Architect Archive

Thread: Another 'stealth' fix/nerf? Experimentation and assemble criticals are getting worse

Manipulative
Mon Dec 15, 2003 12:01 pm
#14

Yesterday was horrible for me in crit fails. I crit failedduring experimentation of a crafting station (master artisan, so 11 experimentation pts) and got a whopping +6 out of that one (sheesh!). I crit failed the assembly of a medium harv (nice 5 BER there), and the experimentation of another medium harv (and another 5 BER).Out of the 4 items I needed to experiment yesterday, only 1 medium harv made it throw. Crit fail on a control unit or an ore mining assembly...no biggie. Crit fail on the whole station/harv. Argh!


I have never once been killed/cloned. I have been incapped once or twice. My stations and tools are very good (not perfect, but pretty dang good). Mymaterials were very good. Conditions were ripe for high success. But it wasn't to be for me last night.




Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
MSP0
Mon Dec 15, 2003 7:28 pm
#15

I tried 2 chems and 1 mineral today... thats 30 exp points spent with a failure rate of 10%, meaning they are all BER 12 even though I had resources in the 95% range. Please note the supposed "risk" column on the experimentation screen always showed 0% risk... funny how 0% risk translates into 10% failure, and 3 sub-prime pieces of heavy equipment, despite the expenditure of thousands of 940+ average SR+UT+HR materials.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
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