Architect Archive

Thread: Is it just me or are some harvesters losing maintenance pools?

pokpro
Sun Jul 20, 2003 6:16 pm
#14

Any word yet Devs?
KE-KHAN
Sun Jul 20, 2003 7:28 pm
#15

I think your wrong


Harvesters/Solars etc. maintenance pools are shot to hell, same with the power.


I notice that sometimes the harvisters will be running fine, then when i go to use the status window it will stop and be out of cash/power even though they were well stocked with both.


This happens constantly, our PA has about 9 members, over 30 machines which are all checked daily..due to this bug we now check them 5 times a day, and they ALWAYS mess up in some way.






Back in the past I could have been King, but in way, I am King. Hail to the king baby! - Ash
Robbo
Sun Jul 20, 2003 7:41 pm
#16

I lost an entire days worth of maintaince on my harvs. I had 16 harvs, borrowing some lots from other players, that I put 2 days worth of maintaince intoon Saturdaymorining cause I knew I would be gone for the weekend. When I signed on today they were down to 75%. Last time I knew saturday to Sunday was only one day. I sent a message to the devs about this. This is the second time it has happened.

JoeyCarle
Sun Jul 20, 2003 9:28 pm
#17

i noticed this also.


At one time i was running 30 small harvestors at a time, all at he same spot in rows. every morning i would put 1k in them and 250 wind. Before i logged for the night, i did the same 1k cash, 250 wind. over the next few days, alot of things went weird. out of all my harvestors, atleast 1 would not collect anything, and had power, but no cash. At first i thought it was me, maybe i forgot to put cash in it. so then, i would put cash/power in them, and walk back through them all to make sure what the status was. I put cash/wind in all of them. Checked later that night, and still there were a couple of bad apples with tons of power, no cash and 0 resorces.


Also don't you hate it when you leave for the night, and the % of the resorces is 75, and you check 1st thing in the morning and it's gone, and all harvestors have maybe 10 in it. I wished the % would lower, so you know they are about to deplete. Yeah it started out at 75% but after 2 days it's down to 30%. i better not throw in a buttload of cash/wind tonight, cause it's gonna be gone soon.


JoeyC Bird




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FlangeSplitter
Sun Jul 20, 2003 9:30 pm
#18

I had a couple of nightmarish thoughts, as this has happened to me. What if the success generated when the item was created has an effect, but is currently not showing due to programming (i.e., it's not in the game yet, visibly)? Also, what if harvesters work on a percentage maintenence rate (i.e., every 30 minutes, the server "rolls" to see how the environment affects the machine)?



Yikes.




Numinous Dal
Master Architect
Radiant Server
Watchkeepers
LadyRachael
Mon Jul 21, 2003 7:41 am
#19

I experienced this with my 12 harvesters this weekend - they were sucking anywhere from 2 to 5 times the normal rate. All of them ran out of a resouces on friday when the resources shifted. I set them all up with new resources and for the next 24 to 30 hours they ran at 2 to 5 times the normal maintenance rate. I shut them all down for 20 minutes - and then restarted them and they were pretty much back to normal within a couple of hours. Not sure if it was just the random bug getting them back to normal - or if shutting them down helped.


It gets really expensive to be an architect this way - people want reduced cost on houses and we have to pay more in maintenance to get our resources.

pokpro
Mon Jul 21, 2003 5:57 pm
#20

I just checked all 8 of my harvesters for the weekend. The six mineral harvesters cost me the correct amount of maintenance this weekend, but my two solar harvesters ate up double maintenance for the last 28 hours costing me an extra nearly 5000 in maintenance costs.



Thanks a lot Devs.... nice to see you care about the game.


Chocobacca.

Vyper51
Mon Jul 21, 2003 7:07 pm
#21

I set up a med harvester the other day, put 4k in it, plenty of power and came back to a 2k decayed med harv the next day. This is ridiculous. Couple this with the problem of sometimes NOT being able to SEE the harvesters, collecting resources is now getting retarded.



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EricTheAwful
Tue Jul 22, 2003 1:32 am
#22

Both my wife and I lost a number of harvesters to this, so it's on Bria too.


Lastnight (Sunday) all of our harvesters and factorieshad at least 24 hours of maintenance and power on them. Today, every single one of them were below 100%, well sooner then 24 hours later.


There is something wrong, but given the fact that server stability is total crap at the moment, I'm thinking this is pretty fardown on the list.


Marduke Akkad


Architect


South Beach, Talus




Marduke Akkad
Master Architect
Talus
Winnowill
Tue Jul 22, 2003 4:39 am
#23

I believe that certain harvesters are bugged. I always have at least one harvester that I consistantly 'lose connection to SWG' every time I check it, IF I check any other harvester first. After a few days of this problem, I destroyed that particular harvester and crafted a new one (I had to shift all the harvesters anyway). Now all the harvesters are in new locations and I STILL have one that I lose connection to SWG when checked.


As far as the maintenance pools dropping, I am very careful and methodical in going to each harvester every day and paying maintenance/power. Yet there are times when I will find one or more just sitting there, having run out of maintenance shortly after I had paid it, with only a handful of resource on it, while another harvester right next to it is doing fine. I have not bothered to document it. I wish there was an ingame system to let you call up a building maintenance menu so you could check the status of all structures at a glance without having to run out to each one.

Aliss
Tue Jul 22, 2003 6:39 am
#24

I've been loosing connection for few daystoo.


Also I pay 1.5 times more then it should be to keep my harvesters running.


BTW, who can tell me whatdo experimentation and material quality do to harvesters? Maybe pool problem is because of quality of materials?




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JeramonWar
Tue Jul 22, 2003 4:19 pm
#25

I have 1 small harvester out of 10 over this lg ore fieldt hat does the double maintenance thing... it's cost me a lot of credits so far. It can't be a feature, it would report it's maintenance at double the rate of others.. this is taking double without saying it is and that's not right. Definitely a bug that needs to be fixed.



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Griswel
Tue Jul 22, 2003 5:54 pm
#26

I have had this happen, too. One time three harvesters of mine went down at odd rates, and I knew exactly what I put in them and when because they were brand new and I put exactly 720 in (personals). It happens on others too.


Good luck getting the Devs to track this down, though.

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