Architect Archive

Thread: Week Five Preliminary

Naufragus
Mon Aug 18, 2003 7:51 pm
#14

i have a new issue and its not really bitching about anything....


they slipped in this new feature with crafting tools and stations.....some have -10 some +6. rating....i understand that a positive number is better than a negative...but could we get a GOOD, DETAILED explanation...for example..



  • what does the number acually reflect?

  • what is the number range -10 - +10? -100 - +100?

  • how is the rating deteremined? ingrediants? construction tree?

  • do these numbers effect failure rate? exerimentation? over all quality?

since i know abosulty nothing about this other than it is now in game, i can not determine if it is working properly or may be bugged


Blenhiem
Mon Aug 18, 2003 8:40 pm
#15

Zacarth I admire the fact that you can still bring yourself to type the email and send it. After the generic (I read the responses to many professions and they were almost all the same) responses to week 1 reports after a month it is clear they do not listen read or have clue one as to the game play of any professions.


/rantoff



A good solid list none the less

Valerien
Mon Aug 18, 2003 8:51 pm
#16

The addition of craftable PvP structures. Give us artisans/architects/crafters a way to participate without spending 500 hours running Imperial/Rebel destroy missions to rack up the necessary faction.
Vilkata
Mon Aug 18, 2003 10:36 pm
#17






Zarcath wrote:

The report this week will focus on re-iteration of past and current issues that have not been addressed yet.



  • Harvesting Mechanisms/Power Cores

  • Critical Failures

  • 100+ Assembly and Experimentation

  • Experimentation Effects

  • Lamps Light Source

Reply with additions or changes to the list.






2 and 3 look like the same thing to me. Combine them into one and harp on the broken factories. That's a game breaking bug that has to be dealt with immediately. I don't mean the power core problem either, I'm up to 8 lost wall modules and change. I spoke with a very polite CSR who helped me regain some of what I had lost, but she stated that I cannot be compensated ever again for anything else I lose to this bug. There goes my business down the tubes.


Sergeant Vilkata Grazioso - Master Architect, Master Creature Handler




Master Sergeant Vilkata Grazioso
Leader of Praxis Imperia
Master Teras Kasi Artist

Master - Musician (Holo #1), Artisan (Holo #2), Droid Engineer (Holo #3), Doctor (Holo #4)
Master - Creature Handler, Architect, Medic, Scout, Swordsman, Brawler, Image Designer, Entertainer, Dancer, Marksman
Kriterian
Tue Aug 19, 2003 2:00 am
#18

Can you try and combine the last one into something like:



"Furniture not working properly"


- Tabletop items do not sit on tables but drop to the floor


- Torch is the only light source that lights up (Table lamp, Desk Lamp, Floor lamp etc are broke)


- Bed's and whatever chairs can not be set on


- Master Architect items have the same look as previous furniture



This way we have a better chance of getting more fixed at once.




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Zane Farstrider
Master Artisan / Master Architect
Kriterian
Tue Aug 19, 2003 2:05 am
#19

One other thing, since I can't edit.


Make ABSOLUTELY sure that you completely explain the Power Core / Harvesting Mechanism problem seperately and in detail. It sounded like the Architect developers had no idea what the heck we were talking about and it's been like that since friggin' beta!


One peek at the Chef/Doctor sections and you can see that their developer understands the Harvesting Mechanism problem. They also make it seem simple to fix. But our guy/gal is like "Oh golly, is that broken? Let me get the chimps looking for the problem!"





-------------------------------------------------------------------------------------

Zane Farstrider
Master Artisan / Master Architect
Zilous
Tue Aug 19, 2003 2:14 am
#20

As mentioned in other replies, I think something related to all furniture instead of simply lamps would be helpful. I find a command that would alter the Z axes to raise or lower it a great idea and much simpler then using stairs.



- Zilous, The Rori 'Doshan
Master Architect
Master Artisan
Merchant
Unarmed Brawler
Teras Kasi

ALL YOUR HOLOCRONS ARE BELONG TO US ! ! !
bakageta
Tue Aug 19, 2003 2:22 am
#21

If it was changed to broken furniture in general, you could also harp (again? not sure) on the yellow C-Shape couches that are still untargetable by several people, myself included.



--------------------------
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A short run southeast of Theed, at -3831, 3439.
Need a large order? Feel free to drop an ingame email to Ryn'Thal or Mingan, we're ready to meet your needs!
BreezeDK
Tue Aug 19, 2003 4:45 am
#22


  • Harvesting Mechanisms/Power Cores
  • Critical Failures
  • 100+ Assembly and Experimentation
  • Experimentation Effects
  • Lamps Light Source


4 out of 5... this is nice... but please take out Lamps.. even though it would be nice to have different light, it is nothing critical... replace it with DECAY SYSTEM






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bakageta
Tue Aug 19, 2003 4:56 am
#23

Breeze: The community is pretty split on how decay should work, at the moment I don't think it would be a great issue to press... DE's were concerned with repeat business since their droids never broke down, now droids have permadeath and they have even less business. Furniture would have to decay based on time only, or people could grief anyone with a public structure. The entire community agrees we need some way to keep ourselves from becoming obsolete, we're just split on how it should be done. If dev's poorly implemented a decay system under pressure from us, it wouldn't be hard to see a backlash at the architect community from most people.



--------------------------
Barely Legal Spice-N-Slice
A short run southeast of Theed, at -3831, 3439.
Need a large order? Feel free to drop an ingame email to Ryn'Thal or Mingan, we're ready to meet your needs!
Vilkata
Tue Aug 19, 2003 5:14 am
#24






Kriterian wrote:

Can you try and combine the last one into something like:


"Furniture not working properly"


- Tabletop items do not sit on tables but drop to the floor


- Torch is the only light source that lights up (Table lamp, Desk Lamp, Floor lamp etc are broke)


- Bed's and whatever chairs can not be set on


- Master Architect items have the same look as previous furniture





Add to that the Ballot Boxes not functioning as bank terminals, and more importantly, not being able to pick them up after dropping them. I had to get a CSR to come to my house and pick mine up for me because it was so ugly.


Sergeant Vilkata Grazioso - Master Architect, Master Creature Handler




Master Sergeant Vilkata Grazioso
Leader of Praxis Imperia
Master Teras Kasi Artist

Master - Musician (Holo #1), Artisan (Holo #2), Droid Engineer (Holo #3), Doctor (Holo #4)
Master - Creature Handler, Architect, Medic, Scout, Swordsman, Brawler, Image Designer, Entertainer, Dancer, Marksman
Dlarkin
Tue Aug 19, 2003 5:56 am
#25

Please remind them to fix the **edit** factories and the factory crates.


As we all know, crates are very, very unstable, and with the current factory bugs, we dont want to see this again.






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Fidlaf
Tue Aug 19, 2003 6:22 am
#26

lamps are superfluous, please replace it with 'decay system' Great work by the way



Build it then blow it up
Apraeh Fidlaf

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