Architect Archive
Thread: Dev Response on FS Crafting XP Issue
Moepple wrote:
At the beginning of SWG, crafters got 100% of the exp per item when using the factory, they changed that to 10% very fast, a few weeks after launch. Today you dont get anything when using a factory, but not using it makes no sense, except for grinding.
When did you stop getting XP from factories? And who gets the XP the factory owner or the schematic maker? Reason i ask is that my Combat Character has several K of structure crafting XP, yet he has never been an architect, and was only briefly an artisan. He owns the factories i use, but i have only been crafting since June.
No matter how your style of playing is, there is no way to get "cheap" exp for crafters. You have to pay for everything you do instead of getting money.
There is a "cheap" way to get XP... hand make all your final combines, then sell them, for a good profit... You just can't grind for profit, but i am sure the Devs are doing their best to figure out ways to make grinding less worthwhile.. I hand craft nearly everything i make (except furniture these days) i am getting plenty of structure crafting XP, though not enough to rapidly progress up the tree... i agree the ratio is screwed.
Personally i thinkthe ratio needs to relate to material requirements not time, they are a perfectly valid gate for crafters, so an architect can gain the XP with less time, but they need to use the same resources which cost credits and time is still needed to mine the resources or aquire the credits to buy the resources.
Here is your answer! Never cry nerf when there is an alternate solution.
Bandola wrote:
Ahhh, theres the rub :
So rather than nerf anything (statues) all they need to do is give a reasonable level of xp for factory produced goods, seems an easy solution to me
I should be a dev, I could fix that in the blink of an eye
Dvnce wrote:
Since you brought it up
Pawlin wrote:
If they instead nerfed statue XP then we'd be more in line with the rest of the crafters and maybe they do a FS XP ratio of like 1:10 or something.
how would everyone feel about this...? ( not the grinders but the real "I play architect cuz I enjoy playing architect" types..)
Nerf the statues, not the walls.
Sevardos wrote:
In my opinion, the problem is this assasine desire to "grind" and complaints about how boring or difficult the "grind" is. Here's a thought - instead of grinding, play and enjoy the game as you would normally - the experience will come.
Do you realize how long it would take to get enough exp through normal gameplay with a crafter to get a Jedi? Architect is slightly different as I believe I actually did cap out at 900k exp through normal play. This wasn't over a week though. This was a month or 2 at best. As a chef I think I have about 180k exp and that is from 6? months of crafting. Everything is done in factories.
At that rate it would take me about 120ish years to complete one tree. I'm not exactly a small time crafter. I know other people have bigger operations than me as well, but there would be no way I could even get 1 skill box let along 1 whole tree.
I think the problem lies within the ways people can gain exp from crafting and combat. Combat is limited by time. It takes a certain amount of time to find a creature and kill it. Some can do this faster than others, but the whole process takes a good deal of effort. For crafting, all you need to do is setup a macro and basically do mouse clicks. While it might be mind numbing it is doable. The current exp requirements need to take grinding into account. If people can grind something in 5 hours, they will. Just because it will only take a month or 2 of normal play, people won't do that. Thats where the issue comes in to me. You can't balance it for normal play with just exp because grinding exp is 50-100time faster if not more.
Normal play vs grinding in combat isn't all that different. It might be double but that even depends on what you consider normal play.
Normal play vs grinding in crafting is completely different. Normal play in crafting doesn't gain much exp at all. The crafting aspect is very small to the other aspects a crafter goes though. The majority of time is collecting resoures, stocking vendors, loading and unloading factories. A very small portion of a crafters effort is in the actual time to create the item. That is why, judging how much a crafter does by exp is not accurate at all.
Sevardos wrote:
It's not just statues. It's all Architect products.
We use the greatest number of resources for all our products - far far far far far more than other crafts. That's the issue.
Nerfing statues will not do a thing in my opinion. They need to balance the experience gain for ALL crafting professions for us to have a chance.
actually .. pre statues .. architect was actually not the fastest Crafting profession to master.. so we were pretty much inline with all the others..
Statues are 5 times as bad as any of our other schematics. Thats the problem: 5 times as bad ends up giving us a FS XP ratio 5 times as high as we might have otherwise.
Right now I assume the devs are saying to themselves "well architects can get 5k xp in just 2 clicks using statues so we need to make it so they require a gazillion xp to get to jedi case then it will take them as long as other crafters". But instead they could just nerf the statues and we'd only get 1k xp in 2 clicks and while thats still more than other professions, its not 8-10 times more, is only 2-3 times more.
Vehicles are pretty nerfed as far as XP per resource used (1:5 xp/res) and I believe that was intentional on the part of the DEVs, so I don't see why statues shouldn't give a similarly low amount of XP per resource used.
Plus I agree with Fivo entirely. Statues have made mastering architect a joke and it has hurt our profession in the long run.
Numen wrote:
Sevardos wrote:
In my opinion, the problem is this assasine desire to "grind" and complaints about how boring or difficult the "grind" is. Here's a thought - instead of grinding, play and enjoy the game as you would normally - the experience will come.
Do you realize how long it would take to get enough exp through normal gameplay with a crafter to get a Jedi? Architect is slightly different as I believe I actually did cap out at 900k exp through normal play. This wasn't over a week though. This was a month or 2 at best. As a chef I think I have about 180k exp and that is from 6? months of crafting. Everything is done in factories.
At that rate it would take me about 120ish years to complete one tree. I'm not exactly a small time crafter. I know other people have bigger operations than me as well, but there would be no way I could even get 1 skill box let along 1 whole tree.
I think the problem lies within the ways people can gain exp from crafting and combat. Combat is limited by time. It takes a certain amount of time to find a creature and kill it. Some can do this faster than others, but the whole process takes a good deal of effort. For crafting, all you need to do is setup a macro and basically do mouse clicks. While it might be mind numbing it is doable. The current exp requirements need to take grinding into account. If people can grind something in 5 hours, they will. Just because it will only take a month or 2 of normal play, people won't do that. Thats where the issue comes in to me. You can't balance it for normal play with just exp because grinding exp is 50-100time faster if not more.
Normal play vs grinding in combat isn't all that different. It might be double but that even depends on what you consider normal play.
Normal play vs grinding in crafting is completely different. Normal play in crafting doesn't gain much exp at all. The crafting aspect is very small to the other aspects a crafter goes though. The majority of time is collecting resoures, stocking vendors, loading and unloading factories. A very small portion of a crafters effort is in the actual time to create the item. That is why, judging how much a crafter does by exp is not accurate at all.