Architect Archive

Thread: Ore Mining units

Eggihoto
Mon May 17, 2004 5:55 am
#14

Ahhh.... Thanks guys, I can't thank you enough.



Sorry if this was a newbie question. I had to do Architect for my holo grind, but then I really found out that I enjoyed it.



I checked the serial #'s... and everyone is right...the #'s are the same, just not in a crate. Lets hope they do something about it.





Ackubo Waba
Master Artisan
Master Architect
"If you build it, they will come.......and buy it."
Visit my Vendors in the City of Nu'Maoi, Naboo. -2547 -3828
yodachaos
Mon May 17, 2004 7:40 pm
#15

i just keep them in my factory. ill probably start keeping alot of the stuff im not using in factory. like OMU and the turbo pumps and other stuff that i have excess of.



Master Architect - 12 Point - playing since launch.

Coronet Mall - Marfa Structures.
887,0,-4684
corellia
EnFERn0
Tue May 18, 2004 3:07 am
#16

BAH! I so hoped they actually fixed it this time.

Running back and fort like a moron with Inv full of OMUs is wasting my time.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Anubios
Tue May 18, 2004 3:33 am
#17

Heh? I just Run tons of OMU's and put them in bag and on my vendor for 9999999999 so no one buys ofc

50 per bag and your could store alot of bags and use them as you need to.. simple heh?



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

Eggihoto
Fri May 21, 2004 1:27 pm
#18

Nice Idea Anubois.





Ackubo Waba
Master Artisan
Master Architect
"If you build it, they will come.......and buy it."
Visit my Vendors in the City of Nu'Maoi, Naboo. -2547 -3828
Huntercrom
Fri May 21, 2004 1:41 pm
#19

Yes it's a nice idea, but as Dvnce has discussed in other threads, those vendors are not being used as intended. I've also read in other places that the Dev's are talking about limitind how many items you can have on a vendor too. so.. I hope that this doesn't happen, or alot of us that do this won't get shafted. lol



Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
Rebbouse
Sun May 01, 2005 11:30 am
#20

I was just wondering if the gas mattered on the ore mining units. If I use real crappy gas will it drop the stats? Or will it just help the overall stats the better it is? Thanks.



*
Bolpuhr Fortunae
Omni City
Naritus Galaxy
Architect
http://ZeldereX.com/?topic=45117
Rebbouse
Sun May 01, 2005 1:16 pm
#21

I see....but now if you have polymer for chemicals with real good stats you would want to use that wouldn't you?



*
Bolpuhr Fortunae
Omni City
Naritus Galaxy
Architect
http://ZeldereX.com/?topic=45117
Maasedge
Sun May 01, 2005 1:33 pm
#22



Rebbouse wrote:
I see....but now if you have polymer for chemicals with real good stats you would want to use that wouldn't you?




You could if you wanted to but you would be just as well off to sell them or something.



Maas Neotek -Elder Architect

- I support people who give me money
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

ZenDragonMLS
Sun May 01, 2005 3:01 pm
#23






Rebbouse wrote:

I see....but now if you have polymer for chemicals with real good stats you would want to use that wouldn't you?






Actually, you wouldn't.


Think of it this way: as an architect you focus on minerals almost exclusively (ore, steel, etc). For most stuff (e.g., structure modules, walls, etc) you don't need ANY quality at all. For some things (mining components, harvester final assembly) you need stuff with HR/SR/UT up in the 900s( ((2*UT)+HR+SR)/4 = arch quality).


IF you use polymer for any of your chemical needs then you *must* make sure that it is *BETTER* than your minerals. By that I mean, if it doesn't *improve* your product, then you are actually hurting yourself by using it.


So you have a choice of obtaining (purchase, mining) chemical with extremely high stats so it improves your product, or just always using lube oil and never having to think about that.


Most architects just go with el-cheapo lube oil - that's one less thing to worry about.






Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Sun May 01, 2005 3:42 pm
#24

/wave Zen


Hi! Long time no see.



I agree with Zen on this. Its SO much easier to just mine lub oil and not have to even worry about the stats.


If you had very high quality chemical with stats higher than the steel and ore you are using it would bring up your average, but its hard to find chemical that good and if you did it would be worth more on the open market since hitting max BER with a decent duralloy isn't that hard.






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Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Rebbouse
Sun May 01, 2005 8:01 pm
#25

Ok, just to make sure I got this. I was taught that you want to use chemicals that have UT, SR, or HR, that they could only help your product. But really, if the average of the stats they have, say SR and UT, is lower than the average of the SR, HR, and UT of either the ore or the steel, it actually hurts my product. So unless it is better than the minerals I would be better off not using it at all. For example, if I have some with a UT and SR in the 700s I would not want to use it. And by the way, the formula for determining the average for those stats in a harvester or something with UT 50%, SR 25%, and HR 25%, is [(UTx2)+SR+HR]/4 when /=divison? I have always wondered about that if I was doing it right. And just to get another opinion, what are good stats for steel and ore? UT, SR, and HR above 900? Above 925? Above 950? Or even higher? Thanks for all the help. I keep discovering I don't know as much about crafting architect items as I thought I did.



*
Bolpuhr Fortunae
Omni City
Naritus Galaxy
Architect
http://ZeldereX.com/?topic=45117
ZenDragonMLS
Sun May 01, 2005 10:29 pm
#26


You have the idea regarding the chemical. Using a chem with UT of 700 will absolutely hurt your havesters.



Yes - the effeciency of the mining components and the final assembly is driven by HR, SR, and UT. In the schem it says:


HR - 25%


SR - 25%


UT - 50%


The formula I gave (and that is in the FAQ, I think) is: ((2*UT)+HR+SR)/4) > 900. That *exactly* corresponds to the values in the schematics. You want that number to be high as possible. Experiment your mining units as high as possible (preferably 95% or better). Then your final assembly won't be quite as critical in its quality to still hit max BER.




Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

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