Architect Archive

Thread: Merchant Tents?

Bahamanut
Fri Dec 19, 2003 4:59 am
#14

how much you sell those tents for? I'm on eclypse and planning to make them in bulk production...



create [email protected] put a crew on it, make them find the good ideas and make this game what it should have been from day one
I like stars, I like the galaxy, don't like wars --- i like 67% of the game
Cafa
Fri Dec 19, 2003 10:18 am
#15






GotEgg wrote:





Cafa wrote:





RobertTamburo wrote:
you can also train up to efficiency IV, place the tent, then surrender the efficiency tree .....




I really hate this requirement. This has essentially made a new product and limited sales of the product to almost the SMALLEST element in society exclusively. One wonders at the logic here.


"We have this great new FEATURE for architects!"


"But you'll never get to sell more than 3 or 4!"


Please change this requirement to novice merchant. That makes more sense. I keep eff 4 for harvesting and quite a few other things. Not for the stupid tent.


Fivo Asia
Master Artisan - Master Architect - Master Merchant
Tempest - Dantooine - Vesnia






3 or 4? - You must be doing something wrong... i've sold maybe 80 of these. I can't keep them in my vendor because i sell out too fast. - If i only had the tailor skills, i would sell maybe 6 a week.




What I did wrong was make Master about 1 week after they were out. By then, the SMALL potential market disappeared. I have access to all the tailors I want. I financed almost their entire crafting careers. But after cities hit, and after merchant tents that were needed were purchased, the market died abruptly. Eff 4 or Master Merchant is an excessive requirement for putting a tent down. Honestly, most people I know grind merchant up and drop it to novice to just get their vendors down and in place. What, it takes like 8 days with all your vendors down in an active place to get it back, so what!


I am keeping Master because of the benefits in managing 60+ harvestors.


If I made a product that only Master Chef's could buy would it matter then? If ANYONE in game can place a harvestor, why can't they place a tent? Makes no game or logical sense. Doesn't anyone see a problem with placing a LARGE HEAVY MINERAL MINING DEVICE and not being able to set up a tent?


Fivo Asia
Master Artisan - Master Architect - Master Merchant
Tempest - Dantooine - Vesnia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Zanholo
Fri Dec 19, 2003 10:32 am
#16

Personally, I like the requirement. Everything else about merchant is so easily obtained. I like tht not every novice merchant can place these or they would lose any unique appeal.


Just mho.





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Bahamanut
Fri Dec 19, 2003 7:01 pm
#17

how much do you all sell them for?



create [email protected] put a crew on it, make them find the good ideas and make this game what it should have been from day one
I like stars, I like the galaxy, don't like wars --- i like 67% of the game
Acelin-
Fri Dec 19, 2003 7:45 pm
#18

I personally don't like the merchant tents. They don't show up on the overhead map and I find that bothersome.


I wasn't going to use them at all, but finding out they only take one lot has made them a bit more appealing.




R 0 L L B A C K
It's clearly not working out...
torchsinger
Sat Dec 20, 2003 6:10 am
#19

Utopia.. I have sold my tents for 25-35k


Now I have a question? Someone mentioned 3 colors? why can I only show 2 colors (green or grey) I have seen brown tents.. hmmmm looks like I need to investigate this




Torch Singer
Citairen_Mugarrii
Sun Dec 21, 2003 6:15 pm
#20

default is the orange/brown colour, doesn't list the colour on the drop down. Thus, you have the three colours. (And yes there is a u in there. colour, colour COLOUR!!!!!! :smileytongue
Opok
Sun Dec 21, 2003 10:02 pm
#21

MA, Eff 4 , nereve even looked at the sch for the tent. didnt think i could place it inside a city that was not a player city, so really didnt know if there was profit for meas far as my crafts being sold. if im wrong let me know.

MistakenIdent
Mon Dec 22, 2003 10:20 am
#22

Tents can be placed anywhere you can place a house. If in a PC, then you have to have zoning rights to place it.


The actual size of placement is larger than the actual footprint, so be aware of that. Guess the dev's didn't want tents crowding each other too much.


Takes 1 Lot, has 75 Storage btw.



Cal'amari - the Squid of Sunrunner

Opok
Mon Dec 22, 2003 9:43 pm
#23

right but i still cant place it within500-100m from a city so whats the point unless i am going to do it in a player city. now i dont know if you have been to to many of these but ppl are usually scarce. 85 ppl with their own agendas. Makes for a pretty lonely city of houses. anyway if i could place the tent in a high foot trafic place believe me i would be there in a sec. but untill then ill stick with the shop.
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