Architect Archive

Thread: who will be able to make vehicles?

Sidrew
Wed Nov 19, 2003 1:56 pm
#14

I'm of a mind that this is going to fall under Architect.... but with HEAVY collaboration from Droid Engineers, Artisans, Weaponsmiths and Tailors. There will be subcomponents from damned near every Artisan class.


Droid Engineers will provide the little "Control Units" blah blah.... Tailors will provide the "Upholstery"... blah blah... Weaponsmiths will provide... oh some weapon mount or whatever... Artisans will provide all of the generic components... and the Architect will complete the assembly and sub-component chassis thingies.. (yes, that's a technical term).


Of course.... I'm most certainly wrong... but there's my cent-and-a-half.



Sidrew


Master Architect - Ahazi - Tyrena




Sidrew
Master Architect - Ahazi - Tyrena
QuiJonOz
Wed Nov 19, 2003 3:56 pm
#15

Sold from NPCs?


Seems to run contrary to everything else in this game. Maybe they are looking for a credit sink? (Then just have garage fees).


I'd greatly prefer them craftable. Welcome to Star Wars, where becoming a beautician is much more involved than something like vehicles.


Oh, and Devs, fix my character please.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

SavageLight
Wed Nov 19, 2003 9:22 pm
#16

sounds most likely like hmmm...horse bridles....EQ../yawn.


Tho I am sure ours will be immersive in that its a "commlink" or some such crap that "summons" a vehicle to you.




D'avin Tolis
Master Archie/Master Merchant/Master Artisan
Niva'd
Master SomethingthisweekbutIforgetwhat/Master #$shole
Shazbham
Wed Nov 19, 2003 9:22 pm
#17

I think they should be crafted by Master Artisans only, I mean why else become a MA? Droid Engineers can still make Droids and what do droids have to do with Vehicles? I don't want to buy a Vehicle that has a Droid driver, I want to drive it myself.


I also don't want them to be non craftable in the beginning either because whoever gets to make them is going to get screwed out of a lot of money this way, not fair IMHO.


Thats my two cents on the matter.




Mrbledsoe Saido
Master Artisan
Master Merchant
Master Architect
Shop Location Corellia 430 -5394
5 Vendors for your Convenience
Kershakk
Wed Nov 19, 2003 11:22 pm
#18

Someone posted on a baord which I sadly cannot recall at this time - about digging through some DAT files and finding schematic names for vehicle components. I don't recall them all off hand, but had stuff like different hulls, drive units, controls, weapon mounts.


I do know that afeew months back us weaponsmiths had two schematics that were uncraftable because it took a component that was not craftable. The schematics were the light weapon mount, and standard weapon mount, and the missing component was a 'Targetting Computer'. The schematic has since been removed from the datapad, but the potential is there.


So while anywhere else on a vehicle we may not be sure where a droid engineer comes in, it might be that they come in as part of subcomponent construction as I can't think of a better profession to make Targetting Computers than DE's - though that is a pretty small bone to throw to those poor guys. It would be cool form my standpoint as a weaponsmaker to have to collaborate with a DE to make more intelligent weaponry - mounts that adjust for speed, distance, tracking, and so forth - after all I just make the shooty thing.


I seriously hope it's player made and it would be cool if it was cross profession but it then begs the question - who gets the final vehicle schematic? If we put it in Master Artisan then we'll see a lot of car salesfolks!

DetRoiT_player
Tue Nov 25, 2003 7:38 am
#19

sorta off topic but....i dont get the whole droid eng beef.U guys can make droids. Its in ur name 4 gods sake. And if im not mistaken soon u guys will be able 2 make battle droids. So not to sound to harsh but quit whining its not like ur a bio eng. Hell they got hosed all the way around on mounts.



CHUIN-SAN
SUNRUNNER
AngryHoopJumper
Tue Nov 25, 2003 9:12 am
#20



Philomorph wrote:
The devs have posted that vehicles will NOT be craftable at first. They might make them so later, but nothing has been decided. At this point it looks like vehicles will be purchased from NPC vendors. This will be really interesting since it will be the only item (besides junk) with a static price on all servers.




Wow, a credit sink. That's a good thing in an economy dangerously close to hyperinflation due to Holocamping and duped credits (Holocampers are legit. Dupers aren't.)


But it's another nail in the coffin of the player-created economy. *sigh*


Why didn't SOE just bite the bullet and make Holocrons for sale from NPC vendors for $1M? (Or from NPC doctors who'll do a Midichlorian Count for $1M once a month if a timesink was also required to keep us in the game for four months of grinding?)

Egeis
Tue Nov 25, 2003 2:35 pm
#21

The first vehicals will be constructed by artisians with Engineering as the devs have wrote. Later there may be a new class when they create more vehicals but for now there is no knew class.
Mor-Dan
Tue Nov 25, 2003 4:28 pm
#22

i am glad they will start on NPC vendors. it keeps the leeches honest because they cant charge 10mil+ on day 1, it keeps guilds from supplying everyone within their PA a vehicle at no cost (so they HAVE to spend money), and it keeps people like Dalyn from trashing the market selling them at 3cpu.

there will never be a true economy in this game unless they start revoking accounts for people selling things below an invisible floor.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
VinSoren
Tue Nov 25, 2003 4:40 pm
#23

Hate to say it, but NPC sellers is a good idea, if (I repeat... IF) they intend to include a new vehicle builder class when the Space Craft expansion comes into play. Otherwise you're going to either have two classes able to build land crafts, or you're going to end up with one of the existing crafter professions being so ungodly financially powerful the the entire economy will fall into ruin.


Imagine giving the ability to craft a vehicle to a profession, then trying to take it away and give it to a new class.

sirhills
Tue Nov 25, 2003 4:47 pm
#24

I remember hearing that they will temporaraly be an architect item but that will change when the devs have time to develop an new profession. So unless they change things architect at launch, mechanic? sometime later.



Orr Yossarian
Master Doctor
Master TKA
Former Master of Artisan, Carbineer, Creature Handler, Marksman, Medic, Musician, Ranger, Scout
MilkToast
Tue Nov 25, 2003 5:26 pm
#25

Considering all the abuse they've taken I think it would be appropriated for chefs to be able to make vehicles .






Thoth Master Doctor, Master Chef
Isis Master Rifleman, Master Bio-Engineer
Great Bio-Engineered Foods and Beverages
@ -3643 4571 Theed, Naboo
Ahazi, Server

JeCy
Tue Nov 25, 2003 5:42 pm
#26

No no no NO NO NO NO NO NO


It should be a new class called what??? Vehicle engineer..


who ever thinks this should be under arcitect,, well give me some of what your smoking. Last time i checked vehilces where not made by archiects


Je'Cy Dax

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