Architect Archive

Thread: Crafter's Alliance Fix the economy once and for all!

renthead188
Thu Aug 21, 2003 11:32 pm
#14

Thanks everyone! I'm going to bed (work in a few hours) but I'll check back before then... goodbye!


Naufragus - can i count you in?

ChiarosCuro
Fri Aug 22, 2003 1:06 am
#15

part of what I was implying. wasn't aware there was a problem.



Chiaros Curo
Pad
Fri Aug 22, 2003 3:35 am
#16

Agreed!


Right now the situation is ridicolous ... most resources are sold for 3cr per resource unit, but people expect us, who invested lots of time and resources into our profession to sell our finished products for less than 2cr per resource unit! That's just inacceptable. The problem we face though is, that people won't buy for 3cr p.u. and thus we're forced to drop our prices again in order to keep our harvesters running. I simply can not afford being out of business or my harvesters will crumble. As long as Architects don't agree on the 3cr p.u. prices nothing will change.

ShaneMcMahon0
Fri Aug 22, 2003 3:56 am
#17

I go by 3 cpu is my minimum for anyone. I charge 5 cpu a little more for factory parts. I see it as 3 cpu is breaking even and not even worth my time, so im not going to go anywhere below that.



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

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Deoka
Fri Aug 22, 2003 4:13 am
#18

Heres a thought for you masters out there. Next time you see some novice spamming cheap prices offer to buy all the walls he can make for 3cr a resource (9k a wall).


You can always use the walls, and he gets harvester money, xp, and more profit than he was making before which will stop the spamming in its tracks.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Drueric
Fri Aug 22, 2003 4:26 am
#19

I started a tread on a Fair pricing scheme for architects,I may have to remake it with more precise numbers.


Selling at cost to build? why even bother to be in business? every crafter especially weapon/armorsmiths price their goods to make a profit, so should we.


There are many master architects who are broke. You can keep selling cheap and stay broke or barely scraping by. I wont. Only people who can get away with selling large houses and harvesters for THAT cheap are either duping, or they are getting duped resources from their friends who naturally give it to them for free.

Karlithas
Fri Aug 22, 2003 8:06 am
#20

hey, Ipasa,


The problem is not creating an alliance. I've stuck to pretty much a 3 cr/unit ruleon most of my products. The problem is that there are high school kids out there with no idea how an economy should work decides that as long as he gets to keep his harvestor going, he's happy to sell his work for table scrap. This is a dead issue. All of us on this forum can participate in this alliance and there would still be some architects out there trying to lowballing everybody else.





Ethius A'Paw - TKA - Starsider
renthead188
Fri Aug 22, 2003 8:15 am
#21

OK everyone I'm glad to see that this thread is getting support. I'm not asking you to sell AT 3cr per resource. I'm asking you not to sell below that number. It won't work if just 3 or 4 people do it but if we get many architects doing this then the economy will improve itself. If anyone else that has posted is interested in participating please, next time you see an architect and you have 5 minutes to spare, tell him/her about this and ask them to participate. Since I've been in-game I've told everyone I've seen about this (you might even have seen Ipasa Rovi in the cantina at Coronet giving speeches on this) and I've already had a few people sell at that minimum price. Thank you all!
renthead188
Fri Aug 22, 2003 8:20 am
#22

Karliths how you doin? I'm actually 15 and I know that there will always be a couple of people trying to beat everyone else with incredibly low prices, but if most of agree to charge a minimum of 3cr per resource then most people will be comfotable buying at at least this price. Also if someone tells you that the price is too high, just inform them what it costs to make it. If we do this too then the potential buyers will soon realize that it's not our HIGH prices, it's others LOW prices and they won't mind buying for a fair price.
BedroxX
Fri Aug 22, 2003 8:27 am
#23

Yes Rath I do think it should be viable to not have to mine.


Thats why I say that the general price of ore is too high.


And my price has been set to 2 per resource since experimenting in beta.


And while Architects pay more for it they will find it hard to compete.


The problem is that my deeds cost a lot less than someone who has paid 3/4/5 - more ? for resources.


The prices of deeds will onlyjustifyably behigher than say 2.5 - 3 per. when you have the ability to make a deed better than the base quality - lets be patient

EdOWar
Fri Aug 22, 2003 8:37 am
#24

Renthead:


Your initial post encapsulates the problems for architects: "There are dozens of architects out there..." See, that is the problem. There are too many architects and not enough demand for structures. And since structure experimentation doesn't really work, the only way for architects to differentiate themselves is by lowering their prices.


Other crafting professions have talked about forming co-ops and cartels to control prices, but it will never work. There will always be someone out there who will be willing to price lower in order to get the extra business.


The best thing for architects would be for structure experimentation to be implemented. That way architects could make structures with varying stats, and it would give players a reason to upgrade their existing structures (thus increasing demand).


Slim Vargo, Corbantis

Vyper51
Fri Aug 22, 2003 8:56 am
#25

One of the reasons we nerfed ourselves is because we HAVE to be miners to get the amount of resources we need to make even the smallest house. We HAVE to pay for those harvs because we can't start out buying resources off the bazaar. And you can't find 20k of ore on there either. Most of us are basing our prices off what resources are going for not what we have to buy them for. If you can get the resources to make a house at 3 creds, why shouldn't a house made OUT of them where an architect took the time and crit failed and had to make parts in his factory, why shouldn't that house be MORE than three creds a resource? IT JUST MAKES SENSE!


There should just be a level that architects do not sell under. 3 creds a resource should be that level.




Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
renthead188
Fri Aug 22, 2003 8:56 am
#26

Thank you EdOwar, I believe that their will be a patch somewhere in the (near) future improving our custimization, personally I think that it should have been done from the start because their are many houses that look almost too similar to each other. The amount of architects is decreasing b/c of this economical issue. I'm proposing that we just vow to all start selling our products at a minimum of 3cr per resource (maybe we could wait untill we get a few more people behind this and then set a date to change the prices). I've been selling things for this minimumprice all along and it's been difficult but not impossible to get the customer to realize that the price I charge is fair. I realize that the price of minerals/resources fluctuates freely, but 3cr per resource is a round number that is usually used for any resource. Take into account the low, low price on some resources and the high, high price for some others and 3cr averages it out.
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