Architect Archive

Thread: Week Five Preliminary

Zarcath
Mon Aug 18, 2003 4:45 pm
#1

The report this week will focus on re-iteration of past and current issues that have not been addressed yet.



  • Harvesting Mechanisms/Power Cores

  • Critical Failures

  • 100+ Assembly and Experimentation

  • Experimentation Effects

  • Lamps Light Source

Reply with additions or changes to the list.

Tresnar
Mon Aug 18, 2003 4:48 pm
#2

Looks good to me.



Tresnara Enator - Master Dancer, Master Marksman, Novice Pistoleer
Kauri Cluster

Accabwec - Master Artisan, Master Architect
Scylla Cluster - Tatooine - Mos Espa
AwaitingWoW
Mon Aug 18, 2003 5:11 pm
#3

Bottom line and sorry to harp on it.. if tehre is no form of decay to structure.. the rest of the points are moot. Without decay there will be no turnover and no architect trade. Look around you.. people are leaving teh trade in droves. IF this single point isnt harped on.. game over.
RovaniDragon
Mon Aug 18, 2003 5:16 pm
#4

5 for 5. now your cooking with fire.
Savage1
Mon Aug 18, 2003 5:28 pm
#5

I think you should seperate the Power Core issue, from the Harvesting Mechanism Issue. It is painfully clear they do not understand the issues. Power Core unit has problems as a factory Schematic. And the Harvisting Mechanism cannot be crafted at ALL.


And being able to move furnature/items in a house up and down would be nice. So people can actually put a table lamp on a table without needing a large house with stairs to "fake it". Like /move forward and /move back. Just add /move up and /move down.


-Broote

Homeslice
Mon Aug 18, 2003 5:35 pm
#6

Looks good to me.
Ropock
Mon Aug 18, 2003 5:36 pm
#7

4 out of 5 are big issues, thanks. Lamp light sources is kind of a fluff deal, but would be a nice addition.


AwaitingWoW, seems that with the architect community so split over decay, it would not make sense to put that into the list. Just my thought.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Cyberthugg
Mon Aug 18, 2003 5:37 pm
#8

you know my thoughts on top 5 lists heh
Wright_left
Mon Aug 18, 2003 6:25 pm
#9

Seriously it took how long to get a report back from the devs on week one? And we're on week five already, dang. The list is good and all, but you have to wonder when it will get read.
bakageta
Mon Aug 18, 2003 6:34 pm
#10

I'd say at least break down the harvesting mechanism and power core problem into two sub-points, and make sure to elaborate a LOT on what the problems are. I also say not to press the structure decay issue since the community is so split on it, let's take some time to look the situation over... Now that droids have permadeath, I see them in much lower demand, rather than much higher demand, and I personally think people will do the same with houses if they decay despite their best efforts. All in all a great list of issues. I think the lamp light issue does deserve to be up there, a lot of people who are new to furniture are upset when they buy a lamp that doesn't light up, especially when torches are working fine. Perhaps they're working as designed, since they don't feature any of the advanced electronics like the torches, but we should make the suggestion to add the components to the required list if need be, just something so they can function.




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Dzmiyin
Mon Aug 18, 2003 6:35 pm
#11

Looks good to me.
Shadus
Mon Aug 18, 2003 6:46 pm
#12

Please, Please, have them look specifically at the final combine step since last patch, I'm quite literally running an 80-90% failrate on 85% expr station, 91% expr s&f kit.

This is hands down my biggest problem presently, I refuse to make anything larger than a small house, I fail so much since this last patch.



Shadus
----
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Shadus
Mon Aug 18, 2003 6:50 pm
#13

Just as a side point and something that might help, it only seems to affect complex structures... aka things that have multiple depth level combine items (Walls Modules, Manu Mechs, etc) I'm failing a tiny tiny ammount on small houses and personal harvs and such, let me touch something with a wall module or manu mech and I guarentee i will fail 9/10 times on the FINAL combine only... everything prior to that goes peachy.



Shadus
----
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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