Architect Archive
Thread: Are Fusion Gens at 13/14 ER here to stay? if so, look for higher power costs.
You sell your power at .75 cr/unit? Eeps... I've been selling out of my inventory every day as it is at 1 cr/unit; I can't imagine what it'd be if I charged lower.
I just wish the extration rates were highter, say 18-20, just so I can keep some in stock.
IdoMima wrote:
You sell your power at .75 cr/unit?
Actually he is selling pr PE. I was calculating some day and ended with .9 cr pr real unit (not harvester-unit).
I sell energy at 1 cpu and dont want to raise my price... as long as I have energy for my own harvesters then I will sell what I have more than I can use.
With comming 10 Fusions I will get more then I can use. And if I can sell energy for 100k each day, then I will be happy.
Combined with my Weaponsmith, Architekt, Armorsmith, Tailor, Droidengineer, Artisan, I have a good standing for my company.
I have fulfilled my goal with the game..... being a merchant
One cr per is decent, but with fusions the power only costs around one tenth that, so you pay for your generator pretty quickly even on a 50% spot.
AA replied to my thread that he'd brought it up a few times, but he had no info.
The trouble is, we are not entirely certain its a bug. Sure seems like it, but we're waiting on word from the Devs. Remember, bugs that have effects the Devs like are called "features".
FYI,
Resources (minerals) cost about .3 cpu to mine, so they sell for 3 cpu.
Radioactive costs about .1 cpu to mine, so they sell for 1 cpu.
Exact same markup. 1 cpu is a perfectly fine price to charge.
That being said, I see no reason why you shouldn't expect to see BERs on the fusions to go back up. I do not think that a max of 14 was intended.
Personally, i have not changed my prices at all through all the patches...I charge anywhere from 1.5-2 cpu, depending on the size of the stack and I always sell out.
That is a true statement. The markup is the same, but you can't make as much profit. Absolutely correct.