Architect Archive
Thread: Week Five Preliminary
i have a new issue and its not really bitching about anything....
they slipped in this new feature with crafting tools and stations.....some have -10 some +6. rating....i understand that a positive number is better than a negative...but could we get a GOOD, DETAILED explanation...for example..
- what does the number acually reflect?
- what is the number range -10 - +10? -100 - +100?
- how is the rating deteremined? ingrediants? construction tree?
- do these numbers effect failure rate? exerimentation? over all quality?
since i know abosulty nothing about this other than it is now in game, i can not determine if it is working properly or may be bugged
Zacarth I admire the fact that you can still bring yourself to type the email and send it. After the generic (I read the responses to many professions and they were almost all the same) responses to week 1 reports after a month it is clear they do not listen read or have clue one as to the game play of any professions.
/rantoff
A good solid list none the less ![]()
Zarcath wrote:
The report this week will focus on re-iteration of past and current issues that have not been addressed yet.
- Harvesting Mechanisms/Power Cores
- Critical Failures
- 100+ Assembly and Experimentation
- Experimentation Effects
- Lamps Light Source
Reply with additions or changes to the list.
2 and 3 look like the same thing to me. Combine them into one and harp on the broken factories. That's a game breaking bug that has to be dealt with immediately. I don't mean the power core problem either, I'm up to 8 lost wall modules and change. I spoke with a very polite CSR who helped me regain some of what I had lost, but she stated that I cannot be compensated ever again for anything else I lose to this bug. There goes my business down the tubes.
Sergeant Vilkata Grazioso - Master Architect, Master Creature Handler
Can you try and combine the last one into something like:
"Furniture not working properly"
- Tabletop items do not sit on tables but drop to the floor
- Torch is the only light source that lights up (Table lamp, Desk Lamp, Floor lamp etc are broke)
- Bed's and whatever chairs can not be set on
- Master Architect items have the same look as previous furniture
This way we have a better chance of getting more fixed at once.
One other thing, since I can't edit.
Make ABSOLUTELY sure that you completely explain the Power Core / Harvesting Mechanism problem seperately and in detail. It sounded like the Architect developers had no idea what the heck we were talking about and it's been like that since friggin' beta!
One peek at the Chef/Doctor sections and you can see that their developer understands the Harvesting Mechanism problem. They also make it seem simple to fix. But our guy/gal is like "Oh golly, is that broken? Let me get the chimps looking for the problem!"
- Harvesting Mechanisms/Power Cores
- Critical Failures
- 100+ Assembly and Experimentation
- Experimentation Effects
- Lamps Light Source
4 out of 5... this is nice... but please take out Lamps.. even though it would be nice to have different light, it is nothing critical... replace it with DECAY SYSTEM
Kriterian wrote:
Can you try and combine the last one into something like:
"Furniture not working properly"
- Tabletop items do not sit on tables but drop to the floor
- Torch is the only light source that lights up (Table lamp, Desk Lamp, Floor lamp etc are broke)
- Bed's and whatever chairs can not be set on
- Master Architect items have the same look as previous furniture
Add to that the Ballot Boxes not functioning as bank terminals, and more importantly, not being able to pick them up after dropping them. I had to get a CSR to come to my house and pick mine up for me because it was so ugly.
Sergeant Vilkata Grazioso - Master Architect, Master Creature Handler
Please remind them to fix the **edit** factories and the factory crates.
As we all know, crates are very, very unstable, and with the current factory bugs, we dont want to see this again.