Architect Archive

Thread: What price do you value a City Hall at?

Motorhead428
Mon Nov 10, 2003 2:53 am
#14

lol "a vegas" should be las vegas


Ikoof
Structural Engineer-Chilastra

Markis
Mon Nov 10, 2003 5:58 am
#15

I have 2 accounts. My Master Architect and Almost Master Armorsmith.



I am gonna donate the City Hall to my PA on the first day to start our city. However they will be paying for the rest of the city stuff at3 cpusince I am the one providing all the resources.


Outside my PA Icharge 6 cpu, needless to say I don't get alot of orders. There is alot of Architects on Intrepid and I am tired of fighting for bussiness and mostly just cater to the PA. I am almost a Master Armorsmith also and again I am focusing on my PA




Irodoko: Armorsmith
LasloCorellis
Mon Nov 10, 2003 6:51 am
#16

I've sold one for 400k. But, the guild buying that has already bought 50 medium houses from me for 2.5m, and I'm finishing up 50 heavy harvestors (10 BER)for them for 5.5m. I figured it was worth it to give them a good price.



Laslo Corellis
Master Architect
Novice Smuggler
Twin Suns Alliance (TSA)
Tempest
kailusdog
Mon Nov 10, 2003 6:52 am
#17

They won't be able to place a city hall until their "Politician" has leveled appropriately anyway.


Patch day isn't going to mean much until that happens.

Dayln
Mon Nov 10, 2003 8:06 am
#18

I believe a Novice Politician can place a town hall.


We will have those on day one.

Albjorus
Mon Nov 10, 2003 8:14 am
#19

Yep. That's what I have read and understood anyway. Novice politician gets the pie.






Albjorus

Master Architect/Master Artisan/Teras Kasi Master
EvilMustache
Mon Nov 10, 2003 8:40 am
#20

I'm a middle sized PA. We will not be puchasing any of the city buildings, however, our architect said that he feels there will be 2 prices:


Cheep Architects Between 300K to 500K


Everyone Else Between 500K to 1Mil


Cheep architects are of one of three varieties:


A) the Grinder


B) the popular guy (not so popular in RL, so this is where they find their value)


C) the non Capitalist I like crafting guy(a guy that makes more then enoug money for their expenses, but does not have a fat bank roll)


The not so cheep architects can be lumped into one of 2 categories:


A) the Capitalist (highest price the market can afford while still moving volume)


B) the gouger (I THINK my goods to be as valuable as weapons and those that buy millions of credits on ebay think I'm a good value - hehe - just had to get that in)


Good Luck to all of you. Thanks for your efforts.


BTW: I was an architect in a former life, so I buy from the Capitalist guy (I sell resources at a fair price and still make a mint, so I give it back to the crafters that buy from me).




- Every Flame is a win for me!
Albjorus
Mon Nov 10, 2003 8:44 am
#21

That popular guy comment is purely subjective.





Albjorus

Master Architect/Master Artisan/Teras Kasi Master
Dayln
Mon Nov 10, 2003 9:10 am
#22

You forgot


D. The good businessman that knows that providing his customer with high value items at a greatly reduced cost will garner him more business in the future.

GogoDodo
Mon Nov 10, 2003 10:00 am
#23

i don't have the exact recipie in front of me but its something like


1800 metal


4400 ore


20 walls


6 power cores


6 strorage modules



at 3 credits per unit its about 275k. Thats cost. Figure with CF and assembly cost they'll probably run about 300k



G




Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
Griswel
Mon Nov 10, 2003 7:06 pm
#24

I feel fine getting 3.25-3.5cr per resource. I have happy (repeat) customers, plenty of work and more money than I know what to do with.
Jassco
Mon Nov 10, 2003 9:54 pm
#25

Any architects on LOWCA that would like to sale me a city hall on patch day? Email me or PM me on the boards and we can discuss price. But my PA is not a bunch of power gamers, most of us are casual players who run missions daily to scrape by- so please be fair and reasonable! *Crosses fingers*



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
__Qel'drin Vaso_________
LIGHT JEDI MASTER
bTEMPLARSb
New Jedi Order, Council
Solen80
Mon Nov 10, 2003 10:22 pm
#26

Most people on these forums talk about credits per resource. Now , we take a leap from SWG and into real life.Using the correlation , on why big businesses move out of the United States for labor. Yes , the labor is cheap in other countries, like for instance , Mexico. These companies exploit the cheap labor and sell their finnished product at vastly inflated prices. Even the hardware in all of your computers, costs only a couple dollars in labor. Mechanics charge 50-70 dollars an hour to repair cars. Why? you say? Labor is what inflates the price and other phantom variable is the standard of living cost.


Now let's say that our standard of living is equivilent to our "fun factor" , i like to have fun while playing as an architect, so i try to get the most out of the labor that i put into it. Setting your price and then haggling for a couple K credits is fun.


Now we go to the demand part of this...Initially demand will be high, but let's think about this. Won't the demand for a city hall always be high? I mean they allow someone to create a city for cryin out loud! Now if you were a consumer , what would you expect to pay for a city hall. Personally , i would expect no less than 1 mil credits. This is the most powerful structure in the game and can affect many people in the game, it should Notbe taken lightly.


And back to the credits per resource, yeah it's about 270K resources; but i charge for labor and value.


Think of it as a diamond in the rough.




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