Architect Archive
Thread: Ore Mining units
Ahhh.... Thanks guys, I can't thank you enough.
Sorry if this was a newbie question. I had to do Architect for my holo grind, but then I really found out that I enjoyed it.
I checked the serial #'s... and everyone is right...the #'s are the same, just not in a crate. Lets hope they do something about it.
50 per bag and your could store alot of bags and use them as you need to.. simple heh?
Rebbouse wrote:I see....but now if you have polymer for chemicals with real good stats you would want to use that wouldn't you?
You could if you wanted to but you would be just as well off to sell them or something.
Rebbouse wrote:
I see....but now if you have polymer for chemicals with real good stats you would want to use that wouldn't you?
Actually, you wouldn't.
Think of it this way: as an architect you focus on minerals almost exclusively (ore, steel, etc). For most stuff (e.g., structure modules, walls, etc) you don't need ANY quality at all. For some things (mining components, harvester final assembly) you need stuff with HR/SR/UT up in the 900s( ((2*UT)+HR+SR)/4 = arch quality).
IF you use polymer for any of your chemical needs then you *must* make sure that it is *BETTER* than your minerals. By that I mean, if it doesn't *improve* your product, then you are actually hurting yourself by using it.
So you have a choice of obtaining (purchase, mining) chemical with extremely high stats so it improves your product, or just always using lube oil and never having to think about that.
Most architects just go with el-cheapo lube oil - that's one less thing to worry about.
/wave Zen
Hi! Long time no see.
I agree with Zen on this. Its SO much easier to just mine lub oil and not have to even worry about the stats.
If you had very high quality chemical with stats higher than the steel and ore you are using it would bring up your average, but its hard to find chemical that good and if you did it would be worth more on the open market since hitting max BER with a decent duralloy isn't that hard.
You have the idea regarding the chemical. Using a chem with UT of 700 will absolutely hurt your havesters.
Yes - the effeciency of the mining components and the final assembly is driven by HR, SR, and UT. In the schem it says:
HR - 25%
SR - 25%
UT - 50%
The formula I gave (and that is in the FAQ, I think) is: ((2*UT)+HR+SR)/4) > 900. That *exactly* corresponds to the values in the schematics. You want that number to be high as possible. Experiment your mining units as high as possible (preferably 95% or better). Then your final assembly won't be quite as critical in its quality to still hit max BER.