Architect Archive
Thread: Petition to allow resources to stack higher than 100k
Manipulative wrote:
In a word: NO
Players do not need hundreds of millions of units of resources. I have probably4 million units of resources on hand right now. That really is a lot, but it doesn't consume that much of even one of my acct's storage space.
If a player can't figure out a way to make the 150+100+100 inventory slots available to them from a medium house, their bank, and their person, (350 slots is 350 Million resource units!), they have a problem.
Having 350 slots available to you is fine if all you do is store resources. But what about all the people out there who also want to store other things too?
I am a Armorsmith/rifleman I have plenty of non crafting items i want to keep but due to my AS buisness my house,factory.bank and person is constantly full of resources that i need to make quality products.
Another point i'd like to make is, I have a medium sized house, I want my house to look like a home with all the trappings of a home, like furniture ect ect, all these eat into the valuable storage slots provided.
Having resource stacking to 1 million units per stack would help free up wanted space in my home and bank ect for other things i want to do with them. I would like to create a shop front in my home, to show off all the products i can make, but having All the suits of armor on dispaly isn't a viable option at the moment due to the amount of components in each suit, take comp, thats 9 slots straight off. add in the rest or the armor suits and your looking at around 50ish slots just for that! this is before i even concider lighting ect ect.
Enough of my ranting. The point i am gettint at is we don't all Hoard tons of resources and that stacking in bigger amounts will give us more room in our buildings to experiment with other things.
Last point. having factory crates stack higherand things like Nightsister layers shards and other looted items with identical serial numbers ,being stackable would vastly help free up storage and database space.
Granted you will get people who will horde vast amounts of resources, but at the end of the day, they are doing it already though the resources are spread about more.
Just my pennys worth
Manipulative wrote:
In a word: NO
Players do not need hundreds of millions of units of resources. I have probably4 million units of resources on hand right now. That really is a lot, but it doesn't consume that much of even one of my acct's storage space.
If a player can't figure out a way to make the 150+100+100 inventory slots available to them from a medium house, their bank, and their person, (350 slots is 350 Million resource units!), they have a problem.
Having 350 slots available to you is fine if all you do is store resources. But what about all the people out there who also want to store other things too?
I am a Armorsmith/rifleman I have plenty of non crafting items i want to keep but due to my AS buisness my house,factory.bank and person is constantly full of resources that i need to make quality products.
Another point i'd like to make is, I have a medium sized house, I want my house to look like a home with all the trappings of a home, like furniture ect ect, all these eat into the valuable storage slots provided.
Having resource stacking to 1 million units per stack would help free up wanted space in my home and bank ect for other things i want to do with them. I would like to create a shop front in my home, to show off all the products i can make, but having All the suits of armor on dispaly isn't a viable option at the moment due to the amount of components in each suit, take comp, thats 9 slots straight off. add in the rest or the armor suits and your looking at around 50ish slots just for that! this is before i even concider lighting ect ect.
Enough of my ranting. The point i am gettint at is we don't all Hoard tons of resources and that stacking in bigger amounts will give us more room in our buildings to experiment with other things.
Last point. having factory crates stack higherand things like Nightsister layers shards and other looted items with identical serial numbers ,being stackable would vastly help free up storage and database space.
Granted you will get people who will horde vast amounts of resources, but at the end of the day, they are doing it already though the resources are spread about more.
Just my pennys worth
I totally disagree with this whole idea. There is a reason for limited stack size. Reason 1 is so that a person dosent milk a super resource to the million mark, and thus will always have the advantage. I know for master weaponsmiths this is hardto swallow, but novices have a high enough hill to climb without things makeing it impossible. Reason 2 resource and space management is part of your profession. It is part of how you play the game. If you collect up a thousand different resources there is a problem. You should be selling off older less valuable resources. Reason 3 you have ample space as is. A medium general house can hold one hundred and fifty items. Take one for the vendor and that 149 multiply that by 100 k , and you got room for 14900000 resources. A bank box hold 100 items that is another 10000000. You backpack can hold fifty items that is 5000000. Your base inventory can hold lets be safe and say fifty another 5000000.
House 14900000
bank 10000000
backpack 5000000
inventory 5000000
The problem is this I will give an example recently on sunrunner we got a super osterine deposit 982 oq. Needless to say it might not get this high for another six months. Now if you let stacks be a million units. I would guarantee people would do it. I stocked 160 k of this material. Now if you had a million units of this material. You will never run out, and you wil have an infinite edge. This is not about the combats. This is about fairness in crafting. A entrenched crafter should have an edge. Nobody will argue that, but a insumountable edge is not a good one. People that enter a crafting profession should have a chance to catch up. With limitless supplies of a perfect resource this is not likely. You want it to be hard not impossible. Is it really fair that a 3 month mws should have no chance at all against a 9 month mws.
Also this is part of what makes the economy even more dynamic. You can actually run out of resources. Forces you to assess where to apply them to greatest effect. Forces you to reason out which resource needs the greater attention. It is part of the fun three good resources spawn. Where should you commit the harvesters. One is not great but you need it. One is only needed for one gun, and another is a key ingredient. Where do you want to put those harvesters
Component stacking would have the same problem. You would just dump all of a resource in a needed component, and endround space concerns. The system as is will not allow one person to just own the market. Which is quite reasonable.
The only thing that I see that really needs stacking is the themepark rewards, and items like krayt tissue. Just for ease sake.
Hoarding will happen no matter what they do to storage. I have 5 millions of some good resources (but we are 2 ws working together).
What limits how much resources you got is how much you are able to mine and buy. There is also a risk of buying to much even if it is a good resource. In 99.99% it is possible that there will be a better resource which mean your old uber resource will not be worth that much anymore. Happen to me several times.
Increasing stack size would mean 2 things. Less hassle with storage (which is only work and no fun) and less burden on the database. Stacks shoudl be able to be larger than today as well. Everythign stackable to 50 or 100 items (including powerups). I also think that it shoudl be possible to merge crates.
Whether or not they stack to a million units ppl will harvest large quantities anyway as there are always ways of storing more! The only difference is that one way causes players to go to extreme measure to find additionaly storage the other reduces the amount of identical things we need to store. 6 BER10 harv's on a good% can pulling 500k odd of resources and its annoying that one then has to store 5 or more objects of exactly the same thing!
Dodece wrote:
The problem is this I will give an example recently on sunrunner we got a super osterine deposit 982 oq. Needless to say it might not get this high for another six months. Now if you let stacks be a million units. I would guarantee people would do it. I stocked 160 k of this material. Now if you had a million units of this material. You will never run out, and you wil have an infinite edge. This is not about the combats. This is about fairness in crafting. A entrenched crafter should have an edge. Nobody will argue that, but a insumountable edge is not a good one. People that enter a crafting profession should have a chance to catch up. With limitless supplies of a perfect resource this is not likely. You want it to be hard not impossible. Is it really fair that a 3 month mws should have no chance at all against a 9 month mws.
Also this is part of what makes the economy even more dynamic. You can actually run out of resources. Forces you to assess where to apply them to greatest effect. Forces you to reason out which resource needs the greater attention. It is part of the fun three good resources spawn. Where should you commit the harvesters. One is not great but you need it. One is only needed for one gun, and another is a key ingredient. Where do you want to put those harvesters
Component stacking would have the same problem. You would just dump all of a resource in a needed component, and endround space concerns. The system as is will not allow one person to just own the market. Which is quite reasonable.
The only thing that I see that really needs stacking is the themepark rewards, and items like krayt tissue. Just for ease sake.