Architect Archive

Thread: Fragment from the Galaxy Search Thread in In Development

Dvnce
Tue Feb 15, 2005 9:17 am
#14






Puertoriqueno wrote:

I think this is something that needs to be out of the merchants hands. We cant seem to come up with any comprimise when it comes to price displays, and they are coming.....we cannot avoid it. If you dont like it...well...you will learn to live with it.


What I am saying is this. Price displays are coming. If you guys dont come to some comprimise that will satisfy at least some of your concerns, you will be left out in the cold.


I suggest we all think long and hard on how a price display system could work best for ALL involved, or we need to take our hands off it and leave it up to the consumers to decide.







i disagree here.. and unless the majority here tells me to do otherwise I will fight Price listing till the end ( and as far as I have seen the majority are against it (merchants too ) ) You can not remove 90% of whats fun from the game from one playstyle to make something easier for another playstyle. Making Commerce Soley about price does just that.


I think what we are seeing here are a small handful of people that thoughtthey had to sell hella cheap just to make sales but found that in the existing Commerce model that it in fact takes Alot more to be successful because the current market takes into account so many other factors ( location, advertising, interaction, reputation, set up, quality, etc etc etc ) (successful means more than selling a bunch of items too ) I mean I really find it really Interesting that the main body of crafters that are pushing for pricing are the ones that not only are selling cheap but are selling SIGNIFICANTLY cheaper than the rest of the group...





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

dantaglo
Tue Feb 15, 2005 10:21 am
#15






Dvnce wrote:



I think what we are seeing here are a small handful of people that thoughtthey had to sell hella cheap just to make sales but found that in the existing Commerce model that it in fact takes Alot more to be successful because the current market takes into account so many other factors ( location, advertising, interaction, reputation, set up, quality, etc etc etc ) (successful means more than selling a bunch of items too ) I mean I really find it really Interesting that the main body of crafters that are pushing for pricing are the ones that not only are selling cheap but are selling SIGNIFICANTLY cheaper than the rest of the group...







This is a Big Key word here too, I have people come to me because of WORD of mouth, I dont adverstise, My customers do it for me, and I charge 125k for a heavy. 35k for a medium, and I sell some stuff lemme tell you, I am not quite to the 100 million mark yet but I am well on the way. There is someone on my server's Trade boards adverstising that he is selling heavys for 90k...I STILL DO BUSINESS!!I dont do any Highvolume sells in harvesters,but every once in a while I get a surge.. I have sold over 50 guild halls in the past couple of weeks.. Mostlyto my Girls in Meow Valley..(Thanks Ladies) I have outfited 4 cities.

Help people out every once in a while, give stuff a way, After all it's a game,HAVE FUN!!
Pawlin
Tue Feb 15, 2005 12:10 pm
#16






Puertoriqueno wrote:

I think this is something that needs to be out of the merchants hands. We cant seem to come up with any comprimise when it comes to price displays, and they are coming.....we cannot avoid it. If you dont like it...well...you will learn to live with it.


What I am saying is this. Price displays are coming. If you guys dont come to some comprimise that will satisfy at least some of your concerns, you will be left out in the cold.


I suggest we all think long and hard on how a price display system could work best for ALL involved, or we need to take our hands off it and leave it up to the consumers to decide.







First, the jury is still out on whether there will be price displays in a galactic search system or not. So sorry you can't declare it so and then try and force everyone to accept it as a fact. It remains to be seen what SOE will do. They very quickly changed the system then tabled it on a weekend in the face of very heavy customer feedback.


Second, I think I can say confidently for most of us that IF they were to implement a system with price displays that most of us here would not be 'out in the cold'.We would adapt and continue to prosper under the new system just as we have propsered under the current system. Don't assume we are arguing against direct global price competition out of fear for our own businesses.


If the changes make the system no longer fun then some of us may quit, but I really don't think the goal is to make a portion of crafters quit crafting and that isnt' what SOE wants.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Puertoriqueno
Tue Feb 15, 2005 1:29 pm
#17

I think this is something that needs to be out of the merchants hands. We cant seem to come up with any comprimise when it comes to price displays, and they are coming.....we cannot avoid it. If you dont like it...well...you will learn to live with it.


What I am saying is this. Price displays are coming. If you guys dont come to some comprimise that will satisfy at least some of your concerns, you will be left out in the cold.


I suggest we all think long and hard on how a price display system could work best for ALL involved, or we need to take our hands off it and leave it up to the consumers to decide.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Puertoriqueno
Tue Feb 15, 2005 3:29 pm
#18

Ok, well, I understand your concerns and your reasons for not discussing it, but it just seems to me that like the solo-group nerf SOE can and WILL nerf one type of play, fun or not, for another if it gives an undue advantage to any player. This lack of price display does just that, and the overwhelming word from consumers is that they want this change, and about 70 percent....not 90 percent...of merchants do not.


Much like the solo-group guys did not want the nerf, but the regular mission guys did.


