Architect Archive
Thread: DVNCE: Factory Bug Anyone else seeing this
Pawlin wrote:
I've ran a few full runs of structure modules in the past few days and haven't seen any problems. I had 3 factories yesterday that output 999, 999, and 1000. The 999's are cause I used part of the stack to make the schematic.
Yeah, for whatever reason, I don't recall ever having the issue on Structural Modules. If you took your runs and did walls (adding back in the one missing Structural Module for the two 999 runs), based on my recent experience, I would bet that at least one of the three runs would come up short. I would not be surprised if all three did.
bunk72 wrote:
...Yeah, for whatever reason, I don't recall ever having the issue on Structural Modules. If you took your runs and did walls (adding back in the one missing Structural Module for the two 999 runs), based on my recent experience, I would bet that at least one of the three runs would come up short. I would not be surprised if all three did.
bunk72 wrote:
OK, it has repeated again. I did three full runs of Structural Modules (1000 each run) with no issues whatsoever.Then I took those Modules and put them into another factory along with 200k ore and 300k Copper. Using a brand new schematic (created with 10 structural modules from a different run) I started the factory. I let the factory run (didn't even use Examine or anything) for the whole day to make sure it wasn't interrupted. At the end I had 300 walls in the output hopper. Sounds good, right? The problem is that instead of using the correct amount of ore and copper (60k ore and 90k copper) it used an extra 200 ore and 300 copper so I only had 139800 ore and 209700 copper left. I'm guessing it ate the ore and copper before realizing that the Sturctural Module supply had run out, effectively robbing me of 1 wall's worth of resouces.
yes this is common.. Most times if you put in more structural modules after the first cycle of restarting the factory will consume two sets of subcomponats and produces .. ( in this case
two walls.. the best way to explain what is happening.. is this.. we have input hopper .. and out put hopper.. and I believe there is a third ( not visable ) assembly hopper.. the factory runs its sequence... removes from the input hopper into this "assembly hopper" the proper ingrediants.. then upon completion of the production timer then does a final check in this "assembly hopper" for all the proper componants.. if they are there the product is made.. if something is missing the factory stops.. there just is no command to return the unused available ingrediants back to the input hopper..
but many times I have put the missing ingrediant into the input hopper hit start and the product was finished...
I'm sorry to say that this "eating" of ressources and components bug is quite and old one and last time it "infected" all the servers, SOE had suggested to redeed and redrop the factory that was "sick" after they had fix the problem. So I suggest reports and tickets so devs learn that thois nasty little bug is back so they can "fix it" again.
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