Architect Archive
Thread: Fair & Simple Pricing
Well.. it may sound useless but forming some sort of organization could help raise the confidence of some people who have been scammed. I found out last night just how gun shy people have gotten in my neck of the woods when I tried to sell some small houses. I had two different characters tell me they had gotten deeds that someone had changed the name on and ended up finding out they had a harvester instead of a house.
If there were a group that stuck to a set guideline for doing business, players would grow to trust them over time and prefer to purchase structures from them instead of the person hawking on the street corner.
A simple set of rules to go by would not only make the prices level out but would also benefit members maybe?
Like I said.. just a thought. I'm sitting at work with NOTHING left to do for the day but read the boards heh.. this idea just peaked my interest is all. Not trying to cram it down anyones factory pipes
You can change the name of a deed? I suppose you can. Never even considered doing that.
Hey what can you do? I have my office inside a village we built. I place some homes there and when people want one I walk them in, tell them the ropes, and make a sale. This involves me handing them a few welcome home items like plants and chairs. They pay me for the house transfer. They dont even get a deed in the deal because we are standing inside the house! I do a /transferstructure on them after I get paid.
Why do people trust me in this matter? Well I live in that village for one, it's built up around us. My customers are my neighbors.
So what can I say to the people that buy from strangers standing near a bank terminal? Um shop around?
Saxos
dad get off the computer your drunk!
are you crazy 190,000 for a large house! stay with it... i see them for 120,000 at the most and that price is going to come down because there are more and more architects out there every day. simple supply and demand brother... your theory is retarded, and you need to re think it. dont jump on this message board and try to set a standard, when you dont know what your talking about.
uranis stay on scylla with all the other jacka$$e$....
Can you please post the requirements by resource for a PA hall. Someone was telling me it was closer to 90,000 resources.
Thanks
I have only one method determining price of goods: supply and demand, and that's what it's going to be for everyone whether you like it or not. Not flaming, but that's the way it is people.
There is no game mechanisim to set price controls, therefore it is a free-market economy, and in a free market economy, supply and demand determine prices. You can try to influence prices, and you may have some effect in a small area ..maybe ![]()
You built a house. Is there a demand for the house? Do you have a buyer? If there is not that much demand for a small generic house, then you aren't going to get 5c per resource for it probably. You may not even get 1c per resource. You 2 options.
1. Keep item in stock, wait for a buyer. Advertise you have one.
2. Sell it at a profit or a loss, convert it into credits.
After that, you may want to reconsider building more houses, if you can't compete.
If you are losing money selling what you're selling, or no one is buying what you are selling, you need to become more competitive.
You canbecome more competitive by:
1. Paying less for resources, (develop good relationships with miner types, mine your own)
2. Advertise, get the word out on what you are selling, find out what the demand price is,(talk to alot of people to find an average)
3. Broaden your product line and diversify
4. Pay for someone to sell your stuff, (you're a builder, you build. Some people are better at selling)
5. Identify cost/resource saving techniques to lower your production expenses.
6. Add sales pitches and free stuff, (example, free torches with home. Of course the torches are at-cost and are included in price)
There are various ways to become more competitive and make more profit. You just have to be willing to change.
For example, I had a ore site that had a production expense of .8 credits per unit of ore. The demand for that ore lowered, so instead of selling it at 5cr per I had to sell it at 4 cr per. I wanted to reduce the impact of that change, so I initiated some cost/resource saving measures. After those measures, I had it down to .5 cred/unit.
Business is ever evolving, ever changing, and more brutal than a dark jedi.
It goes both way. I asked the architect who created my first house how much a large house would be if I supplied him all the resources. I was told that it would cost 250,000 credits if I supplied all the materials, needless to say I replied with a No thank you. I don't mind paying a fair price but damm ![]()