Architect Archive
Thread: Almost 20 hours to factory make 100 walls! Give me a break
Go to swgcraft.com and try to estimate how long it will take you to make 50 Advanced Surgical Droids with 2 level 4 medical modules and a Food/Chem crafting station in a general module socket cluster (a module that combines the three modules into one) plus level 4 armor and a worshipful personality chip.
As a hint: you need the following factory runs
51 Advanced Droid Frame Units
51 Advanced Droid Brains (for which you need factory made Electronics GP Modules (4 for each brain) and Electronics Memory Modules (4 for each brain))
51 Manipulator Arms
51 Droid Sensor Pacakges
104 Level 4 Medical Modules
52 Food/Chem Crafting Stations
51 Droid General Socket Clusters
51 Level 4 Armor Modules
51 Personality chips (which need Elecetronics GP and Memory Modules again, too)
And on top of it they sell for about 25k here in the end.
*STOP COMPLAINING* ![]()
Its good to see people just accept the way things are and who also chastise any others who have the temerity to challenge "the way things are". Kind of makes a lot of sense - not.
"Boo hoo, my situation is worse then yours so stop whining" is I have to say one of the stupidest responses I have seen to date. Yes I do sympathise with your situation if its as bad as mine - but I can only relate to my problem because I see it everyday. I'm not a Chef or a Doctor or a Droid Engineer, so has no knowledge (until now that is)of the issues you folks face - and I'm suprised you folks have put up with it for so long.
But to go on the attack instead of trying to do something about it is defeatist in the extreme. If players like ourselves DON'T complain and make a fuss, fill the profession boards with rants, raves and whinges, then SOE will not do a tinkuscustabuss about it. And at the moment, because of the acquiesence and "don't rock the boat" attitude of some in here (and elsewhere), and even the slammingattitude of someto those of us who feel the need to say their peace not withstanding- this issue will never get resolved.
Unless you are happy with the current situation that is (as I guess some a*nal retentives out there probably are).
I am not, so I will post my complaint. And if you don't like it, there is a line of code you could find useful
/select * from life
/get *![]()
For reference sake:
The 6 separate factory runs required to make a heavy mineral harvester takes 92min 33 sec.
Might come in handy for some of us when asked by customers for large harvester orders that they want done "within an hour" or whatever. If you tell them it takes an hour anda half of total factory time per harvester that might help set their reexpectations.
*pulls out notepad*
"Must mine ore"
I must admit, with only 8 lots at my disposal, all I mine is ore, the rest of the stuff I buy in (unless its something wild then I normally say "stuff the ore").
Goes back to mining his 72% Ostrine Carbonate Ore deposit
(and no I'm not kidding either)
There alot of classes that take alot more factory time then architects. A chef that I know recently borrowed 3 factorys to do a run and it still took 56 hours to make all the components for a final run of about 300 units. Just let the factory work while you sleep.
Ophistes wrote:Go to swgcraft.com and try to estimate how long it will take you to make 50 Advanced Surgical Droids with 2 level 4 medical modules and a Food/Chem crafting station in a general module socket cluster (a module that combines the three modules into one) plus level 4 armor and a worshipful personality chip.
As a hint: you need the following factory runs
51 Advanced Droid Frame Units
51 Advanced Droid Brains (for which you need factory made Electronics GP Modules (4 for each brain) and Electronics Memory Modules (4 for each brain))
51 Manipulator Arms
51 Droid Sensor Pacakges
104 Level 4 Medical Modules
52 Food/Chem Crafting Stations
51 Droid General Socket Clusters
51 Level 4 Armor Modules
51 Personality chips (which need Elecetronics GP and Memory Modules again, too)And on top of it they sell for about 25k here in the end.
*STOP COMPLAINING*
Holy *Carp*!
You forgot the best part. "About 2/3 of the way through multiplying six numbers by 51, and hovering the mouse over four identical boxes labeled 'Steel', three identical boxes labeled 'Aluminum', and two boxes labeled 'Copper" before finding out which box has the steel, aluminum, and copper you need to split into the amount to produce 51 items, someone will invariably send you a /tell." ![]()
I'm an Architect, and it's painful. I can't imagine what it's like for a DE where the products also have different and mutually-exclusive options.
My god, some of my fellow architects are the whiniest people I know. If its not one thing its another. I can't wait to see the thread about ore spawning and why it almost never finds it in concentrations of 65%+.
If it wasn't for Factory time, Low contestations of ore spots and largest amount of resources need to make one little deed; we would have an endless flood of our products out there. A limited amount of products being produced daily is a good thing, though I dough you see that.
Does anyone remember the days when we factories didn't take structural modules from factory creates? You want talk about a time killer. Spending 3 hours in front of the factory loading the input hopper with structural modules, 10 every 108 secs.
There are plenty of things to wine and complain about, but wine about this, it’s just unreal.
Umm...everything takes longer to make in a factory than with a crafting tool...but you can do other stuff, making it more efficient in the overall scheme of things...you also get it in a crate which saves storage space. I know I'd rather wait 20 hours to get the components to make 10 large houses than sit around for 2 hours clicking away at structure and wall modules.
Hunden wrote:
well.... if it was fast and easy then everyone would do it and we would have no one to buy our stuff...
ok, ignor all other professions...
i still stand by the above quote