Architect Archive
Thread: Failures
Page 2 of 2
Hiwrac
Wed Aug 27, 2003 8:36 am
#14
Its interesting. In the last week I have built the following structures and installations.
Heavy Chem x2
Heavy Mineral x1
Heavy Gas x2
*Fusion Gen x1
*Generic Guild Hall x1
**Factories x4
Medium Mineral x4
* - Structural Modules Factory Built
** - Structural modules for 2 out of 4 deeds were factory built
How many crit fails have I had? 4, thats right, 4. I crit failed 3 structural mods and a wall, not bad at all for that amount of stuff.
Things I do to help prevent crit fails:
I am a mon-cal (I am told they have some sort of bonus?)
I make sure all my wounds are healed, including battle fatigue.
I use an experimented crafting tool and station for the final combine.
I have a skill robe that is +13 structure assempbly and a shirt that is +3 structure complexity. They seem to work.
Hiwrac
Master Architect - Scylla
Heavy Chem x2
Heavy Mineral x1
Heavy Gas x2
*Fusion Gen x1
*Generic Guild Hall x1
**Factories x4
Medium Mineral x4
* - Structural Modules Factory Built
** - Structural modules for 2 out of 4 deeds were factory built
How many crit fails have I had? 4, thats right, 4. I crit failed 3 structural mods and a wall, not bad at all for that amount of stuff.
Things I do to help prevent crit fails:
I am a mon-cal (I am told they have some sort of bonus?)
I make sure all my wounds are healed, including battle fatigue.
I use an experimented crafting tool and station for the final combine.
I have a skill robe that is +13 structure assempbly and a shirt that is +3 structure complexity. They seem to work.
Hiwrac
Master Architect - Scylla
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