Architect Archive
Thread: Suggestion: Construction raises number of available lots
You all do realize that architects do effectively get more "lots", right?
Medium harvesters - twice the production, twice the cost as personal harvesters. Are the resources any cheaper? No. But you can get twice the amount for the same lot use. Heavy's? 3.5 times the output of a personal harvester - Actually cheaper to run than the other harvesters.
Go up the installations branch - get bigger harvesters - enjoy the mass materials coming in!
Get those minerals pouring in so we can get others to reduce the bazaar price of resources. 5 cr per unit is too expensive to make a living off of. 2 cr per resource, however is profitable for a mining type and is acceptable to an architect looking for a lot of material.
I would like more lots. I like the idea.
I think that as an architect, I should be able to place a large home in the mountains of Naboo, a mid sized retreat in the rural parts of Corellia, and a small quaint shop with my one vending machine on Tattoine, selling furniture. To top that off, I think I should be able to have my furniture factory and enough heavy harvesters to keep my homes and furnitures flowing.
Glug wrote:
I think that as an architect, I should be able to place a large home in the mountains of Naboo, a mid sized retreat in the rural parts of Corellia, and a small quaint shop with my one vending machine on Tattoine, selling furniture. To top that off, I think I should be able to have my furniture factory and enough heavy harvesters to keep my homes and furnitures flowing.
Methinks you are being facitious....however. I still hate having 8 lots to work with since I have to have a house to properly craft in. My inventory and bank inventory combined cannot contain all the parts to structures I have crafted.
Â
Thankfully a Medium house only takes 2 lots.