red-Dwarf wrote:


TH missed a patch note that is potentially going to affect Architects even more than the 5 crate OMU's.


Player crafted lights that reach 0 lifespan will now become "burnt out" and no longer provide light.

...



Where is this posted? I can't find this anywhere.




It isn't posted (hence the blue highlight), but go into any shop on the outskirts of Eisley and look at the Corbantians candles and lights, they are all 'off' and described when you examine them as not lifespan "0", but "Burnt out".

TC first reported it before we were mothballed and I have filed it as a /bug and in the bug thread, but the fact they are now called "Burnt out" makes it look like an intentional change.


TH and Tiggs both frequently miss patch notes, it is normally due to the fact the developer responsible did the change but forgot to write it down and tell them.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Pawlin
Sun Jun 12, 2005 12:54 am
#20

Ok, I misunderstood. I thought the yellow bit was supposed to be a quote of a patch note the dev's posted or something.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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