Architect Archive
Thread: Not A'lot'
I like your idea about the storage bonus for Merchants 'TheMalle', but I think if that was to happen then all crafting proffs should get a boost too (Being as a Merchant's storage would mainly be on his/her vendor and a crafter's not)
As for your lot vs item theory I have to disagree. Alot of people are going on about a set amount of items to be stored per lot, which is a fair idea, but to end up having a building being able to hold 1000+ items is just crazy. Be at least a little fair to the Dev's. If every player had the ability to store that much think of how much it would bog the system down.
My idea was, if anything, a temporary solution to the problem. If people can store 300 items over 4 lots via 2 small/med houses then why not make the larges just that. (That being the only reason for not choosing a item per lot system like everyone seems to want)
This will benifit everyone with the extra space they desire with only a minimal change to the current values. As good as it would be to have a set item count per lot, at least this way (Or something similar - This is an open disscussion, join in peeps) it just improves our current situation.
My idea on the more items per lots used is based so that a medium house actually should have some advantage over the small houses, and that large houses should have a advantage over medium houses. Of course, if you want the better, you just have to sacrifice something else (minimum lots used, having a large house would restrict you to 6 more lots, but gain in storing space. In other words, people that are now using 10's of small houses to store their items could use a lot less large houses, and gain on it, while the one who wants more lots for the harvestors or alike could use small houses: not as much per lot, but just 1 lot to use).
On another note, it might be a tad high with 1000+ items in one house, and of course the formula can be changed (
Conclusion: The idea of my "more items per lots per lots used for one building" (no typo) is based on that a larger house should have both advantages and disadvantages:
PRO: More items / lot
CON: More lots tied up to the building
One may dream, no?
I do like the idea of having a sort of bonus storage for the larger buildings at the expense of the extra lots TheMalle (reading your first post again I see that's all you really changed with my idea, which I liked in the first place Doh!)
But I do still think the storage should be capped at 500 for the larger buildings... I mean hey, it's still more storage right and the less we ask for the more likely we're gonna get it.
I can somewhat agree to that:
As large houses would "only" reach a 420 item limit, you could cap the storage for any building at 500. (Guild halls and city halls shouldn't be used for storing).
Has there been an inklings of any sort from the DEVs on when the TEMPORARY 250 Cap is going to be lifted?...if ever.
While I'm not an Architect as an "Interior Designer/Decorator" I spend aTON of money on furniture and generic items (Kettemoor). The cap puts a huge dent on what I would like to do (I'm very detail oriented, ie. place settings, office fixtures) and it really screws up storage capabilities for the home owner. On that last statement I'm probably "preaching to the choir" right about now
'TheMalle', That's what I mean... I want to add also that I don't generally believe that Guild and City Halls should be used for storage (Totally agreeing with you) But the space they have should reflect their size and how much space is needed to furnish them.
'Zade_Taerin', Neither I nor anyone else seems to have an answer on the 250 cap. Sad but true. I can completly identify with you on the interior design restriction it creates (Been there, and the T-shirt is now old and faded).
Jedgen.
It definatly has some merit in it, but if it was a portion of the storage as it is then the idea would be madness...lol
If this thread gets acted upon and our storage situation does improve to a degree minimal of our ideas, then it would be an idea to limit the actual 'Storage' of a household without limiting the amount of furnishings your allowed. Or split the storage amount a certain way to ensure people will be furnishing (The main complaint of people being the have no space left to do so, not that they want to store more things).
Small houses: 18 furniture spaces
medium houses: 38 furniture spaces
large houses: 84 furniture lots
anything at 5 lots or more: 100 furniture spaces
These spaces could only be used for furniture, of course, furniture could be used in the normal spaces too, but they count first and formost against this limit. When this limit is reached you get a system message saying
"This building has reached it's furniture spaces. Any further furniture placed inside will count against item spaces"
and, to let you know how many furniture lots you have left, it gives one of these message every time you place one:
If you havn't reached the limit:
"You currently have X out of Y furniture spaces used"
and if you reached the furniture space limit:
"You currently have Y out of Y furniture spaces used. Any furniture placed counts against item limit"
sounds ok?
Interesting idea TheMalle, having a set amount of space for furniture.
Although I feel a person's storage should be left up to the individual to choose.
Also, who's to say what 'furniture' is... Alot of people use all kinds of craftable things to decorate with to give their homes an original look.