Architect Archive
Thread: Fragment from the Galaxy Search Thread in In Development
Puertoriqueno wrote:
I think this is something that needs to be out of the merchants hands. We cant seem to come up with any comprimise when it comes to price displays, and they are coming.....we cannot avoid it. If you dont like it...well...you will learn to live with it.
What I am saying is this. Price displays are coming. If you guys dont come to some comprimise that will satisfy at least some of your concerns, you will be left out in the cold.
I suggest we all think long and hard on how a price display system could work best for ALL involved, or we need to take our hands off it and leave it up to the consumers to decide.
i disagree here.. and unless the majority here tells me to do otherwise I will fight Price listing till the end ( and as far as I have seen the majority are against it (merchants too ) ) You can not remove 90% of whats fun from the game from one playstyle to make something easier for another playstyle. Making Commerce Soley about price does just that.
I think what we are seeing here are a small handful of people that thoughtthey had to sell hella cheap just to make sales but found that in the existing Commerce model that it in fact takes Alot more to be successful because the current market takes into account so many other factors ( location, advertising, interaction, reputation, set up, quality, etc etc etc ) (successful means more than selling a bunch of items too ) I mean I really find it really Interesting that the main body of crafters that are pushing for pricing are the ones that not only are selling cheap but are selling SIGNIFICANTLY cheaper than the rest of the group...
Dvnce wrote:
I think what we are seeing here are a small handful of people that thoughtthey had to sell hella cheap just to make sales but found that in the existing Commerce model that it in fact takes Alot more to be successful because the current market takes into account so many other factors ( location, advertising, interaction, reputation, set up, quality, etc etc etc ) (successful means more than selling a bunch of items too ) I mean I really find it really Interesting that the main body of crafters that are pushing for pricing are the ones that not only are selling cheap but are selling SIGNIFICANTLY cheaper than the rest of the group...
Puertoriqueno wrote:
I think this is something that needs to be out of the merchants hands. We cant seem to come up with any comprimise when it comes to price displays, and they are coming.....we cannot avoid it. If you dont like it...well...you will learn to live with it.
What I am saying is this. Price displays are coming. If you guys dont come to some comprimise that will satisfy at least some of your concerns, you will be left out in the cold.
I suggest we all think long and hard on how a price display system could work best for ALL involved, or we need to take our hands off it and leave it up to the consumers to decide.
First, the jury is still out on whether there will be price displays in a galactic search system or not. So sorry you can't declare it so and then try and force everyone to accept it as a fact. It remains to be seen what SOE will do. They very quickly changed the system then tabled it on a weekend in the face of very heavy customer feedback.
Second, I think I can say confidently for most of us that IF they were to implement a system with price displays that most of us here would not be 'out in the cold'.We would adapt and continue to prosper under the new system just as we have propsered under the current system. Don't assume we are arguing against direct global price competition out of fear for our own businesses.
If the changes make the system no longer fun then some of us may quit, but I really don't think the goal is to make a portion of crafters quit crafting and that isnt' what SOE wants.
Puertoriqueno wrote:
Ok, well, I understand your concerns and your reasons for not discussing it, but it just seems to me that like the solo-group nerf SOE can and WILL nerf one type of play, fun or not, for another if it gives an undue advantage to any player. This lack of price display does just that, and the overwhelming word from consumers is that they want this change, and about 70 percent....not 90 percent...of merchants do not.
Much like the solo-group guys did not want the nerf, but the regular mission guys did.
I'm just making the point that we do not know the intent of the price display....if it is in fact in keeping with SOE's latest slant on fairness, it may very well be on it's way no matter what we say or do. So I suggested that we should discuss some kind of comprimise instead of being hit with this in the end.
Ok, out of fairness, that was an unfair assumption. As an example, I charge 4000 for small houses, 250 for base furniture, 1000 for fancy furniture, 1500 for elegant furniture, 10000 for BER 13 harvesters....etc, etc, etc. I usually make deals to get the resources and supplies I need....I work alot of deals to keep my costs low. I'm a broker, and I like to sell in bulk. I get hate mails for my prices all the time.
LMAO - there is 27k of resources in a heavy mineral harvestor and someone wants to sell this for less than it costs to mine grind resources???? LOL
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Cheers,
radiant.Arba
Pawlin wrote:
The solo group missions were never intended to work that way. They 'fixed' them.
This is entirely different, they are proposing to change the system. It is not currently broken and is working as they designed it from the start.
You are right that SOE has not publicly stated their intended purposes for the proposed changes. So it is no more correct to assume that it is because they want 'fair' pricing (by your arbitrary definition) than it is simply to make purchases more convenient for any consumer.
But.. IF they did implement it with pricing visible on the global level, what kind of compromise do you think would work and address the issues presented by all the merchants and crafters who have voiced opposition to the idea??
I'd be happy to propose a compromise but I personally see no way to avoid what I think would be inevitable price wars if prices were all displayed galaxy wide.
So whats your idea??
Dvnce wrote:
Puertoriqueno wrote:
Ok, well, I understand your concerns and your reasons for not discussing it, but it just seems to me that like the solo-group nerf SOE can and WILL nerf one type of play, fun or not, for another if it gives an undue advantage to any player. This lack of price display does just that, and the overwhelming word from consumers is that they want this change, and about 70 percent....not 90 percent...of merchants do not.
Much like the solo-group guys did not want the nerf, but the regular mission guys did.
I'm just making the point that we do not know the intent of the price display....if it is in fact in keeping with SOE's latest slant on fairness, it may very well be on it's way no matter what we say or do. So I suggested that we should discuss some kind of comprimise instead of being hit with this in the end.
Where have I not discussed it? Matter fact I seem to be the one that has asked some very simple and direct questions that you seem to be dodging..
Solo Groups as pawlin said was and is an unintended occurrance thus it is a fix not a nerf.
and I do not know what forums you have been reading if there is another where the "overwhelming" people have been posting I would like to know.
and actually didnt SOE mention this is to address the dificulty in finding Items on Vendors?I have seen comments with saving time from having to search through empty vendors etc etc.. I do not recall any comments in a rednamed tag fashion indicating ANY need to address Price Regulations..
Through the main feed back thread the MAJORTY have posted against Global Price listings.. So unless your intent is really just to get crafters/merchants worked up then maybe you should suggest a compromise or a solution that we can discuss.
By the way went back and counted PRO posts on the merchant focus thread.. out of 15 pages around 1 post per page is Pro ( and that is counting all the "return" posters..I think 90% is actually a bit more realistic..
I fail to find the humor. In that particular batch I sold 40 harvesters. The parts and resources cost me nothing. It was pure profit. How does that equate to wanting you to do the same? How could I list a pack of 40 harvesters on the bazaar? I guess I can see the comedy in it......
Hampster2 wrote:
Ok, out of fairness, that was an unfair assumption. As an example, I charge 4000 for small houses, 250 for base furniture, 1000 for fancy furniture, 1500 for elegant furniture, 10000 for BER 13 harvesters....etc, etc, etc. I usually make deals to get the resources and supplies I need....I work alot of deals to keep my costs low. I'm a broker, and I like to sell in bulk. I get hate mails for my prices all the time.
LMAO - there is 27k of resources in a heavy mineral harvestor and someone wants to sell this for less than it costs to mine grind resources???? LOL
Cheers,
radiant.Arba