Architect Archive

Thread: New Structure...

Dvnce
Tue Apr 20, 2004 6:32 pm
#14

Part of the mall idea of having it be something that a master merchant would have to place.. is well .. lets face it.. other than vendors not alot of perks there.. and mall would be a great step in giving merchants a tool to step away from just being Vendor Handlers..




And before this gets too much further.. Let me point something out before there is any miscommunication.. I was not asked by the devs to do this.. This is something that I want to do.. I will propose 1 new structure idea a week at first and then we will see how the devs and other correspondents react to these weekly proposals.. So dont worry there is plenty of time to submit ideas and just because I pick one does not mean the others are doomed to never have a chance...






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Naufragus
Tue Apr 20, 2004 8:06 pm
#15


after giving this further thought.....


if this is a once a week get everyone behind it type idea, i think the first thing we should focus on is furniture storage....all players seem to want this. the devs would not have to do any new artwork, its jsut a programming thing...just make the current models of chests and cabinets work like backpacks...possibly add some new models....this would be a plus for all the player base and it would get them into the stores...candles gave me a lot of trafiic and people bought other things as well....this should be doable by the mini publish between 8&9
royalewitcheez
Tue Apr 20, 2004 9:07 pm
#16

I would LOVE to get rid of my backpacks (approx. 40 or so) and use chests, cabinets, etc to store resources and such in my houses. I'm behind this 110%. Good luck, guys!



Armor by Rooyal
900m Directly west EAST of the Theed Spaceport -3980, 4080 Naboo (Ahazi)
motodragon2002
Tue Apr 20, 2004 11:05 pm
#17

This may sound stupid but it would definately appeal to the larger cities I think,

How about the ability to concrete the ground....like the regular cities....and maybe have some kind of variations of city walls/gates....etc.
Meplorium
Tue Apr 20, 2004 11:17 pm
#18

The reason I would like the 'mall' to be a city asset and not a player asset is that if the merchant stops playing for a period of time, the tent or mall sits vacant with empty vendors. This is a very common problem right now as more and more people leave the game. There isn't much that can be done with an empty vendor, other than have the game build in a function that deletes vendors that are empty for more than one month, and it takes a month for them to loss items.


The mall being a city asset lets the city bring in new crafters to sell their goods, even if land in their commerce areas is taken up with derilic shops. Merchants already have a 'mall' type building, but the best a city could do is get a house that is on someones lots, usually a cross server trade, so that the city owns it. This isn't secure as if that person deletes their char for any reason, that structure and all the merchandise goes poof. I would like to see a city owned asset for vendor placement that doesn't have the same problems as current structures.


BTW I've been able to fit up to 6 vendors rather easially in a tent before, so even a single tent can be a 'mall'. Put a bunch of tents together and you have a very nice shopping district. That is until a bunch of the merchants call it quits, then you have a lot of empty tents.





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Bandola
Tue Apr 20, 2004 11:18 pm
#19

PLEASE, PLEASE, PLEASE, if we are to get a new structure of any sort then let's get it right. We have been saying all along that we want new structures, we have been saying all this time that we wantto be involved in GCW, and we have been saying for ages that we want renewable income. So give us something that satisfies all requests. Your 3 suggestions are admirable, but they all only address the first requirement. Let us get something that satisfies all 3.


Architect craftable turrets !!!!





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Wed Apr 21, 2004 12:20 am
#20

I like the Mall and Generic building.


I think PA halls should have vendors. All other houses have vendors in them so I don't see why PA's shouldn't.


You can make the Mall use fewer lots and set up the rent system. Or make it a city structure that does not use lots at all. That would make it beneficial over the PA hall. Otherwise people will just continue to use their own merchant tents or small buildings as shops.


I think the generic building idea is nice too. If they are a city building and don't use lots then it should cost a certain amount, otherwise people in cities will just put up a bunch of buildings to use as storage. There has to be a way to keep people from doing that. Not that I dislike extra storage but it shouldn't be too cheap and I assume SOE still has a concern about the database getting too fat. Or maybe it could be a maximum # of the generic buildings based on the city size or something. Like 1 building per city level.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RotorofCorRng
Wed Apr 21, 2004 12:39 am
#21


I would like atleast ONE building that is NOT "PC" specific. Most cities (99.9%) have their "own" architect. We need a structure that appeals to all.


Personally before any new buildings are made, they should redo the Corellian Housing.


After that, introuduce a building that has benefits for "wide" player base.


Faction type buildings would go a long way to being more productive to our profession, IMO.


Message Edited by RotorofCorRng on 04-20-2004 04:39 PM



Rotor - Will cease to exist May 3rd.
Mkappus
Wed Apr 21, 2004 12:45 am
#22

I think a mall building would be great, but I don't see us getting something with the functionality of rent built in, or a % of sales going to the mall owner.


