Architect Archive
Thread: DVNCE: Factory Bug Anyone else seeing this
Message Edited by bunk72 on 08-11-2005 05:31 AM
I honestly don't pay enough attention to notice if it was happening.
I've been having this problem too.....
You aren't alone, armorsmith's are having the same problem
we had this problem big a while back .. Most common way to reproduce it is to stop your factory run when the factory is almost done producing an item..
To get this fixed we need to find a way to reproduce it when the factory does not get stopped mid production..
I don't stop factories in mid-run, I don't run out of power or anything, mine still does this...
meh, I don't know =P
Dvnce wrote:
we had this problem big a while back .. Most common way to reproduce it is to stop your factory run when the factory is almost done producing an item..
To get this fixed we need to find a way to reproduce it when the factory does not get stopped mid production..
I can confirm that it has happened several times during uninterrupted factory runs. I'll admit that I have seen this when I stop my run before it has finished. That I chalk up to my fault. However, it also happens frequently to me when I don't stop it mid-run.
It happens frequently enough that I'd be glad to set up a run and a time. Seems to happen most often with Generator Turbines, Walls, and Harvesters/Factories. I don't recall seeing it on Structural Modules but I could just be forgetting.
bunk72 wrote:
Dvnce wrote:
we had this problem big a while back .. Most common way to reproduce it is to stop your factory run when the factory is almost done producing an item..
To get this fixed we need to find a way to reproduce it when the factory does not get stopped mid production..
I can confirm that it has happened several times during uninterrupted factory runs. I'll admit that I have seen this when I stop my run before it has finished. That I chalk up to my fault. However, it also happens frequently to me when I don't stop it mid-run.
It happens frequently enough that I'd be glad to set up a run and a time. Seems to happen most often with Generator Turbines, Walls, and Harvesters/Factories. I don't recall seeing it on Structural Modules but I could just be forgetting.
well reproduce it .. sumbit a bug report.. and report here Server.. Waypoint of factory and roughly the time frame that the factory ran and Ill pass it along.. ( if more than one person can do this it would be great )