I'm just making the point that we do not know the intent of the price display....if it is in fact in keeping with SOE's latest slant on fairness, it may very well be on it's way no matter what we say or do. So I suggested that we should discuss some kind of comprimise instead of being hit with this in the end.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Pawlin
Tue Feb 15, 2005 3:49 pm
#19

The solo group missions were never intended to work that way. They 'fixed' them.


This is entirely different, they are proposing to change the system. It is not currently broken and is working as they designed it from the start.


You are right that SOE has not publicly stated their intended purposes for the proposed changes. So it is no more correct to assume that it is because they want 'fair' pricing (by your arbitrary definition) than it is simply to make purchases more convenient for any consumer.


But.. IF they did implement it with pricing visible on the global level, what kind of compromise do you think would work and address the issues presented by all the merchants and crafters who have voiced opposition to the idea??


I'd be happy to propose a compromise but I personally see no way to avoid what I think would be inevitable price wars if prices were all displayed galaxy wide.


So whats your idea??




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Tue Feb 15, 2005 4:56 pm
#20






Puertoriqueno wrote:

Ok, well, I understand your concerns and your reasons for not discussing it, but it just seems to me that like the solo-group nerf SOE can and WILL nerf one type of play, fun or not, for another if it gives an undue advantage to any player. This lack of price display does just that, and the overwhelming word from consumers is that they want this change, and about 70 percent....not 90 percent...of merchants do not.


Much like the solo-group guys did not want the nerf, but the regular mission guys did.


I'm just making the point that we do not know the intent of the price display....if it is in fact in keeping with SOE's latest slant on fairness, it may very well be on it's way no matter what we say or do. So I suggested that we should discuss some kind of comprimise instead of being hit with this in the end.






Where have I not discussed it? Matter fact I seem to be the one that has asked some very simple and direct questions that you seem to be dodging..


Solo Groups as pawlin said was and is an unintended occurrance thus it is a fix not a nerf.


and I do not know what forums you have been reading if there is another where the "overwhelming" people have been posting I would like to know.


and actually didnt SOE mention this is to address the dificulty in finding Items on Vendors?I have seen comments with saving time from having to search through empty vendors etc etc.. I do not recall any comments in a rednamed tag fashion indicating ANY need to address Price Regulations..


Through the main feed back thread the MAJORTY have posted against Global Price listings.. So unless your intent is really just to get crafters/merchants worked up then maybe you should suggest a compromise or a solution that we can discuss.


By the way went back and counted PRO posts on the merchant focus thread.. out of 15 pages around 1 post per page is Pro ( and that is counting all the "return" posters.. I think 90% is actually a bit more realistic..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Tue Feb 15, 2005 5:00 pm
#21






Tiggs Said:


Have you ever wanted to search for an item to buy without having to travel across the entire planet randomly checking vendors? Well now you can! We have enhanced the functionality of our bazaar terminals to include the ability to search all player vendors for items you may be looking for. This new feature will greatly improve how vendors are handled in the game.Click here for more information.





I believe the underlined and Bolded line clearly defines Intent. If price control was the objective it could easily have fit in there too..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Hampster2
Tue Feb 15, 2005 5:30 pm
#22





Ok, out of fairness, that was an unfair assumption. As an example, I charge 4000 for small houses, 250 for base furniture, 1000 for fancy furniture, 1500 for elegant furniture, 10000 for BER 13 harvesters....etc, etc, etc. I usually make deals to get the resources and supplies I need....I work alot of deals to keep my costs low. I'm a broker, and I like to sell in bulk. I get hate mails for my prices all the time.



LMAO - there is 27k of resources in a heavy mineral harvestor and someone wants to sell this for less than it costs to mine grind resources???? LOL



Cheers,
radiant.Arba

Puertoriqueno
Wed Feb 16, 2005 2:15 am
#23






Pawlin wrote:

The solo group missions were never intended to work that way. They 'fixed' them.


This is entirely different, they are proposing to change the system. It is not currently broken and is working as they designed it from the start.


You are right that SOE has not publicly stated their intended purposes for the proposed changes. So it is no more correct to assume that it is because they want 'fair' pricing (by your arbitrary definition) than it is simply to make purchases more convenient for any consumer.


But.. IF they did implement it with pricing visible on the global level, what kind of compromise do you think would work and address the issues presented by all the merchants and crafters who have voiced opposition to the idea??


I'd be happy to propose a compromise but I personally see no way to avoid what I think would be inevitable price wars if prices were all displayed galaxy wide.


So whats your idea??







Yea, understand, I am not making a stand on whether the current system is fair or not for this particular discussion. I am stepping away from that and now looking at whether or not this could be done and still work for all involved. That's just it.....honestly im clueless. Perhaps some level of price control, or minimum prices.....or perhaps a lower price limit on the global bazaar? I dont know, im just grabbing at straws here.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Puertoriqueno
Wed Feb 16, 2005 2:37 am
#24






Dvnce wrote:






Puertoriqueno wrote:

Ok, well, I understand your concerns and your reasons for not discussing it, but it just seems to me that like the solo-group nerf SOE can and WILL nerf one type of play, fun or not, for another if it gives an undue advantage to any player. This lack of price display does just that, and the overwhelming word from consumers is that they want this change, and about 70 percent....not 90 percent...of merchants do not.


