Architect Archive
Thread: 250 Limit on Housing Still in Place
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Kissalicious
Tue Aug 26, 2003 6:57 am
#14
If you think they are going to increase inventory for houses, you're dreaming.
I believe in beta, when our main inventory was nerfed down to 60, Holo said (not in quotes since it's not exqact:
This change is mostly likely temporary. We prefer to start with a really hard, drastic change and loosen up later and start lightly and have to keep tightening up.
Well, that was many months ago and not only is my main inventory still at 60 (which I can live with, but barely), but now my houses hold much less.
A medium house is not enoughs space to display all the wares in the Tailor Tree (including the dom arts schematics)--let alone trying to sell/display more than one type of item.
And osmeone mentioned resources?
O'kay, as a general crafter I have two backpacks full of different kinds of QUALITY resources. As a Bio-Engineer...well...our DNA samples don't stack and they're difficult to get so you do NOT waste them on grinding (gnorts you grind with, kimogillas you do NOT). This is not to mention all the flora and meat resources that profession requires.
It sucks that their database can't handle the game THEY designed. They designed for there to be all these different resources..they designed for things not to stack, they designed a player economy. And their database simply can't deal with it.
I believe in beta, when our main inventory was nerfed down to 60, Holo said (not in quotes since it's not exqact:
This change is mostly likely temporary. We prefer to start with a really hard, drastic change and loosen up later and start lightly and have to keep tightening up.
Well, that was many months ago and not only is my main inventory still at 60 (which I can live with, but barely), but now my houses hold much less.
A medium house is not enoughs space to display all the wares in the Tailor Tree (including the dom arts schematics)--let alone trying to sell/display more than one type of item.
And osmeone mentioned resources?
O'kay, as a general crafter I have two backpacks full of different kinds of QUALITY resources. As a Bio-Engineer...well...our DNA samples don't stack and they're difficult to get so you do NOT waste them on grinding (gnorts you grind with, kimogillas you do NOT). This is not to mention all the flora and meat resources that profession requires.
It sucks that their database can't handle the game THEY designed. They designed for there to be all these different resources..they designed for things not to stack, they designed a player economy. And their database simply can't deal with it.
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