Architect Archive

Thread: Player City Garage Schematic

DocSavag
Tue Mar 02, 2004 1:16 am
#14






Dvnce wrote:

As it is now (and remember it is possible to change before it hits live.. ) the following are the resources required for a player Garage..


1550 Metal

1800 Low grade ore

350Low grade ore

6 walls

1 Power core

4 Identical Structure Storage Modules..

Pretty simple actually .. and there are there planet types.. like the rest of the city structures..


AND !!!! I cannot wait till the new lights Go live.. They are Very Nice.. Looked like 10 new sources of working lights if not a few more..





Sweet.


Wait..how did I get into this forum?!?!?!?


Thanks Dvnce. I'm excited about lights too..it is a bit silly but they are something new to play with. They certainly light up a room that is for sure...and with the new movement commands I can actually have a desk lamp now in my palatial mayoral office!





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DoctorGriggs
Tue Mar 02, 2004 11:10 am
#15



Dvnce wrote:
Its Construction 3 ... And I cant wait till the new lights get to live.. They are so cool... He He.. sure is a funny thing to get so excited for lol ...





Imaka I think all of us look forward to the new lights I always thought it was funny how that with all of the technology in the Star Wars universe I had to light my Naboo house with torches



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

CraftDragon
Tue Mar 02, 2004 3:42 pm
#16

Lights......cool



CraftDragon Elder Jedi
(Thank GOD I can kill BHs again)
Alt: KraftDragon EX-Master Resourcer>(I miss my harvesters)
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