Much like the solo-group guys did not want the nerf, but the regular mission guys did.


I'm just making the point that we do not know the intent of the price display....if it is in fact in keeping with SOE's latest slant on fairness, it may very well be on it's way no matter what we say or do. So I suggested that we should discuss some kind of comprimise instead of being hit with this in the end.






Where have I not discussed it? Matter fact I seem to be the one that has asked some very simple and direct questions that you seem to be dodging..


Solo Groups as pawlin said was and is an unintended occurrance thus it is a fix not a nerf.


and I do not know what forums you have been reading if there is another where the "overwhelming" people have been posting I would like to know.


and actually didnt SOE mention this is to address the dificulty in finding Items on Vendors?I have seen comments with saving time from having to search through empty vendors etc etc.. I do not recall any comments in a rednamed tag fashion indicating ANY need to address Price Regulations..


Through the main feed back thread the MAJORTY have posted against Global Price listings.. So unless your intent is really just to get crafters/merchants worked up then maybe you should suggest a compromise or a solution that we can discuss.


By the way went back and counted PRO posts on the merchant focus thread.. out of 15 pages around 1 post per page is Pro ( and that is counting all the "return" posters.. I think 90% is actually a bit more realistic..






Sorry, i didnt mean to seem to dodge....your posts seems a tad confrontational, but thats ok. To answer your questions.


Solo Groups as pawlin said was and is an unintended occurrance thus it is a fix not a nerf.


I stand corrected, but it seems your comment leans toward the belief that they could not be doing this out of fairness because that was not a nerf. But it was directly stated that it gave an unfair money advantage to some that not all had, and that was the reason for the fix. My contention was that this could be the same.



and I do not know what forums you have been reading if there is another where the "overwhelming" people have been posting I would like to know.


Well, thats an easy one....that would be the game updates forum, in development section. There is a thread for this particular update in which a war has basically broken out. The tally sofar puts it at 76% - 24% against, but those that posted that were NOT merchants or builders, 84% - 16% for. That is an overwhelming margin for actual customers. Now, admittingly, some are for the change as it was, others are for it with some changes, others are completely against it. I am working with two other people to try and tally the votes in that thread. It is difficult, especially since we do want to make sure we do not count any voter more than once.


and actually didnt SOE mention this is to address the dificulty in finding Items on Vendors?I have seen comments with saving time from having to search through empty vendors etc etc.. I do not recall any comments in a rednamed tag fashion indicating ANY need to address Price Regulations


...and you would be correct, though im not sure what you are inferring. It was the same with the solo-group nerf. It is very rare that exact motives are known, but the overall trend lately is for more fairness in play. This was an assumption on my part...I hope I did not present it in some other fashion.



Through the main feed back thread the MAJORTY have posted against Global Price listings.. So unless your intent is really just to get crafters/merchants worked up then maybe you should suggest a compromise or a solution that we can discuss.


You seem to feel I am denying this somehow. You also seem to be very emotional about this change. It would be beneath me to work up other crafters, I am hardly concerned with whether other crafters would be upset with the current change or not. Such things matter not. This comment was to open the discussion....I dont have any ideas at present.



By the way went back and counted PRO posts on the merchant focus thread.. out of 15 pages around 1 post per page is Pro ( and that is counting all the "return" posters.. I think 90% is actually a bit more realistic..


Merchants being against this is not news to me. Of course, we werent talking about merchants, but you know that. Again, seems more like wanted to fight the tide than discuss the issue. Do you want to be angry, or do you want to try and work out some kind of comprimise.


All of the anger, ranting, raving, beating doors, whatever else will get you nothing. In the end, SOE will do what they please. Some will accept it, others will complain, still others will leave. It is the way of things.





~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Puertoriqueno
Wed Feb 16, 2005 2:45 am
#25






Hampster2 wrote:





Ok, out of fairness, that was an unfair assumption. As an example, I charge 4000 for small houses, 250 for base furniture, 1000 for fancy furniture, 1500 for elegant furniture, 10000 for BER 13 harvesters....etc, etc, etc. I usually make deals to get the resources and supplies I need....I work alot of deals to keep my costs low. I'm a broker, and I like to sell in bulk. I get hate mails for my prices all the time.



LMAO - there is 27k of resources in a heavy mineral harvestor and someone wants to sell this for less than it costs to mine grind resources???? LOL



Cheers,
radiant.Arba





I fail to find the humor. In that particular batch I sold 40 harvesters. The parts and resources cost me nothing. It was pure profit. How does that equate to wanting you to do the same? How could I list a pack of 40 harvesters on the bazaar? I guess I can see the comedy in it......





~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Puertoriqueno
Wed Feb 16, 2005 3:06 am
#26

Ok, came up with a comprimise that might make everyone happy.


Remove the price cap on the bazaar. Remove auctions as well, fix categories, allow a galaxy-wide player-vendor search from the bazaar without prices listed or direct delivery. No purchase of player-vendors allowed from the bazaar.


Now, would that make everyone happy? Remember.....players are limited as to how much they can sell at any one time on the bazaar.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




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