Architect Archive
Thread: Architect Issue #4 Bugs ***Open Discussion***
Dvnce wrote:This is where to add to this list... Is there any other bugs out there that are directly related to our profession?Issue #4 Bugs
System Manufacturing error #7 --- This bug is very annoying and is costing many crafters resources. We have tracked as best as we can to narrow down this bug It needs to get fixed ASAP
Is this the only bug we have listed? Bugs should be issue #1, and please don't forget about factory experimentation (speed AND storage, please) as well as fusion/solar deed experimentation.
- OMU in crates.
- Deeds in crates.
- Crafting Stations require Novice Architect to craft, but still are using Artisan Experimentation. Either move them to Master Artisan, or change the experimentation.
- System Manufacturing error #7 - this one affects EVERY crafting profession, and even non crafters that buy schematics and own factories. Fix the storage limits, or at least tell us what the true limits are. Is it the experimented maximum storage of 1:1 unit or is it 200 total crated/uncrated item.
Nakorthebluerider wrote:
Structure decay would kill those of us that do static lot changes. Give up the idea.
Since i have about 300 harvestors in static locations, i feel that maybe i should weigh in on this idea. I want there to be some decay on harvestors, but i don't want to have to reseed my static fields every 2 months. Decay should happen similiar to weapons, just thru normal use the harvestor will accrue some damage, damage that can be easily repaired (thru a arch kit) but that decay would be fairly small. Greater damage, and diminishment to the overall health would come from the redeeding of the structure.
G
Message Edited by the_redeye_jedi on 03-29-2004 02:42 PM
GogoDodo wrote:
Nakorthebluerider wrote:
Structure decay would kill those of us that do static lot changes. Give up the idea.
Since i have about 300 harvestors in static locations, i feel that maybe i should weigh in on this idea. I want there to be some decay on harvestors, but i don't want to have to reseed my static fields every 2 months. Decay should happen similiar to weapons, just thru normal use the harvestor will accrue some damage, damage that can be easily repaired (thru a arch kit) but that decay would be fairly small. Greater damage, and diminishment to the overall health would come from the redeeding of the structure.
G
I have to disagree with the last part of this as it just makes it even harder for the little guys trying to get by on their own lots plus whatever their friends can spare. They have to be able to move around their harvesters. This would just be yet another change that would favor the big guy over the little guy.
Nakorthebluerider wrote:
Structure decay would kill those of us that do static lot changes. Give up the idea.
Just because you and some others are using static lot trades does not mean that harvester decay should be discounted as a possibility for a renewable source of income. If I manage to keep my vendor stocked with my own lots and NO cross-server trades, why are you unable to do the same?
While not tehcnically an exploit, I'm sure cross-server lot trades were not a mechanism that the Devs intended to be used in the manner in which they currently are. At the very least, I'm sure they won't shed a tear if your cross-server miners vanish due to any decay system they may or may not implement in the future.
Naufragus wrote:
i completely agree with you that harvetsors should decay slowley...
i have just not seen this team ever get decay right though...
Exactly, be careful of what you ask for, as you may just get exactly what you didn't want. Think droid storage units or decay on lamps.
Crate OMU's
Fix my structure factory or TELL ME THE FREAKING RULES
Fivo Asia