Architect Archive

Thread: Pricing guide?

Wister
Fri Jan 30, 2004 4:05 pm
#14

For resources, divide the overall quality by 50 and that is how many credits per unit you should pay.
Stealingsilver
Fri Jan 30, 2004 6:09 pm
#15

I did not want such an exact guide just an average one, As I have only been playing for a day I have seen Prices of a mining facility priced between 600 and 4000 and both are the same quality. Just was hoping there would be an average guide somewhere
Perral
Fri Jan 30, 2004 7:46 pm
#16

Stop by the Artisan forum sometime and you'll see people arguing all day on exactly what the "average cost" is. There's no real average. Though some people do a cost per resource model. So if you know how many resources it takes to make an item you could multiply that by about 5 and get a *very loose* idea. In fact, people will probably yell at me for even suggesting doing that. Good luck.



Mensk Forthright - Sunrunner - Artisan/Marksman/Droid Eng (Imperial)
EuroTrash
Thu Feb 12, 2004 2:36 pm
#17

I thought I saw pricing guide in one of FAQs but now I can't find it (when I need it)...

I thought norm is 10k small house, 60k med, 120k large, 150 heavy harv, 40k factory... Can someone add below more examples and correct mine? And I know it varies on supply / demand and server to server, just FYI as a guide... I try to price mine at 10% to move them (not on map as vendor) so items above are 9k, 55k, 110k, 35 factories, etc...I guess I shoot 3cpu resources required - than round it off. My question is for PA buildings - I have no clue - Clongin center, med center 100k? Shuttle 140k? How much do DEs charge for the droid component of the shuttle port and how do you guys go about getting them? Same as master Artisan parts of Large house - I dropped that skill - where do you find those?
Thanks.
RotorofCorRng
Thu Feb 12, 2004 3:15 pm
#18

See what they are going for on your server. High/Low and find a price you can sell at, make a prfit and have fun.



Rotor - Will cease to exist May 3rd.
Manipulative
Thu Feb 12, 2004 3:33 pm
#19

Maybe you could read the 2 or 3 other pricing posts, that are on the first page. That would probably answer half of your question.


As to civic structures, I doubt any server has set prices for them. I doubt it is very common that any architect sells them, since an architect is usually part of the city plan, and is thus donating these to the city. I have built a couple of civic structures, and I charge a lot for them. And you should too, if you get the chance. If someone is starting a city, and doesn't have a bajillion credits, they aren't going to have a city for very long.


As to those other items, well if you can't make them, be happy to pay whatever it costs you to get them. Best bet would be to get a schem made for them. If not that, then crates of them, even at seemingly crazy prices.





Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
eman7h
Sat Mar 20, 2004 9:03 pm
#20

Ok, my alt just made Novice Armorsmith. I'm now wondering how much to sell my (mostly) around 10% special heat Mabari Armorweave. I don't want to undercut anyone, but I don't want to screw myself ether. Actually, I just want somthing on my vendor to try to get some traffic (I'm also working on merchant).


But I still am looking for a good pricing guide.


Anyone have any good ones?




Morhea Jakri | Eclipse
Mayor Of Baulder Dash, Tatooine
Shipwright


meeksspeaks
Sun Mar 21, 2004 5:46 am
#21

Yes, I know that market factors, supply and demand, and Alan Smith are all at work when determining pricing. However, I have neither the time nor the inclination to hunt around to try to make sure my prices are the best around. I'm much more math oriented and came up with a basic formula. Sending /tells seems a decent way to figure out what other Archs are selling their stuff for, but I've gotten a few myself, and I worried the person was just going to undercut me.


Anyways, someone has to set the market rate anyways.The followingis meant to be a lose guide for those starting out in the Arch business, or having trouble moving their merchandise. I'd also like to hear from experienced gamers to know what you think about it. Pay attention, it's a bit convoluted, but I came up with it tonite and I'm pretty sure I like it.


