Architect Archive

Thread: Week Three Pre-liminary

Shini
Sun Aug 03, 2003 9:16 am
#14

I don't think its worth listing thestorage space concern. They have already said they were currently looking into this, so might well knock it off the list and use its spot for something else.



Kera Stardragon
Architect / Creature Handler
Nashal, Talus (Lowca)

"Do not be quick to reveal judgment. Hidden judgment often is more potent. It can guide reactions whose effects are felt only when too late to divert them."
yodachaos
Sun Aug 03, 2003 10:59 am
#15

Also on the list should be the XP for factorys. i would think that even 50 to 60 percent xp would be better than just 10.



Master Architect - 12 Point - playing since launch.

Coronet Mall - Marfa Structures.
887,0,-4684
corellia
Nocali
Sun Aug 03, 2003 11:16 am
#16

Throw something in about items getting stuck in crates, please & 10% exp on factory is killing us, since so much of our high end items need factory made parts. This effects us hugely.


I really wish week 1&2 issues had been addressed by the Devs, I'd feel much better about week 3's issues, but besides that, keep up the great work.




Nol
Master Architect
Flurry
DiscipleEX
Sun Aug 03, 2003 11:21 am
#17

It would be nice to see even ONE thing from any of the 3 lists posted so far be fixed, as it stands thuough it feels like all these 'fix' lists are no better then wish lists to santa claus,
Blenhiem
Sun Aug 03, 2003 11:25 am
#18

Change the entire furniture placement system. It is by far one of the clumsiest systems in the game.



Pick up rotate and drop to move a couch a foot to the left because the foward and back commands send in random directions (never actually foward or back).


An overhead view similar to the deed placement would be 100x better.


You already listed the desk lamps that 1)have no desk and 2)wouldnt need a desk as they sit on the floor.

Deoka
Sun Aug 03, 2003 11:27 am
#19

I agree Rovani


I want to see bug fixes before any wishlist items.


I want harvesting mechanisms to load, factorys and houses to use admin properly, factory crates to work in factory input hoppers, +100 assembly and experimentation at master, experimentation to do something or construction tree revamped, power core units to not be so frustrating to build in a factory, harvesters to stop eating extra maintenance, and lamps to light BEFORE we touch on the wishlist at all.


The problem is no feedback. All, or most of, the items on the first two lists were bug fixes. Has anyone at SOEread them? Are they on a list of bugfixes at SOE anywhere? If we had some indication that, "yes we have your list of bugs and they will be taken care of asap", then we could move on to other things. Until that time, I think we need to harp on the bugs.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Dirrill_Nigar
Sun Aug 03, 2003 11:34 am
#20

Blenhiem, the secret to placing furniture is using manual commands. /move forward x and /move backward x are invaluable. They allow you to move it a specific distance. Since using that, I haven't had any problems placing furniture. Also, /rotate left x and /rotate right x also enables customized placement.



Dirrill Ni'gar - The Prodigal Bothan
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Bolrus
Sun Aug 03, 2003 1:23 pm
#21

I have to agree with Rovani, on the base principle: Get the broken stuff fixed before adding other things.


1. Admin and vendor rights


2. Failure rates - something has gone horribly wrong with failure rates (especially on final combines of items with a complexity over 20) in the last five days or so.


3. Allow us to load a factory input hopper with crates, not just individual items.


4. Make lamps light up.


Cyberthugg
Sun Aug 03, 2003 2:15 pm
#22

This should be on the top 5.


every week


How about actually addressing our concerns with a post or two in the forum ... The silence from the devs with architect is deafening.

Zarcath
Sun Aug 03, 2003 2:24 pm
#23

Hoping Q-3PO will get a chance to send me some information on monday. Cross those fingers!
pokpro
Sun Aug 03, 2003 2:31 pm
#24

Very good list...


Especially the need to improve generic-looking Corellia houses ...


and the need for more mail notifications.

Adune
Sun Aug 03, 2003 2:38 pm
#25

Neat new features are MEANINGLESS if the profession is still screwed up.


1. Structure Experimentation

2. Failure Rates

3. Assembly/Experimentation bonuses need to be raised in accordance to other elite crafters.>/blockquote>

4. FACTORY BUGS. Crates that won't open, & Power Cores.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Naufragus
Sun Aug 03, 2003 8:34 pm
#26

still no mention of the factory XP.....


everything in Level 4 has several parts that REQUIRE you to use a factory but give no xp...


either Hollow needs to come to his senses and fix it or he needs to change the scehmatics to not require IDENTICAL parts.....

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