Architect Archive
Thread: Another 'stealth' fix/nerf? Experimentation and assemble criticals are getting worse
Yesterday was horrible for me in crit fails. I crit failedduring experimentation of a crafting station (master artisan, so 11 experimentation pts) and got a whopping +6 out of that one (sheesh!). I crit failed the assembly of a medium harv (nice 5 BER there), and the experimentation of another medium harv (and another 5 BER).Out of the 4 items I needed to experiment yesterday, only 1 medium harv made it throw. Crit fail on a control unit or an ore mining assembly...no biggie. Crit fail on the whole station/harv. Argh!
I have never once been killed/cloned. I have been incapped once or twice. My stations and tools are very good (not perfect, but pretty dang good). Mymaterials were very good. Conditions were ripe for high success. But it wasn't to be for me last night.
I tried 2 chems and 1 mineral today... thats 30 exp points spent with a failure rate of 10%, meaning they are all BER 12 even though I had resources in the 95% range. Please note the supposed "risk" column on the experimentation screen always showed 0% risk... funny how 0% risk translates into 10% failure, and 3 sub-prime pieces of heavy equipment, despite the expenditure of thousands of 940+ average SR+UT+HR materials.