Architect Archive
Thread: NERFED! Crafting Heavies! DEVs FIX THIS FINALLY!
The issue is CFs *while experimenting* - a single CF typically makes sure you aren't going to hit BER13.
You have to deep-discount BER12s to sell them, so a single CF while experimenting can cost you 10-40K in profits.
Quiksilver273 wrote:
Just got into architect and pretty much have been able to hit ~95% on the OMU's, is this typically good enough to hit BER-13 Levels?
Yes. I think 90% or above can get you a BER13. Its a combination of your mining component % and the final combine %. I think if they average out to 90% then that will be about enough to get BER13.
Cybst0rm wrote:First off, I am a Master Architect trying to upgrade my fleet of Medium BER10s to BER13 Heavies. So I gather up some supplies and set to work... I have a brand new +43 station I pulled from a crate this morning and 2 brand new +14 tools I pulled from a crate and I even ate some food to improve my combines. I am using resources with 900+ scores for efficiency and could care less about storage. Here is what happened...First Heavy Harvestor- Great success on the combine. Good success on efficiency. Ended up with a BER12Second Heavy Harvestor- Great success on the combine. A success on efficiency. Ended up BER10 and destroyed itThird Heavy Harvestor- Great success on the combine. Another good success on effieciency. Ended up BER12Out of the 20 times I have tried to make a heavy harvestor, I have only created 1 or 2 BER13s. It isn't my equipment and it isn't my resources. What the heck is going on? Considering the amounts of resources needed to make just one, I am hesitent to try and craft more heavies. And I refuse to "experiment" so SOE are finally catch a clue while I waste precious resources. Can someone tell me **edit** is going on?
Reading carefully, his problem is that he's getting 'success' and 'good success' on experimentation. Basically, you can't reach 13 without 'great' success or better. I'm not sure what would be causing this.
How are you experimenting? I generally experiment with 7 points on the first attempt. On a Amazing success, that will get me to BER-13, and I'll have a few points left over for the hopper. If I only get a 'great', I'll put the 8th point into a second experiment and that generally gets me to 13.
If you're experimenting 1-2 points at a time, this might be the problem.
Are you working in a research city? Research city improve the number of 'great' and 'amazing' results you get. That might also help.
As a note, I've got +15 experimentation from some tapes plus an apron. That gives me 11 experimentation points... but I'm not sure if it affects the proportion of 'great' and 'amazing' results I get.
Other than that, I'm not sure what the problem might be.
Make sure you max out the experimenation on the mining unit, even if you hit rate 6 without using all your points.
Also, if you succeed in making a 13, suck it up and make a schematic....it'll save you a ton of headaches in the long run.
Master_Mavric wrote:Anubios wrote:One other wierd factor I'd take in to acct.
If you need to craft by hand.. and get a buch of failures on 2-3 harvesters.. quit crafting that night and go off a beat on to animals, or log for a hour and then come back and try again.. I could be component's or resources but if it isn't and you still getting a bad run.. just leave it it.
It's bad to craft when the crit failure demons are aboutI dont see why yall make such a big deal outa criticial failures. When I get one I just click the assemble button again and it gose. lol I dont even have to reload the resources. Maybe I have a client side bug that makes my life easyer. Ill tell you this though, Im not goting to reload to test the idea. But if this is the case with the rest of you I dont see what the deal is. I can have three or four in a row and never lose a unit of resource or a component. This is not the case with any of my standered crafting tools however just my structure crafting tools.
Heh.. I think you've misunderstood what I was saying.
What I was refering to is crit failures while experimenting, which in return reduces the overall BER rating of the harvester your crafting..
I personally only want max ber for what I craft everything else is very hard to sell and could therefore be a waste of materials.
Quiksilver273 wrote:
Just got into architect and pretty much have been able to hit ~95% on the OMU's, is this typically good enough to hit BER-13 Levels?