Architect Archive
Thread: Architect Issue #4 Bugs ***Open Discussion***
Issue #4 Bugs
System Manufacturing error #7 --- This bug is very annoying and is costing many crafters resources. We have tracked as best as we can to narrow down this bug It needs to get fixed ASAP
1) TORCHES USE MICROCHIPS.....why.....lamps dont....why??????
2) FACTORY EMAILS ----- many of us share factories since there is a lot issue....problem is that admins dont get the emails that the run is finshed or there is no maintence...would be nice if all admins got those messages
3) HOUSING DESCRIPTIONS --- the housing desriptions are very confusing...Style 2 Floorplan 2 etc..plus i think that all the smalls still give you the same description further confusing players...would be nice if the deeds showed PICTURES...i believe this was supposed to happen a year ago then nothing ever did.
aside from the OMUs we are pretty much a bug free profession
i completely agree with you that harvetsors should decay slowley...
i have just not seen this team ever get decay right though...
Crating OMU's is a major concern, and one that problem ranges back to the days of BETA Testing. ![]()
As for decaying of harvesters, be prepared for the /cry that will come from the populace. It's okay for a weapon to decay (Because I'm a weaponsmith), It's okay for your armor to decay (Because I'm an Armorsmith), but because I'm not an architect, and I rely on those harvesters to keep me in the 10's or 100's of millions of credits, you better not make them decay or I will /delete and /quit for good.
You know that will happen, and you know that's what people will say. If you ask for it, and the dev's give it to you, we'll quit. It's ok for our proffesion to be the most needed, without us, there wouldn't be anything better than Wind Generators and Personal harvesters all over the place, and the prices of items would be OUTRAGEOUS, along with the fact it may take you a year to get what you want, because they can't harvest the resources fast enough to keep up with orders. *Is winded and is stopping to take a breath now*
It's to bad that ALL of the proffesions/players can't help one another out and agree on something that benefits just one proffesion, but hey, I'm apparently looking for a utopian based mmorpg, guess I shouldn't be here then. hehe.
Look, decaying of harvesters would do 3 things.
1: Would put us in line with REALITY: Fact is, everything decays, if it didn't, why all the spare parts? SO.. why is it that the harvesters, which end up working day in and day out for months/years on end, have absolutely no decay, yet, the pistol I use to defend myself with decays on every shot?
2: Would put us in line with other crafters: Decay on weapons, armor, clothing etc etc. etc. Need I say more?
3: Would give us a viable source of renewable income. Oops, maybe I shouldn't say that, we don't want the Architects dipping into the millions/billions of credits that Armorsmiths, Chefs, BE's, DE's, WS's etc. etc. etc. are making on a daily basis, yet, if it wasn't for people upgrading and/or joining the game, we'd be out of customers before summer hits.
Ok, now I may sound a little nasty with some of my comments, but I've been doing this for quite a while, and it seems to me that this whole issue is repatitive, and it's starting to get a little old. This is supposed to be about bugs, not anything else. I don't see much on that part of the discussion, OMU's are it.
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OMU's need to be looked into, everything else seems to crate up, including the NEW lamps, why can't something like the OMU's crate? Why do we even have to discuss this, it should have been automatic.
Resource Vein %: These are NOT inline. I can harvest UNGODLY Duralloy on a 96% vein, yet I can't harvest crappy Carb Ore on anything better than a 50% vein. This was SUPPOSEDLY going to change, or atleast according to a report, TC had a whopping 70% Carb Ore on it, WOW! where is the live servers high % at? This to me is a HUGE bug, and should be addressed as well. I'm not saying that it should always be 99-100%, but to hardly see 60% on a highly needed resource, this should be addressed and looked into, and don't let them go on it, saying it's being addressed, ask for updates on it.
Used Lots: Structure factory is 2 lots vs all other factories being 1 lot. I don't consider this a bug, I consider this a nerf on the Architect proffesion, and WE should be aligned with other proffesions and their needs/factories.
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I know there is more stuff that I need to address, but I'm on a voice com system right now, trying to work out some other things for my player city, and in all honesty, it's more workable to me to focus on that, than on this, because in 7 months of playing, I have yet to see the NEEDED items addressed get fixed, instead, guess what, they add more bugs to the game. Right now, I've sold about 75% of my stuff off to possibly leave the game, but I'm certainly leaving the active proffesion. I'm not necessarily dropping architect, but I'm about fed up with giving the player community the same old thing, and that's where it ends. We have no use in the GCW, we have no use in the Galaxy at all, after people have purchased all the harvesters they need, the house they want, and the few items they want for their house, they are done with us.
Oh well...