Architect Archive

Thread: Publish 7 Lamps and Candles

GogoDodo
Wed Mar 03, 2004 7:44 am
#14

do you have a recipie for the candles and the new armoire(or is the recipie the same)?



G



Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Xohamz
Wed Mar 03, 2004 11:46 am
#15






LagWhore wrote:


Good to have someone looking out for us Architects. To bad our correspondent doesn't....








Have you seen the dozen or so long threads by him? I think you need to do some reading bro.




RotorofCorRng
Wed Mar 03, 2004 11:47 am
#16






LagWhore wrote:

To bad our correspondent doesn't....





Can I have what you are smoking?






Rotor - Will cease to exist May 3rd.
ZenDragonMLS
Wed Mar 03, 2004 12:14 pm
#17

Will resource quality / experimentation do anything with the lights? (e.g., brightness, increased durability, etc)

I would guess not, but it would be good to know ahead of time.



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Lunah75
Wed Mar 03, 2004 1:23 pm
#18

Nice, thanks for the link.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
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Naufragus
Wed Mar 03, 2004 3:24 pm
#19

ok i saw the schematics....


so what you are telling me is that it still takes amicro-chip to make torches bit only a little metal to make lamps....



Naufragus
Wed Mar 03, 2004 3:36 pm
#20

what are our creative choices...


i mean can we change the color of the items or the lights or is it just generic lamp A w/ white light?


Sneezy
Wed Mar 03, 2004 5:06 pm
#21

To answer some questions:


1. Experimentation does nothing


2. Master armoir schematic didn't change (still requires 250 kelsh copper and 8 identical synthetic cloths). I didn't make a schematic of the old metallic one, so I don't know whether or not if you hold onto the schematic whether you'll get the new or old armoir. I suspect the schematic will pop out new ones, but hard to say. If you like the old metallic ones, I'd pump out a bunch just in case.


3. Can't change the color of the items or their light. Some are definitely brighter than others though.


4. No off switch for the "on" varieties. I was able to place them in a backpack and stop the timer. Placing them on a vendor stops the timer.


5. I should note there is also a bug while makingthe items. The timer starts as soon as you select the schematic. So if you start crafing one, and get distracted before making final completion, you will lose that time. They also decay while in factories. The extent of decay in factories I'm testing now. I'll report back when I get more info on those.





Lepo Otrooc
TC Master Architect
Skystone, Tatooine


BoberFett
Wed Mar 03, 2004 5:21 pm
#22

How absolutely, positively bizarre. I'd love to get a look at the DB structure behind this game. Two totally separate schematics for on and off lights rather than a state flag.
Sneezy
Wed Mar 03, 2004 8:29 pm
#23

Hopefully they will be able to fix this before it goes live:


1. lights decay while crafting them. If it takes you 30 seconds, 5 mins, or 1 hour from the time you get to the insert resources screen until the item appears in your inventory, that's how long will be taken off of the maximum lifespan.


2.lights decay while they are crated and not on a vendor. So far putting a crate in your inventory, in a bag, on the ground in your house or any place other than on a vendor will keep the clock ticking away. This is especially bad for factory runs. You must babysit the run and remove the crate and get it to a vendor pronto to stop the timer. Otherwise if you let the factory run on its own and come back in a couple hours/next day like most architects do, you will have lost that much time on the candle's lifespan.


3. Non-crated items do not decay in your inventory, in backpacks, or on vendors. They only decay when displayed. (Working as intended).




Lepo Otrooc
TC Master Architect
Skystone, Tatooine


BlueOx
Thu Mar 04, 2004 4:30 am
#24

Lepo, can you comment on the fact that the Architect skills screen on TC lists all the lamp and candle schematics as being gained at Furniture2? Is that really true, or are they spread out on the furniture line and the devs just haven't updated the skills screen? Seems strange to have one skillbox be so unbalanced with a massive amount of schematics...



Girnan Yi'tey (Gorath)
Master Tailor ~ Master Architect ~ Master Artisan ~ Pesky Old Lady

Jcb33
Thu Mar 04, 2004 5:46 am
#25

Dont make them decay it already costs to much to buy/make them and this will be ridiculas i have 36 lamps in my house and in real life u dont need to replace ur stuff all the time do u!
Sneezy
Thu Mar 04, 2004 5:48 am
#26






BlueOx wrote:
Lepo, can you comment on the fact that the Architect skills screen on TC lists all the lamp and candle schematics as being gained at Furniture2? Is that really true, or are they spread out on the furniture line and the devs just haven't updated the skills screen? Seems strange to have one skillbox be so unbalanced with a massive amount of schematics...




Yep, that's the way they are listed right now.


I would assume that theyintended to spread them out based on the differing material requirements, ie Candles at Furniture 1 (55 resources, 14 day lifespan), Desk Lamp at F2 (55 resources, 28 days), Table-tops at F3 (70 resources 28 days), and Free Standing at F4 (125 resources 28 days).




Lepo Otrooc
TC Master Architect
Skystone, Tatooine


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