Architect Archive

Thread: Suggestion: Construction raises number of available lots

AlysLandale
Sat Jul 05, 2003 10:21 pm
#1

When you consider the fact that an architect eats resources like there's no tomorrow, and needs a factory to build some of the higher end structures, the current limit of 10 lots seems a bit low. I managed to go through ten lots when Iwas still onEngineering IV. Merchants have the Management skill, which lets them place additional vendors, I say Construction should let architects place additional lots. I know this is supposed to be "a social game" where you can hypothetically rent out lots from your buddies if you so desired, but what about us poor soloing lone wolf types? Do I walk up to a total stranger and say "You look like a man with some lots to spare..." Some people are sure to point out that the increased industrial sprawl will lead to the game becoming one gigantic eyesore like UO.. But the planets are fairly large, resources fairly spaced out, and when vehicles are (hopefully) patched in, the extractors will not begin exactly at the 1000m line outside of cities, so what's the problem?



Come on Koster, how hard it is for you to crack the whip and have thecoders add Additional Lots +1 to every level of Construction?

Himura_Kenshin
Sun Jul 06, 2003 4:08 pm
#2

yes, I second this, as architects we CANNOT spare the lots for anything that isn't either a harvester or a structure factory. We can never ourselves own a house of any size, or god-forbid a guild hall. As it stand now, once I have my master architect and have built a guild hall I will be changing my job and migrating my stat points so that I can at least build a large home. The only way around all this is to have a good supportive guild. We already have to pay a ton for supporting all our harvestors and people are dangerously undercutting prices so that it makes it almost not worth the while to even sell small houses anymore.



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LightScreamer
Sun Jul 06, 2003 4:21 pm
#3

I whole heartedly agree. If I am a master architect shouldn't I be at least a little better at building maintenance than (sorry, not trying to offend anyone) a gunslinger?


I think that the construction skill should be used as a base for a bump in number of lots as this the level of building knowledge you have. And for the extra lot at master architect......oh yeah, of course.


AlysLandale
Mon Jul 07, 2003 12:24 am
#4

What, nobody likes this idea but me? This is a far cry from the days of yore when any post on these boards got 20 replies within five minutes of hitting Submit. Anyway, just so this isn't entirely a shameless bump attempt, I thought I'd mention something I left out last night. 14 lots with Construction IV just doesn't have that nice round number quality to it, so of course we'll have to get an additional lot with Master Architect to bring it to 15. Just looks better.
Robbo
Mon Jul 07, 2003 12:42 am
#5

I like the idea. Bigger harvs and stuff require more lots, so I see your point. As for it actually happening though...I think you have a better chance of taking on a Rancor by yourself.
TalonBlayde
Mon Jul 07, 2003 12:53 am
#6

I totally agree. At this point, I have a shop and 8 harvesters. I'm not even to Buildings 1 yet either. I wast just looking at the requirements for a structure factory and I'm definitely going to need one. BUT! I have nowhere to put it. I have 2 friends on the server with me but we are all crafters, so I cant "rent" theirs. I guess I'll have to find some random person to help me out.



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QuiJonOz
Mon Jul 07, 2003 12:53 am
#7

I like this idea a great deal. I would like to be able to have a PA hall and a factory at least, or a large home, a few harvesters and a factory.


I would suggest +1 lot per level of Construction and +1 Lot at Master Architect, for a total of 15 lots.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Gizzan
Mon Jul 07, 2003 11:11 am
#8

I used to think that 10 lots wasnt enough but it is easily enough. The bigger harvesters only take up 1 lot and give the return of lots of little ones. Work your way up installations and use real harvesters and not throw away ones.


A very self-sufficent architect only needs3 large on Carbonate Ore, and 1 large on any steel, aluminum or copper. The rest of the resources can be sampled by hand or bought form the bazaar. With a factory this still leaves4 lots which is plenty.


If you want to do without a medium house then you can add harvesters on Reactive gas, and the other 2 metals you dont have a large on. This only leaves Chemical which is hardly needed and you can sample enough for a month inan 8 hour session. The rest of the resources you need are trace amounts and can be harvested in an hour.


Leave it at 10 lots, just learn to use them wisely.




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Knocky
Mon Jul 07, 2003 11:32 am
#9






Gizzan wrote:

I used to think that 10 lots wasnt enough but it is easily enough. The bigger harvesters only take up 1 lot and give the return of lots of little ones. Work your way up installations and use real harvesters and not throw away ones.





What is the cost to redeed after the resource runs dry?
Ziroc
Mon Jul 07, 2003 5:51 pm
#10

I like the idea.
Rath
Tue Jul 08, 2003 5:02 am
#11

10 lots is plenty. Buy commodities.



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DriodSlayer
Tue Jul 08, 2003 5:10 am
#12

"10 lots is plenty. Buy commodities."


I would if people werent charging x10 for things... I guess we need to wait for our market to settle down a bit on Natrius

AlysLandale
Tue Jul 08, 2003 10:40 pm
#13

Another shameless bump in light of today's patch notes, which I'm not particularly fond of. I was having a horrendous time trying to get resources in the first place, and this was without paying upkeep and power on eight seperate harvestors and macroing overnight, I think I'm going to go play my combat char on Bloodfin awhile. Leave my Architect on Corbantis for brighter days down the road.
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