Architect Archive
Thread: SMALL HOUSE COLLUSION SIGN UP!
Ok, so 5.9 per resource is much? Go look on the bazaar. Most people sell for at least 5 per resource. No architect has a snowflake's chance in hell of getting more than one or two houses together a day if going solo.
How many destroy missions can a marksman do a day?
Tiiquila
I just looked up how many resources it took to make a small house: 3344. How can you justify charging 5.9 credits per resource?
The cost on the harvesters is not 5.9 credits per resource. Your skill in building a house is not worth that. These aren't even hard to find resources. Any resources that fit the requirement will work. Sure, some may be hard to find ATM but not enough to charge 5.9 credits per resource. That sounds like a rip off to me.
Xader_Vartec wrote:
I just looked up how many resources it took to make a small house: 3344. How can you justify charging 5.9 credits per resource?
The cost on the harvesters is not 5.9 credits per resource. Your skill in building a house is not worth that. These aren't even hard to find resources. Any resources that fit the requirement will work. Sure, some may be hard to find ATM but not enough to charge 5.9 credits per resource. That sounds like a rip off to me.
A full set of Marabi Armor, the Novice Armorsmith armor, takes 873 total resources. People are charging 10K+ for a suit. At 10K that is 11.5 credits per resource used and people gladly pay this. But an architect charges more than 2 credits per resource and we're ripping people off.
Say both the armorsmith and architect run thier harvesters for 24 hours. They each have 10 harvesters running. Let's also say they only need 1 type of material for simplicity to make thier respective items and each harvester gives 1500 resources in 24 hours for a total of 15000 for 10 harvesters.
Now an armorsmith can make 17 suits of armor
The Architect can make 4 houses.
The armorsmith charges 11.5 credits per resource, or 10K per suit and earns 170,000 credits.
The architect charges 4.5 credits per resource, or 15K per small house and only earns 60,000
Who's ripping who off?
I'm glad I'm one of the people supposed to fill in the gaps between Novice and Master Architect. I'm only going to Buildings 2 to allow all small house types to be crafted. I won't be training any further than that. I think there's gonna be a good market there for me.
For 10,000, cause it's made out of dirt I dug up for free. No maintenance, no power required. Macro-sampling resources worth three smalls a day, crafting while I'm sampling, I'll make it soon.
So if you want a small house in about two weeks, even after all these guys stop making them, and your on Starsider, fly on over to Tat and I'll hook you up. Selling harvesters, weapons, micro-sensors, and a ton of other crap, I think Ican make good profit from this.
And don't worry, I can't make enough homes to flood the market, so you could prolly get your sales in too, unless of course, there are others like me. Alot of 'em.
No need to worry... right?
I don't need to sign anything to sell my house for 20k, but thanks for the effort anyway.
Thanks to the other 23402938 threads that have attempted this as well.
Viva Capitalism!
I don't want to sell my items at "cost"... I'd like to make a profit... ![]()
Xader_Vartec wrote:
The cost on the harvesters is not 5.9 credits per resource.