Architect Archive
Thread: Jedi Revamp
This is the beginning of the end my friends. While the current system with permadeath is unreasonable, this new system with a "maximum of one skill / death" (that's a skill box as I read it, not a skill tree) being lost, and on top of that a regenerative buffer allowing one death / week, everyone are going to be jedi.
Mark my words. In a year from now most players in the "end game" will be jedi, probably 20-40% of the population on the servers.
I expected this to happen in a few years from now when sales are dropping and Sony are desperate to retain customers. But they are already selling out the star wars continuity to cater to the whiners.
RabidEwok2 wrote:This is the beginning of the end my friends. While the current system with permadeath is unreasonable, this new system with a "maximum of one skill / death" (that's a skill box as I read it, not a skill tree) being lost, and on top of that a regenerative buffer allowing one death / week, everyone are going to be jedi.
Mark my words. In a year from now most players in the "end game" will be jedi, probably 20-40% of the population on the servers.
I expected this to happen in a few years from now when sales are dropping and Sony are desperate to retain customers. But they are already selling out the star wars continuity to cater to the whiners.
/agree
Also we can stop hearing the whining here about how hard investigation is from the holo chasers too.
We all know we Bounty Hunter are second class citizens.
1. OurDriods speed takesalmost a year to fixs.
2.. Whenever any other profession cries we are to powerful we get Nerfed.
Hey who cares if we spend 217 skill points to become a Master Bounty Hunter. Hey a Master Pistoleer,Carbine and Rifleman has to be equal or better then a Master Bounty Hunter. Even if they only spend 93 points to become a Master.If the Pistoleer,Carbineer or Rifleman addTKA or Fencer you make a Master Bounty Hunter the laughting stock Profession in the galaxy.)
3. Dev's gives us Jedi Bounty but yet we are unable to track them with our driods! (You would think this would be a show stopper. Specially for a major feature for a Bounty Hunter.)
This is just some of the problems we been facing the last couple months. Do the Dev even think at looking at our class, NO. They tell tank that we are already to powerful. You wanna know why because of Dabbler that are Master Pistoleer using the BH tree and eye shot. (before Adv Composite Helmets with layering80% against Acid) Since it's a Bounty Hunter Shot this meant a Bounty Hunter was uber and toopowerful.
A Master Bounty Hunter in SWG does not look nothing like what the Movies displayed. Until the devs decide toget in there and test a Master BH with the PvP templates out there we will never be fixed.
I'm notsaying we should be a Uber killing Machinel. God for all the skill points we invest a Master Bounty Hunter should be able to hold their own against any template one on one. Win 90% of the times in a 1 on 1 battle with anytemplate when we get first strike. It's our Job to hunt people and bring them in or kill them.