What I would really like to see are player city only housing types. A new medium and large that have much smaller footprints. Also decrease the open space in the footprint. Leave only enough room so that is placed side by side a speeder can fit. Make them more vertical, a large house would be on a small footprint but be 5 stories high. Possibly reduce the lots needed but allow the same storage?Have a large now take up only4 lots but still get 250 storage. This would only require new art. Would allow us to concentrate population for cities that are out of space. Also maybe open the possibility of additional city ranks. If you can squeeze 200 or 250 people into 450m go to mega-metropolis. You don't get more radius but get some new perks....


Someone else mentioned the idea of possibly allowing stacking houses. Have a small house that is 1 floor. Can have up to 5 layers. Each person would own a layer and pay their maintenance as normal. houses on upper floors would be accessed via an elevator. I don't see this really being possible but would be cool. Sort of a variation of an apartment building.


The last idea someone had would be a refinery. Allow us to refine materials, possibly improve on 2 stats or something while sacrificing another. This would be a major change but would be interesting and cool. Possibly tie it into space. Creation of new alloys and such. Combine Titanium Alumin and Kesh Copper, work on OQ and SR to come out with some awesom stuff......



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
bluejanus
Wed Apr 21, 2004 4:40 am
#23

I think we should have a lot more variations in housing styles. Most of the housing is very square. The small naboo house style 2 is the only oddity. I really think we should be able to build towers that are like 4 or more stories. I also think that the current system of using houses to barricade faction locations is kinda lame. There should be other defensive or static structures that can serve as walls or bunkers that aren't housing. I'm not factioned, but I think it's kinda funny that on supposedly imperial worlds, there are no statues of Palpatine. I think we need more variations on statues. A lot of people and cities establish zoos and museums to store their trinkets, I think that should actually be a structure with a corresponding increase in storage space. And why is Naboo the only style that has a 1 lot small house variation?

A lot of new structures would help architects in the short run, but the reality is that it's always a finite market, because nothing we make ever breaks, unless someone is truly negligent and let's a structure burn up. Somehow I doubt they'll ever add harvester/structure decay, though other than that, not sure what can fix the long term viability issues for architects.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
RotorofCorRng
Wed Apr 21, 2004 5:00 am
#24







Naufragus wrote:

guys.... i would try and stay away from just city/civic structures...


we need to focus on stuff that can be built anywhere by anyone....







Finally, someone with sense. Like I said, every city has its own architect. By making civic/city specific structures, you limit yourself to a one time sale, if that.







like someone else said, the cities have their own architects....







I'll take donations, thank you .







I cant tell you how many times i have been invited to join a city or a guild....they dont really care about me, they just want free stuff







Ding! Ding! Ding!







if we get new city structures i think it should be things like bridges, arches and walls...these items would not be sold as schematics but must be built onsite by the architect






Not bad, but I still rather see structures that are not restricted to cities. I want Corellian housing redone, even if it is just a reskinning, before new structures. The barn for BEs is a good idea. Hell, I bet if they would let us experiment on Factories, it would be a boom for a while. And lets face it unless we get some form of decay, all these suggestion are nothing but short time bandaids.





Rotor - Will cease to exist May 3rd.
_KernMist
Wed Apr 21, 2004 5:14 am
#25

For those of you that hevn't seen it yet, and since Archs seem to be getting some much needed attention i'd like to point you all at a thread i posted here a while back...



http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=51973





Wracca
Master Droid Engineer
Wracca's Palace of Droid Love, Mos Espa, Tatooine, Chimaera

Vendor: Maraac - Complete Droids, Mos Espa (-2395, 1403).
Vendor: Graak - Complete Droids, Mos Eisley (2468, -4652).
Zao_Bawa
Wed Apr 21, 2004 5:29 am
#26

I too would like to see faction-oriented craftable structures. Perhaps a hangar when the space expansion is released? I wouldn't mind being able to create towers, or perimeter walls, like the ones that encircle the outposts.


The mall is a good idea. And I think the profession-specific workshops would be a good addition. I like the idea of having broken droids outside the building, or display windows showing off your wares.


I don't think cantinas should be able to have NPC bands/dancers though. One thing I think the devs should stay away from, is giving one profession what they want, at the expense of breaking another profession, Entertainer. I remember 7 months ago being able to walk into any major cantina and talk for hours if I wanted to. Met some very interesting and special people that way. Now though, you're lucky to find one that isn't afk grinding away. Entertainers are by nature, a social profession, which imo, has been corrupted by afk grinding. Anyone playing an entertainer should expect to be social, and interact with others. They shouldn't be able to just turn their macro on and walk away for 8 hours at a time. Ruins the whole cantina environment. Hopefully, when holocrons go away, this will clear up the majority of the problem. But we'll see.


Ok, done ranting now.


Zao Bawa





Zao Bawa
Master Architect
Darkwind's Legion
Page 2 of 4