Artisan- Number of resources (#R) x 5CPU x Level of Advancement (LOA)needed for completion (1.0 for novice - 1.5 for master).

Therefore a X34 Landspeeder would cost 31875 credits. 4250x 5 x 1.5= 31875.


Furniture- #R x 4CPU x LOA (I really don't enjoy doing furniturewhich explains the 4CPU)


Non-BER- #R x 3CPU (Figure I sell these materials for 2-3CPU anyways)


BER (this is where it gets complicated)- #R x 3CPU x LOA x BER rating*


BER rating= range from 1.0-1.5 depending on BER (eg- 1.0 for a BER 6 medium harvester or 1.4 for a BER 14 fusion generator). note- I set this myself, feel free to tinker with it extensively. For instance, a BER 10 Heavy won't moveas quickly as a BER 10Medium, yet according to my system the Heavy is 5 times as expensive.


This system tries to take into account all the variables I could think of. I believe the Level of Advance factor is an important one, because it helps counter Holo-grinders, etc. Presumably, there are more novice architects than masters. Therefore, overall, there should be less of a supply for master architecture work, and therefore more of a demand.


The BER issue is a tough one. Economics plays heavily into this one, so it's tough to really nail down. Also, demand seems to increase exponentially with a higher BER. Perhaps, cutting the price of BER 10 heavy in half, or doubling the price of a BER 10 medium. Maybe even figuring out a geometric equation would work. Boy, do I wish I paid a bit more attention to Algebra in high school.
owako
Sun Mar 21, 2004 12:56 pm
#22

Go look on the bazzar, or try the trade forums, its server dependant. Armorweave isn't a big seller.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
TraceGarrik
Sun Mar 21, 2004 11:52 pm
#23

Theres another guide around and a basic formulacant seem to find it tho but why 5cpu? just curious
ZenDragonMLS
Mon Mar 22, 2004 12:02 am
#24

If those formulas give you prices that allow you to sell to the customers you want at the volume you want, then congratulations - you've found something that works for you.

My issue with formulas like this is that they are typically all focused on the *cost* or *effort* in the production of the product, and have nothing to do with the basic *value* that the customer gets from the product. And notice that you played with the "cpu" based not even on production, but on what *you* felt like spending your time doing ("I hate to make furniture").

I play around with formulas like this also, but all oriented around getting at my true *cost* of production. Then I set prices based on the marketplace and where I want to fit in that marketplace.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

DarkLordWoggo
Mon Mar 22, 2004 12:21 am
#25

Hm, I'd say you could easily get, oh maybe 200 creds for a chest piece. Nothing a Novice AS is worth anything, you can only make cash at master and ubese.



"Trying is the first step toward failure"
- Homer Simpson
Ainwyn
Mon Mar 22, 2004 12:45 am
#26

I made money when I was a Novice and working my way up to master selling Mabari, Chitin, and Tantel even. I -still- sell some Mabari and Chitin. If you use quality resources and work on experimentation before the other lines, then the armor you make will be the best you can do and that will show (my pre-master Ubese was only a couple percent off of a master who didn't bother with getting the best materials... and mine was even a tad bit lighter than hers, too).

As for pricing, sadly, for chests you have to compete with the holosmith dumpers. However, none of the rest of the pieces are made by the grinders, so you can price your chest a little above the grinders pricing in the bazaar (on Kettemoor chests were dumped at 100credits, I sold for 250ish) and the other pieces more in line with what they should be. But, remember that those who are buying Mabari (or bone or chitin) are usually barely starting out, so armor that is affordable is a boon to them. Work on those as your future clientel. If you give them quality goods at good price when you're working your way up, they will follow you on your path.

Good luck to you. Don't listen to those who say that only Ubese and Composite sell. I get orders and sell on the vendor the other armor types all the time.

-Tess Ainwyn
Ainwyn Armory
Temenos Island, Naboo
Kettemoor



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
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