Architect Archive
Thread: Week Three Pre-liminary
Throw something in about items getting stuck in crates, please & 10% exp on factory is killing us, since so much of our high end items need factory made parts. This effects us hugely.
I really wish week 1&2 issues had been addressed by the Devs, I'd feel much better about week 3's issues, but besides that, keep up the great work.
Change the entire furniture placement system. It is by far one of the clumsiest systems in the game.
Pick up rotate and drop to move a couch a foot to the left because the foward and back commands send in random directions (never actually foward or back).
An overhead view similar to the deed placement would be 100x better.
You already listed the desk lamps that 1)have no desk and 2)wouldnt need a desk as they sit on the floor. ![]()
I agree Rovani
I want to see bug fixes before any wishlist items.
I want harvesting mechanisms to load, factorys and houses to use admin properly, factory crates to work in factory input hoppers, +100 assembly and experimentation at master, experimentation to do something or construction tree revamped, power core units to not be so frustrating to build in a factory, harvesters to stop eating extra maintenance, and lamps to light BEFORE we touch on the wishlist at all.
The problem is no feedback. All, or most of, the items on the first two lists were bug fixes. Has anyone at SOEread them? Are they on a list of bugfixes at SOE anywhere? If we had some indication that, "yes we have your list of bugs and they will be taken care of asap", then we could move on to other things. Until that time, I think we need to harp on the bugs.
I have to agree with Rovani, on the base principle: Get the broken stuff fixed before adding other things.
1. Admin and vendor rights
2. Failure rates - something has gone horribly wrong with failure rates (especially on final combines of items with a complexity over 20) in the last five days or so.
3. Allow us to load a factory input hopper with crates, not just individual items.
4. Make lamps light up.
This should be on the top 5.
every week
How about actually addressing our concerns with a post or two in the forum ... The silence from the devs with architect is deafening.
Very good list...
Especially the need to improve generic-looking Corellia houses ...
and the need for more mail notifications.
1. Structure Experimentation
2. Failure Rates
3. Assembly/Experimentation bonuses need to be raised in accordance to other elite crafters.>/blockquote>
4. FACTORY BUGS. Crates that won't open, & Power Cores.
still no mention of the factory XP.....
everything in Level 4 has several parts that REQUIRE you to use a factory but give no xp...
either Hollow needs to come to his senses and fix it or he needs to change the scehmatics to not require IDENTICAL parts.....