Architect Archive
Thread: Publish 7 Lamps and Candles
LagWhore wrote:
Good to have someone looking out for us Architects. To bad our correspondent doesn't....
Have you seen the dozen or so long threads by him? I think you need to do some reading bro.
LagWhore wrote:
To bad our correspondent doesn't....
Can I have what you are smoking?
I would guess not, but it would be good to know ahead of time.
ok i saw the schematics....
so what you are telling me is that it still takes amicro-chip to make torches bit only a little metal to make lamps....
what are our creative choices...
i mean can we change the color of the items or the lights or is it just generic lamp A w/ white light?
To answer some questions:
1. Experimentation does nothing ![]()
2. Master armoir schematic didn't change (still requires 250 kelsh copper and 8 identical synthetic cloths). I didn't make a schematic of the old metallic one, so I don't know whether or not if you hold onto the schematic whether you'll get the new or old armoir. I suspect the schematic will pop out new ones, but hard to say. If you like the old metallic ones, I'd pump out a bunch just in case.
3. Can't change the color of the items or their light. Some are definitely brighter than others though.
4. No off switch for the "on" varieties. I was able to place them in a backpack and stop the timer. Placing them on a vendor stops the timer.
5. I should note there is also a bug while makingthe items. The timer starts as soon as you select the schematic. So if you start crafing one, and get distracted before making final completion, you will lose that time. They also decay while in factories. The extent of decay in factories I'm testing now. I'll report back when I get more info on those.
BlueOx wrote:
Lepo, can you comment on the fact that the Architect skills screen on TC lists all the lamp and candle schematics as being gained at Furniture2? Is that really true, or are they spread out on the furniture line and the devs just haven't updated the skills screen? Seems strange to have one skillbox be so unbalanced with a massive amount of schematics...
Yep, that's the way they are listed right now.
I would assume that theyintended to spread them out based on the differing material requirements, ie Candles at Furniture 1 (55 resources, 14 day lifespan), Desk Lamp at F2 (55 resources, 28 days), Table-tops at F3 (70 resources 28 days), and Free Standing at F4 (125 resources 28 days).