Architect Archive
Thread: NERFED! Crafting Heavies! DEVs FIX THIS FINALLY!
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Cybst0rm
Sun Apr 04, 2004 1:41 pm
#1
First off, I am a Master Architect trying to upgrade my fleet of Medium BER10s to BER13 Heavies. So I gather up some supplies and set to work... I have a brand new +43 station I pulled from a crate this morning and 2 brand new +14 tools I pulled from a crate and I even ate some food to improve my combines. I am using resources with 900+ scores for efficiency and could care less about storage. Here is what happened...
First Heavy Harvestor- Great success on the combine. Good success on efficiency. Ended up with a BER12
Second Heavy Harvestor- Great success on the combine.A success on efficiency. Ended up BER10 and destroyed it
Third Heavy Harvestor- Great success on the combine. Another good success on effieciency. Ended up BER12
Out of the 20 times I have tried to make a heavy harvestor, I have only created 1 or 2 BER13s. It isn't my equipment and it isn't my resources. What the heck is going on? Considering the amounts of resources needed to make just one, I am hesitent to try and craft more heavies. And I refuse to "experiment" so SOE are finally catch a clue while I waste precious resources. Can someone tell me **edit** is going on?
ZenDragonMLS
Sun Apr 04, 2004 1:55 pm
#2
I just make a couple of BER13s yesterday on the first try. Whenever someone has this kind of problem it can typically be caused by a couple of things.
1. Exactly what type of Heavy were you trying to make? I'll assume that you wanted Heavy Mineral for the rest of the questions.
2. When you made the schematic for the Ore Mining Units, how high did you experiment them? (the "rate" in it is meaningless - the key thing here is that you experimented it to 83% or 97% or whatever)
3. For the final combine, you use steel, metal, and chemical. What did you use for each of these? What were their HR/SR/UT?
4. Have you been DBed while carrying your crafting tools?
1. Exactly what type of Heavy were you trying to make? I'll assume that you wanted Heavy Mineral for the rest of the questions.
2. When you made the schematic for the Ore Mining Units, how high did you experiment them? (the "rate" in it is meaningless - the key thing here is that you experimented it to 83% or 97% or whatever)
3. For the final combine, you use steel, metal, and chemical. What did you use for each of these? What were their HR/SR/UT?
4. Have you been DBed while carrying your crafting tools?
Cybst0rm
Sun Apr 04, 2004 2:08 pm
#3
1. Yes, minerals
2. The OMUswere 90+%, since I ran them a long time ago, I don't remember exactly. The resources I use for everything important are all 900+ scores
3. Again, all scores over 900. I use lubricating oil since that makes it easier to get a good success and the scores don't count. Even if they did, the OQ is 1000 and the DR is pretty high as well.
4. All of the equipment I used was pulled fresh from a crate. Tools are +14% and station +43%
ZenDragonMLS
Sun Apr 04, 2004 2:16 pm
#4
OQ and DR don't matter a bit for harvester effeciency.
You say the "attributes that matter" are over 900. I assume you mean HR/SR/UT are all over 900, correct?
How are you experimenting for the final assembly? One point at a time? 8 points first?
You say the "attributes that matter" are over 900. I assume you mean HR/SR/UT are all over 900, correct?
How are you experimenting for the final assembly? One point at a time? 8 points first?
Pawlin
Sun Apr 04, 2004 3:39 pm
#5
Cybst0rm wrote:
...
2. The OMUswere 90+%, since I ran them a long time ago, I don't remember exactly. The resources I use for everything important are all 900+ scores...
I'd double check those OMUs. Try making a new batch with fresh materials.
And as Zen pointed out make sure you're looking at HR, SR and UT for stats.
Danook
Sun Apr 04, 2004 4:00 pm
#6
The ore unit is important also. I just made 3 13s in a row with np. My ore unit was experience up to 6. I use only steel and the important stats were all in the 900s.
ZenDragonMLS
Sun Apr 04, 2004 5:31 pm
#7
Danook wrote:The ore unit is important also. I just made 3 13s in a row with np. My ore unit was experience up to 6. I use only steel and the important stats were all in the 900s.
Two comments:
1. Don't bother looking at the "rate" of the mining unit. The reason I say that is that thinking about it that way makes you think that only the rate matters. Everything that we've seen says that the underlying *quality* matters. Another way to think about this is: maybe you can get "rate = 6" on the mining unit at 85% (for example - I don't remember the exact spot). If you stop there, then in the calculation for the final result it uses "85". If instead you experiment it up to 97%, for example, it may still say "rate = 6", but it *really* makes a difference on the final assembly.
2. I know that this is one of those "stupid" questions, kind of like "sir, are you sure you plugged it into the wall?" However, given that other crafting professions and other products have different "important stats" (e.g., OQ, or PE, or FL, or MA, ...), whenever someone says "the important stats where ...", I feel compelled to ask "which stats - exactly - were you talking about and what - exactly - were the numbers?" We have had several times when people have posted here and they thought OQ was important, for example.
I guess what I'm trying to say is that when trying to "debug" something, I've found it useful to dot every eye and cross every tee - that way I don't miss a key clue.
Shaar
Mon Apr 05, 2004 1:25 am
#8
There is something weird going on sometimes.
One night I failed 6 times in a row. And not just poor results but critical fails. I was screaming and cursing the game for about an hour after that and was very close to giving it all up.The next night Imade 10 heavies BER 13 without a single failure or poor experimentation. The exact same resources and componentswas being used to make them.
Since that night I have had normal results but there was something going on there...
And it wasn't during the experimentation change, didn't play at all that day due to lack of time.
FoPJester
Mon Apr 05, 2004 1:41 am
#9
What Shaar describessounds like we should consider a different approach. Instead of looking at tool ratings, crafting station efficiencies and resource quality we could also assumecompletely different interferences. Maybe we were experiencingrepeated disturbances in the force?
bluejanus
Mon Apr 05, 2004 3:58 am
#10
Bad things can happen. I was making medium gas processors one night and made like 12 BER 9s in a row. I was very unhappy. I usually build factory runs these days.
EnFERn0
Mon Apr 05, 2004 7:15 am
#11
A while ago I made some Harvies that wouldn't go above BER12. I made new OMUS and BER13.
Anubios
Mon Apr 05, 2004 7:54 am
#12
One other wierd factor I'd take in to acct.
If you need to craft by hand.. and get a buch of failures on 2-3 harvesters.. quit crafting that night and go off a beat on to animals, or log for a hour and then come back and try again.. I could be component's or resources but if it isn't and you still getting a bad run.. just leave it it.
It's bad to craft when the crit failure demons are about
If you need to craft by hand.. and get a buch of failures on 2-3 harvesters.. quit crafting that night and go off a beat on to animals, or log for a hour and then come back and try again.. I could be component's or resources but if it isn't and you still getting a bad run.. just leave it it.
It's bad to craft when the crit failure demons are about
RumbleSteelskin
Mon Apr 05, 2004 7:57 am
#13
I'm a new-ish Master Architect but I haven't tried to go for the BER13 harvesters.
I make BER10's no problem and always get them to BER12 with the experiment. That's just using grind junk that I bought up in bulk. I haven't tried to make any with "uber" resources.
Again, being new, does it really make *that* big of a difference between BER 12-13 ? I bring up tons of ore everyday using 8 Heavy Mineral Harvesters and 2 Fusion Power reactors.
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