Architect Archive
Thread: hey, I actually had a good idea
Is the corvette a step in the right direction. I have heard it is an expensive deathtrap. This from some very respectable fighters.
To be honest. Your plan dosent hold water. Occasional legendaries would become another form of camping. Today I am going to make seven hundred power handllers looking for the legendary. It would have to be truely random. The game at one time each day would need to scan all the crafting going on and drop one player a legendary. Otherwise market flooding would occur. Another problem is that the crafting system really dosent do what it should. Use the same ingredients over and over and over, and you will reach the same result. A great solution would be to have slightly improved items, but after you finish them the game says. You have made an exceptional item, but have no idea how you did it. So no schematic is possible.
Atleast it would be nice that occasionally with the same materials you might get a higher starting exp. Most smiths would say a moderate increase would be welcome if it happened randomly. Say once in a week.
On a more serious note, it sounds good. You can either go for quality, but very rarely get anything "über", or still churn out the normal ones at the same cost as now
5 stars and a prayer to get the devs here
This sounds kind of like the randomness that goes with creating weapon power ups. (theundesirableones go into the trash).
But I think it would work because were not talkingonly 10 units of resources when you don't get the Legendary results on a Weapon or something that is a little more complex to craft. Good idea.
Hulksmash90 wrote:
If you want to make 700 power handlers BY HAND, not a factory run to get a chance at 1 legendary component....what's the problem?
Thank you.
I am not saying to get rid of factories, I am trying to give hand crafting some meaning so not EVERYTHING is a factory run item. Thanks to the guy above me in this post. He's got it right.
Whrlwnd13 wrote:
This sounds kind of like the randomness that goes with creating weapon power ups. (theundesirableones go into the trash).
I think this would be a bit different from that, because the "undesirable" ones would still be the kind we get today. So you wouldn't be "wasting" resources on junk. I've never really considered weaponsmith or armorsmith before, but with a system like this I'd definitely give it a try.
We need to keep this thread alive until someone takes note.