Architect Archive

Thread: So much for the crtical failure theories

MagusAlbertus
Fri Aug 01, 2003 6:55 am
#14

cant factor pa halls, or large houses. they just don't have the volume to justify it.



unless you only sell generics.

ShaddamtheIV
Fri Aug 01, 2003 8:07 am
#15

The biggest problem with architects with failures is when they happen on the high end of the scale.. namely the final construction of a large object.


I have failed several wall modules and a few generators in my climb to Master but never a high end item so it really never affected me much.


What they need to do is change the final product failure rate to only destroy part of the resources or get rid of it completely and only allow failures on components.




Shaddam Amydar - Bloodfin (Master Architect) (Master Artisan)
B1acksun
Fri Aug 01, 2003 1:06 pm
#16

Nope rovani.. you are wrong. I tried it with lowest possible toughness resources. Well atleast according to my little experiment u are wrong.. shrugs


Cephalo
Fri Aug 01, 2003 1:17 pm
#17

On the weapons forum there is a threadstating that crafterswith the same everything, race,materials, skill, crafting station, are getting totally different results from one another. It looks to me like the actual tool(notstation)you use may have a huge difference.The problem is that the stats on those isn't very clear. If I was an architect, I'd really spend some time making the best tool I could come up with, just in case.
B1acksun
Fri Aug 01, 2003 2:15 pm
#18

Nope.. wrong again. I have used the tools that I made when I first began the game.. My critical failure% have been pretty low in general and nothing out of ordinary. Another myth laid to rest.
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